Database
Status effects
Charm
Control effect. Prevents the target from using skills and forces them to attack the caster's current target. Cannot be inflicted with Taunt while Charmed.
Debilitate
Cannot take action.
Deep Freeze
Special Status. Cannot be dispelled. Ignores control immunity. Target is incapacitated: cannot move, attack, or cast skills. Damage Immunity decreased by 100%. Lasts 8s.
Disarm
Cannot launch basic attacks.
Entangle
Unable to move.
Freeze
Control effect. Cannot take action. Unable to move, attack, or cast skills.
Frost
Can stack. Freezes the target for 7 seconds upon reaching 9 stacks.
Icebound
Cannot take action. Unable to move, attack, or cast skills.
Knockback
Interrupts the target's current action and knocks them back.
Paralysis
Special control effect. Unable to move, attack, or cast skills. Cannot be dispelled or removed.
Petrify
Control effect. Cannot take action. Unable to move, attack, or cast skills.
Seal
Special Status: If a Sealed skill is an active skill, it cannot be cast. If it is a passive skill, it will not take effect (will not affect passive effects that have already been triggered).
The Seal effect is ineffective against bosses.
Silence
Cannot cast active skills.
Sleep
Unable to move, attack, or cast skills. The Sleep status is removed when taking damage.
Spider Cocoon
Cannot take action.
This effect lasts for 5 seconds.
Stun
Control effect. Unable to move, attack, or cast skills.
Taunt
Control effect. Forces the target to attack themselves and prevents them from using active skills.
Time Stasis
Control effect. Cannot take action. Unable to move, attack, or cast skills.
Adaptive Damage
Deals physical or magic damage according to the caster's attack type.
Bleed
Deals a single instance of physical damage equal to 10% of Attack x the number of stacks on the target. Lasts 10 seconds.
Judgment
Deals additional magic damage to the target equal to 100% of Attack.
Paincleaver
Special status. Deals magic damage equal to 3% of the target's Max HP per second, capped at 45% of Attack. This damage ignores shields. Lasts 6s. Stacks up to 7 times.
Parasitic Seed
Every 2 seconds, deals magic damage equal to 10% of the target's Max HP.
Power Strike
Fires a laser at the Arcane Phoenix.
Reduces the Arcane Phoenix's Energy by 1. Deals damage equal to 0.4% of the Arcane Phoenix's Max HP.
Twin Heaven Sigil
Special status. Lasts for 8s and cannot stack. When Rin is deployed, allies with [Deathrattle] deal extra damage on hit to targets afflicted with [Twin Heaven Sigil], equal to 9% of their Attack per stack of [Deathrattle]. If the damage is dealt by Rin or a [Swordsmanship Clone], the extra damage is increased to 36% of Attack per [Deathrattle] stack.
Venom Fang
When Venom Mark reaches 4 stacks, it detonates, immediately dealing physical damage and removing all stacks.
Withering Thorn
Special Status. The target takes physical damage equal to 800% of their Attack every 2 seconds (up to a maximum of 1,600% of the applier's own Attack). Lasts for 8s. Only 1 target on the field can be in the [Withering Thorn] status at a time.
Darkmoon
Special Status. Untargetable during its duration. Cannot be stacked. Cannot be dispelled.
Divine Melody
Buff effect. Grants immunity to [Healing Down] and [Heal Block], and increases Damage Reduction based on current HP percentage. Lasts for 6s.
Lightning Aegis
Increases Damage Immunity by 30%. When taking damage, has a 25% chance to deal magic damage equal to 4% of the attacker's current HP. Lasts 6 seconds. Cannot stack.
Rooted
Lasts until the end of the battle. Upon receiving healing, gains a shield equal to 3% of Max HP for 6 seconds.
Sacred Shield
Special status. While active, becomes immune to [Next Overdrive Energy Cost +1] and gains 20% Damage Reduction. Stacks up to 5 times. When afflicted with a debuff, consumes 1 stack to remove 1 random debuff.
