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Charm

Control

Control effect. Prevents the target from using skills and forces them to attack the caster's current target. Cannot be inflicted with Taunt while Charmed.

Special Status. Cannot be dispelled. Ignores control immunity. Target is incapacitated: cannot move, attack, or cast skills. Damage Immunity decreased by 100%. Lasts 8s.

Disarm

Control

Cannot launch basic attacks.

Freeze

Control

Control effect. Cannot take action. Unable to move, attack, or cast skills.

Frost

Control

Can stack. Freezes the target for 7 seconds upon reaching 9 stacks.

Icebound

Control

Cannot take action. Unable to move, attack, or cast skills.

Knockback

Control

Interrupts the target's current action and knocks them back.

Paralysis

Control

Special control effect. Unable to move, attack, or cast skills. Cannot be dispelled or removed.

Petrify

Control

Control effect. Cannot take action. Unable to move, attack, or cast skills.

Seal

Control

Special Status: If a Sealed skill is an active skill, it cannot be cast. If it is a passive skill, it will not take effect (will not affect passive effects that have already been triggered).

The Seal effect is ineffective against bosses.

Silence

Control

Cannot cast active skills.

Sleep

Control

Unable to move, attack, or cast skills. The Sleep status is removed when taking damage.

Cannot take action.

This effect lasts for 5 seconds.

Stun

Control

Control effect. Unable to move, attack, or cast skills.

Taunt

Control

Control effect. Forces the target to attack themselves and prevents them from using active skills.

Control effect. Cannot take action. Unable to move, attack, or cast skills.

Deals physical or magic damage according to the caster's attack type.

Bleed

Damage

Deals a single instance of physical damage equal to 10% of Attack x the number of stacks on the target. Lasts 10 seconds.

Judgment

Damage

Deals additional magic damage to the target equal to 100% of Attack.

Special status. Deals magic damage equal to 3% of the target's Max HP per second, capped at 45% of Attack. This damage ignores shields. Lasts 6s. Stacks up to 7 times.

Every 2 seconds, deals magic damage equal to 10% of the target's Max HP.

Fires a laser at the Arcane Phoenix.

Reduces the Arcane Phoenix's Energy by 1. Deals damage equal to 0.4% of the Arcane Phoenix's Max HP.

Special status. Lasts for 8s and cannot stack. When Rin is deployed, allies with [Deathrattle] deal extra damage on hit to targets afflicted with [Twin Heaven Sigil], equal to 9% of their Attack per stack of [Deathrattle]. If the damage is dealt by Rin or a [Swordsmanship Clone], the extra damage is increased to 36% of Attack per [Deathrattle] stack.

When Venom Mark reaches 4 stacks, it detonates, immediately dealing physical damage and removing all stacks.

Special Status. The target takes physical damage equal to 800% of their Attack every 2 seconds (up to a maximum of 1,600% of the applier's own Attack). Lasts for 8s. Only 1 target on the field can be in the [Withering Thorn] status at a time.

Darkmoon

Defense

Special Status. Untargetable during its duration. Cannot be stacked. Cannot be dispelled.

Buff effect. Grants immunity to [Healing Down] and [Heal Block], and increases Damage Reduction based on current HP percentage. Lasts for 6s.

Increases Damage Immunity by 30%. When taking damage, has a 25% chance to deal magic damage equal to 4% of the attacker's current HP. Lasts 6 seconds. Cannot stack.

Rooted

Defense

Lasts until the end of the battle. Upon receiving healing, gains a shield equal to 3% of Max HP for 6 seconds.

Special status. While active, becomes immune to [Next Overdrive Energy Cost +1] and gains 20% Damage Reduction. Stacks up to 5 times. When afflicted with a debuff, consumes 1 stack to remove 1 random debuff.

Sanctuary

Defense

Buff Status: During its duration, cannot be inflicted with Stat Debuffs or Elemental Debuffs. Lasts for 6s.

Shield

Defense

Blocks a certain amount of damage.

Chill

Elemental

Basic elemental debuff. Reduces healing effects by 15%. Lasts 10 seconds.

Triggers [Evaporation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Shock]. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.

Detonation

Elemental

[Elemental Echo] faction special effect.

[Ignite] and [Shock] can trigger [Detonation]. Upon triggering, instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack.

Advanced Elemental Debuffs: [Evaporation] and [Flash Freeze].

Basic Elemental Debuffs: [Ignite], [Chill], and [Shock].

[Elemental Echo] faction special effect.

Includes [Detonation], [Evaporation], and [Flash Freeze]. [Ignite] and [Shock] can trigger [Detonation]. [Chill] and [Ignite] can trigger [Evaporation]. [Shock] and [Chill] can trigger [Flash Freeze]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.

Evaporation

Elemental

Advanced elemental debuff. Reduces Hit by 1,500. Lasts 8 seconds.

[Chill] and [Ignite] can trigger [Evaporation]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack.

Flash Freeze

Elemental

Advanced elemental debuff. Reduces Attack Speed by 150%. Lasts 8 seconds.

[Shock] and [Chill] can trigger [Flash Freeze]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack.

Ignite

Elemental

Elemental debuff. Deals magic damage equal to 3% of the target's Max HP every 2 seconds. Lasts 10 seconds.

Each instance of damage cannot exceed 100% of Attack. Triggers [Detonation] when the target is afflicted with [Shock]. Triggers [Evaporation] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds.

Shock

Elemental

Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds.

Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.

Additionally increases Attack by 20%. Slightly supercharges Overdrives and Ultimates.

Additionally increases Attack by 70%. Significantly supercharges Overdrives and Ultimates.

Bloodthirster Sword - Tyrfing's exclusive status. Lasts until the end of the battle.

In this form, the Titanborn wields the [Ignite] effect.

Inflicting [Chill] can instantly trigger [Evaporation]. Inflicting [Shock] can instantly trigger [Flash Freeze].

In this form, the Titanborn wields the [Chill] effect.

Inflicting [Ignite] can instantly trigger [Evaporation]. Inflicting [Shock] can instantly trigger [Flash Freeze].

In this form, the Titanborn wields the [Shock] effect.

Inflicting [Ignite] can instantly trigger [Detonation]. Inflicting [Chill] can instantly trigger [Flash Freeze].

Additionally increases Attack by 40%. Moderately supercharges Overdrives and Ultimates.

Additionally increases Attack by 100%. Massively supercharges Overdrives and Ultimates.

Clarity

Healing

Restores 20 Mana per second. Lasts 8 seconds.

Dispels 1 debuff from the target and restores HP to the target and allies within a medium circular area around them.

Mercy

Healing

Restores HP equal to 100% of Attack to the allied Luminary or Wyrm with the lowest HP percentage.

Attack Boost

Stat Buff

Stat Buff status. Increases Attack by 30%. Lasts for 8s.

Does not stack with [Significant Attack Boost].

Stat buff status. Increases Attack Speed by 45%. Lasts for 8s. Does not stack with [Significant Attack Speed Boost].

Includes Attack Up, Bonus Damage Up, Attack Speed Up, Crit Up, Crit Damage Up, and Hit Up.

Balance

Stat Buff

Buff effect. Increases Damage Reduction.

Can stack up to 3 times. Decreases by 1 stack every 6 seconds.

Berserk

Stat Buff

Increases Attack Speed and Movement Speed by 50%. Lasts 8 seconds.

Stat buff effect. Increases Bonus Damage by 30%. Lasts 8 seconds.

Stat buff effect. Increases Crit Damage by 45%. Lasts 8 seconds.

Crit Up

Stat Buff

Stat buff effect. Increases Crit by 600. Lasts 8 seconds.

Stat buff effect. Increases Damage Reduction by 30%. Lasts 8 seconds.

Includes Damage Reduction Up, Physical Defense Up, Magic Defense Up, and Dodge Up.

Increases Physical Defense and Magic Defense by 25%. Lasts 10 seconds.

Divinity

Stat Buff

Each time this status is gained, the bearer powers up, increasing Bonus Damage and Damage Reduction by 6%. Stacks up to 4 times. This effect ends with the corresponding domain.

Dodge Up

Stat Buff

Buff effect. Increases Dodge by 600. Lasts 8 seconds.

Dragon Roar

Stat Buff

Increases Attack, Physical Defense, and Magic Defense by 5% (this effect is enhanced via Wyrmspell Dragon Roar upgrading).

Eagle Eye

Stat Buff

Increases Hit by 250. Lasts 5 seconds.

Excitement

Stat Buff

Buff effect. Increases Attack by 20%. Lasts 8 seconds.

Increases Attack by an additional 20% while in the [Wild] status.

Fervor

Stat Buff

Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds.

This effect is doubled while in the [Grace] status.

Flame Armor

Stat Buff

Buff effect. Increases Physical Defense by 30%. Lasts until the end of the battle.

Healing Up

Stat Buff

Buff effect. Increases healing received by 50%. Lasts 8 seconds.

Health Up

Stat Buff

Buff effect. Increases HP by 30%. Lasts 8 seconds.

Hit Up

Stat Buff

Buff effect. Increases Hit by 600. Lasts 8 seconds.

Lifesteal

Stat Buff

Buff effect. Increases Lifesteal by 30%. Lasts 8 seconds.

Limit Breaker

Stat Buff

Increases Bonus Damage and Lifesteal by 30%. Lasts 10 seconds.

Stat buff effect. Increases Magic Defense by 35%. Lasts 8 seconds.

Morale

Stat Buff

Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds.

This effect is doubled while in the [Grace] status.

Nirvana

Stat Buff

Significantly increases damage. Supercharges all skills.

Stat buff effect. Increases Physical Defense by 35%. Lasts 8 seconds.

Plunder

Stat Buff

Buff effect. Increases Physical Defense by 50%. Lasts until the end of battle.

Reflect Up

Stat Buff

Buff effect. Increases Reflect by 30%. Lasts 8 seconds.

Shroud

Stat Buff

Increases HP. Upon defeat, inflicts the attacker with Demoralized.

Advanced Stat Buff status. Increases Attack by 45%. Lasts for 8s.

Does not stack with [Attack Boost].

Advanced stat buff status. Increases Attack Speed by 70%. Lasts for 8s.

Does not stack with [Attack Speed Boost].

Stat Buff

Stat Buff

Includes Attack Up, Bonus Damage Up, Damage Reduction Up, Physical Defense Up, Magic Defense Up, Attack Speed Up, Crit Up, and Crit Damage Up.

Zephyr

Stat Buff

Increases Attack Speed by 5%. Lasts 5 seconds. Stacks up to 5 times.

Attack Down

Stat Debuff

Stat debuff effect. Reduces Attack by 30%. Lasts 8 seconds.

Stat debuff effect. Reduces Attack Speed by 45%. Lasts 8 seconds.

Includes Attack Down, Bonus Damage Down, Attack Speed Down, Crit Down, Crit Damage Down, and Hit Down.

Binding

Stat Debuff

Debuff effect. Reduces the target's current Attack Speed by 50%. Lasts 8 seconds. Cannot stack.

Blind

Stat Debuff

Reduces Hit by 250. Lasts 8 seconds.

Stat debuff effect. Reduces Bonus Damage by 30%. Lasts 8 seconds.

Special Status. Cannot be dispelled. Reduces damage dealt by the target to self by 8%. Stacks up to 5 times. Lasts for 8s.

Crit Damage Down

Stat Debuff

Stat debuff effect. Reduces Crit Damage by 45%. Lasts 8 seconds.

Crit Down

Stat Debuff

Stat debuff effect. Reduces Crit by 600. Lasts 8 seconds.

Curse of Malice

Stat Debuff

Each stack reduces healing received by 5%.

Can stack up to 9 times.

Includes Damage Reduction Down, Physical Defense Down, Magic Defense Down, and Dodge Down.

Demoralized

Stat Debuff

Reduces Attack by 25%. Lasts 8 seconds. Cannot stack. (Can counter Rally.)

Discipline

Stat Debuff

If the target doesn't unleash an Overdrive while this effect is active, their Overdrive Energy cost increases by 1 when the effect ends. This effect lasts for 6 seconds.

Disease

Stat Debuff

Reduces healing received by 40%. Lasts 8 seconds.

Dodge Down

Stat Debuff

Debuff effect. Reduces Dodge by 600. Lasts 8 seconds.

Debuff effect. Reduces target's Skill Haste by 10 per stack, up to 8 stacks. Lasts 8s.

Expose

Stat Debuff

Each stack of Exposure increases damage taken from Van Helsing by 10%. Lasts 20 seconds. Stacks up to 5 times.

Frostfeather

Stat Debuff

Special status. Each stack reduces healing received by 5% and Attack Speed by 15%. Stacks up to 5 times.

Heal Block

Stat Debuff

Debuff effect. Reduces healing received by 100%. Lasts 8 seconds.

Doesn't stack with [Healing Down].

Healing Down

Stat Debuff

Debuff effect. Reduces healing received by 50%. Lasts 8 seconds.

Doesn't stack with [Heal Block].

Hit Down

Stat Debuff

Debuff effect. Reduces Hit by 600. Lasts 8 seconds.

HP Down

Stat Debuff

Debuff effect. Reduces HP by 30%. Lasts 8 seconds.

Luck

Stat Debuff

Reduces Crit by 750%. Lasts 8 seconds. Cannot stack.

Stat debuff effect. Reduces Magic Defense by 35%. Lasts 8 seconds.

Pulsefield

Stat Debuff

Reduces Crit Resist by 25. Lasts 5 seconds.

Reflect Down

Stat Debuff

Debuff effect. Reduces Reflect by 30%. Lasts 8 seconds.

Rend

Stat Debuff

Reduces Damage Reduction by 15%. Lasts 8 seconds.

