

Atanith
Arcane Lord
- Class
- Priest
- Attack range
- Ranged
- Attack type
- Magical
- Rarity

Skills
Silent Judgment
Increases the Energy cost of the next Overdrive unleashed by any enemy Luminary by 1 and deals magic damage equal to 120-200% of Attack to all enemies. This skill can trigger the effect. When is triggered, additionally inflicts for 4-5.6 seconds.
Curse of Silence
Deals magic damage to a single target equal to 210-330% of Attack and inflicting for 3 seconds.
Mana Surge
Each time an ally unleashes an Overdrive, gains 1 stack of . When possessing , consumes 1 stack of after each Attack to restore 6-10.8% of Max HP to self and the allied Luminary with the lowest HP.
Blade of Wisdom
When on the battlefield, allies gain an additional 16-28% Lifesteal when attacking targets in [Cursed Domain].
Talent
Cursed Domain
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Illusion Magic Defense · Arcane Haste
Illusion Magic Defense
Increases Magic Defense by 16% for 8 seconds when triggering .
Arcane Haste
Increases Haste by 12 for 2 seconds when gaining .
Level 3
Health Enhancement · Anti-Crit Enhancement
Health Enhancement
Boosts HP by 7%.
Anti-Crit Enhancement
Grants 150 Critical Resistance.
Level 4
Illusion Attack · Arcane Haste
Illusion Attack
Increases Attack by 12% for 3 seconds when an ally triggers .
Arcane Haste
Increases Haste by 12 for 2 seconds when an ally consumes .
Level 5
Physical Defense Enhancement · Health Enhancement
Physical Defense Enhancement
Boosts Physical Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 6
Mana Source
Mana Source
[Mana Surge] Additionally targets 1 allied Luminary with lowest HP
Recommended gear
Recommended subclasses
Noble phantasms
Skins
View allTeams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
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