Sanctuary
Buff Status: During its duration, cannot be inflicted with Stat Debuffs or Elemental Debuffs. Lasts for 6s.
Shield
Blocks a certain amount of damage.
Super Armor
Immune to control effects.
Unyielding
Cannot fall below 1 HP.
Basic Elemental Debuff
Includes [Ignite], [Chill], and [Shock].
Chill
Basic elemental debuff. Reduces healing effects by 15%. Lasts 10 seconds.
Triggers [Evaporation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Shock]. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
Detonation
[Elemental Echo] faction special effect.
[Ignite] and [Shock] can trigger [Detonation]. Upon triggering, instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack.
Elemental Debuff
Advanced Elemental Debuffs: [Evaporation] and [Flash Freeze].
Basic Elemental Debuffs: [Ignite], [Chill], and [Shock].
Elemental Reaction
[Elemental Echo] faction special effect.
Includes [Detonation], [Evaporation], and [Flash Freeze]. [Ignite] and [Shock] can trigger [Detonation]. [Chill] and [Ignite] can trigger [Evaporation]. [Shock] and [Chill] can trigger [Flash Freeze]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
Evaporation
Advanced elemental debuff. Reduces Hit by 1,500. Lasts 8 seconds.
[Chill] and [Ignite] can trigger [Evaporation]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack.
Flash Freeze
Advanced elemental debuff. Reduces Attack Speed by 150%. Lasts 8 seconds.
[Shock] and [Chill] can trigger [Flash Freeze]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack.
Ignite
Elemental debuff. Deals magic damage equal to 3% of the target's Max HP every 2 seconds. Lasts 10 seconds.
Each instance of damage cannot exceed 100% of Attack. Triggers [Detonation] when the target is afflicted with [Shock]. Triggers [Evaporation] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds.
Shock
Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds.
Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
Azure Form
Additionally increases Attack by 20%. Slightly supercharges Overdrives and Ultimates.
Battle Form
Additionally increases Attack by 70%. Significantly supercharges Overdrives and Ultimates.
Bloodferno Form
Bloodthirster Sword - Tyrfing's exclusive status. Lasts until the end of the battle.
Fire Aspect
In this form, the Titanborn wields the [Ignite] effect.
Inflicting [Chill] can instantly trigger [Evaporation]. Inflicting [Shock] can instantly trigger [Flash Freeze].
Ice Aspect
In this form, the Titanborn wields the [Chill] effect.
Inflicting [Ignite] can instantly trigger [Evaporation]. Inflicting [Shock] can instantly trigger [Flash Freeze].
Thunder Aspect
In this form, the Titanborn wields the [Shock] effect.
Inflicting [Ignite] can instantly trigger [Detonation]. Inflicting [Chill] can instantly trigger [Flash Freeze].
Additionally increases Attack by 40%. Moderately supercharges Overdrives and Ultimates.
War God Form
Additionally increases Attack by 100%. Massively supercharges Overdrives and Ultimates.
Clarity
Restores 20 Mana per second. Lasts 8 seconds.
Holy Healing
Dispels 1 debuff from the target and restores HP to the target and allies within a medium circular area around them.
Mercy
Restores HP equal to 100% of Attack to the allied Luminary or Wyrm with the lowest HP percentage.
Attack Boost
Stat Buff status. Increases Attack by 30%. Lasts for 8s.
Does not stack with [Significant Attack Boost].
Attack Speed Up
Stat buff status. Increases Attack Speed by 45%. Lasts for 8s. Does not stack with [Significant Attack Speed Boost].
Attack Stat Buff
Includes Attack Up, Bonus Damage Up, Attack Speed Up, Crit Up, Crit Damage Up, and Hit Up.
Balance
Buff effect. Increases Damage Reduction.
Can stack up to 3 times. Decreases by 1 stack every 6 seconds.
Berserk
Increases Attack Speed and Movement Speed by 50%. Lasts 8 seconds.
Bonus Damage Up
Stat buff effect. Increases Bonus Damage by 30%. Lasts 8 seconds.
Crit Damage Up
Stat buff effect. Increases Crit Damage by 45%. Lasts 8 seconds.
Crit Up
Stat buff effect. Increases Crit by 600. Lasts 8 seconds.
Damage Reduction Up
Stat buff effect. Increases Damage Reduction by 30%. Lasts 8 seconds.
Defense Stat Buff
Includes Damage Reduction Up, Physical Defense Up, Magic Defense Up, and Dodge Up.
Descending Judgment
Increases Physical Defense and Magic Defense by 25%. Lasts 10 seconds.
Divinity
Each time this status is gained, the bearer powers up, increasing Bonus Damage and Damage Reduction by 6%. Stacks up to 4 times. This effect ends with the corresponding domain.
Dodge Up
Buff effect. Increases Dodge by 600. Lasts 8 seconds.
Dragon Roar
Increases Attack, Physical Defense, and Magic Defense by 5% (this effect is enhanced via Wyrmspell Dragon Roar upgrading).
Eagle Eye
Increases Hit by 250. Lasts 5 seconds.
Excitement
Buff effect. Increases Attack by 20%. Lasts 8 seconds.
Increases Attack by an additional 20% while in the [Wild] status.
Fervor
Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds.
This effect is doubled while in the [Grace] status.
Flame Armor
Buff effect. Increases Physical Defense by 30%. Lasts until the end of the battle.
Healing Up
Buff effect. Increases healing received by 50%. Lasts 8 seconds.
Health Up
Buff effect. Increases HP by 30%. Lasts 8 seconds.
Hit Up
Buff effect. Increases Hit by 600. Lasts 8 seconds.
Lifesteal
Buff effect. Increases Lifesteal by 30%. Lasts 8 seconds.
Limit Breaker
Increases Bonus Damage and Lifesteal by 30%. Lasts 10 seconds.
Magic Defense Up
Stat buff effect. Increases Magic Defense by 35%. Lasts 8 seconds.
Morale
Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds.
This effect is doubled while in the [Grace] status.
Nirvana
Significantly increases damage. Supercharges all skills.
Physical Defense Up
Stat buff effect. Increases Physical Defense by 35%. Lasts 8 seconds.
Plunder
Buff effect. Increases Physical Defense by 50%. Lasts until the end of battle.
Reflect Up
Buff effect. Increases Reflect by 30%. Lasts 8 seconds.
Shroud
Increases HP. Upon defeat, inflicts the attacker with Demoralized.
Significant Attack Boost
Advanced Stat Buff status. Increases Attack by 45%. Lasts for 8s.
Does not stack with [Attack Boost].
Significant Attack Speed Boost
Advanced stat buff status. Increases Attack Speed by 70%. Lasts for 8s.
Does not stack with [Attack Speed Boost].
Significant Dodge Boost
Buff effect. Increases Dodge by 900. Lasts 8s. Does not stack with [Dodge Up].
Significant Physical Defense Boost
Advanced stat buff status. Increases Physical Defense by 55%. Lasts for 8s.
Does not stack with [Physical Defense Up].
Stat Buff
Includes Attack Up, Bonus Damage Up, Damage Reduction Up, Physical Defense Up, Magic Defense Up, Attack Speed Up, Crit Up, and Crit Damage Up.
Zephyr
Increases Attack Speed by 5%. Lasts 5 seconds. Stacks up to 5 times.
Attack Down
Stat debuff effect. Reduces Attack by 30%. Lasts 8 seconds.
Attack Speed Down
Stat debuff effect. Reduces Attack Speed by 45%. Lasts 8 seconds.
Attack Stat Debuff
Includes Attack Down, