

Marylis
Six-Armed Serpent
- Class
- Warrior
- Attack range
- Melee
- Attack type
- Physical
- Rarity

Skills
Limit Breaker
Sacrifices 40% of current HP to deal physical damage equal to 180-244% of Attack to enemies within a medium circular area and restores HP 6 times. Each amount restored is equal to 20-24% of lost HP.
Blade Dance
Sacrifices 10% of current HP to deal physical damage equal to 440-600% of Attack to enemies within a medium circular area.
Absolute Focus
In battle, increases Attack by 10-18%. Each time an ally unleashes an Overdrive, gains 1 stack of . When possessing , immediately consumes 1 stack of to launch 1 additional [Blade Dance].
Sacrifice
Gains Rage when HP decreases. When Rage is at the limit, enters the state. While in the state, lifesteal increases by 36-44% and [Blade Dance] damage increases by 50%.
Talent
Damage Infliction
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Arcane Attack · Wild Break
Arcane Attack
Increases Attack by 12% for 2 seconds when gaining .
Wild Break
Increases Break by 250 for 8 seconds when entering .
Level 3
Health Enhancement · Anti-Crit Enhancement
Health Enhancement
Boosts HP by 7%.
Anti-Crit Enhancement
Grants 150 Critical Resistance.
Level 4
Arcane Physical Defense · Wild Crit Resist
Arcane Physical Defense
Increases Physical Defense by 16% for 2 seconds when an ally consumes .
Wild Crit Resist
Increases Critical Resistance by 250 for 4 seconds when an ally enters .
Level 5
Health Enhancement · Break Up
Health Enhancement
Boosts HP by 7%.
Break Up
Grants 150 Break.
Level 6
Abyssal Rhapsody
Abyssal Rhapsody
[Absolute Focus] 30% chance to not consume
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Skins
View allTeams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
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