Scar

Stat Debuff

Debuff effect. Reduces healing received by 20%. Lasts until the end of the battle.

Scorching Sun

Stat Debuff

Special status. Cannot be dispelled. Reduces Magic Defense by 9% per stack. Stacks up to 6 times. Lasts for 10s.

Special status. Cannot be dispelled. Reduces Crit Resistance by 75 per stack. Stacks up to 10 times. Lasts for 15s.

Advanced Stat Debuff status. Reduces Magic Defense by 55%. Lasts 8 seconds. Does not stack with [Magic Defense Down].

Advanced Stat Debuff status. Reduces Physical Defense by 55%. Lasts 8 seconds. Does not stack with [Physical Defense Down].

Slow

Stat Debuff

Reduces Attack Speed and Movement Speed by 20%. Lasts 5 seconds. Cannot stack.

Spider Eggs

Stat Debuff

Reduces the Physical Defense of surrounding units by 3%.

[Spider Eggs] can be purged by holy light. Reduces Physical Defense by up to 10%.

Spider Venom

Stat Debuff

Each stack reduces the target's Damage Reduction by 20%. This effect is permanent and cannot be dispellable. Effects granted by different units can stack.

On obtaining Blessing buffs, clears [Spider Venom].

Stat Debuff

Stat Debuff

Includes Attack Down, Bonus Damage Down, Damage Reduction Down, Physical Defense Down, Magic Defense Down, Attack Speed Down, Crit Down, and Crit Damage Down.

Copy

Summon

The copied summon will have the same stats, duration, and buff/debuff status as the original summon, with full HP. If a non-self summon is copied, it is counted separately from the original summon when calculating the quantity limit.

A maximum of 6 Mech Spheres can exist on the field at once, regardless of activation. Inactive Mech Spheres remain for up to 20s. Mech Spheres are automatically destroyed when their activation ends.

Mummy

Summon

A maximum of 4 can exist on the battlefield at the same time.

Summon

Summon

Special elite summon. Cannot be duplicated.

Awakening

Unique

Special [Arcane Wisdom] faction status. Lasts until the end of the battle.

Gained when any ally Luminary unleashes an Overdrive. Can stack up to 9 times.

Special [Otherworld Return] faction status. Lasts until the end of the battle.

Each time this status is gained, it restores 2% of Max HP. Can stack up to 30 times.

Jester's unique status effect. Increases Bonus Damage by 50%. Lasts 3 seconds. Cannot stack.

Dragonkin

Unique

Jester's unique status effect. Can transform into a Dragonkin, gaining new skills.

Panis's special effect. Heals the ally hero with the lowest HP and dispels any debuffs from them.

Grace

Unique

Special [Sanctum Glory] faction status. Lasts until the end of the battle.

When in this status, [Morale] and [Fervor] effects are doubled.

Warborn Goddess's special mark. No special effects. Lasts 5 seconds. Stacks up to 8 times.

[Illusion Veil] faction special effect.

Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4.

Exclusive status of Warborn Goddess - Brynhild. Lasts until the end of battle. Stacks up to 3 times.

Wild

Unique

Special [Wild Spirit] faction status.

This status continuously consumes Rage. This status ends when Rage is depleted.

Wyrmshade

Unique

Excella's unique status effect. Supercharges her for the duration.

The actual damage value is the difference in HP before and after being attacked.

Banish

Utility

Special Status: When Banished, cannot be targeted, passive skills cannot trigger, and all skill cooldowns and buff durations are frozen. Cannot be Banished when only 1 Luminary remains on the battlefield.

Buff Status: Lasts for 6s. Can stack up to 20 times.

[Ignite] corresponds to [Red], [Chill] corresponds to [Blue], and [Shock] corresponds to [Yellow].

Curse

Utility

Debuff. Cannot be stacked. Cannot be dispelled.

Upon reaching 5 stacks, clears all stacks and inflicts Silence for 6 seconds.

Equalize

Utility

Sets the target's HP percentage to the team's current average HP percentage. Unaffected by healing effects.

[Frost Vortex] Consumes 1 stack of [Ice Soul Mark] per second. When [Ice Soul Mark] stacks reach 0, [Frost Vortex] ends immediately. If no enemy phantoms exist within [Frost Vortex], it ends prematurely.

Full Moon

Utility

Buff Status: Lasts for 6 seconds. Cannot be stacked and cannot be dispelled.

Holy Light

Utility

Calls down holy light centered on the Luminary.

Instantly purges [Spider Eggs] in a small area.

Special status. Cannot gain buffs while active. Lasts 6s.

Moon Soul

Utility

Buff Status: Lasts for 6 seconds. Can stack up to 5 times.

Special status. Lasts until the end of battle. Stacks up to 20 times.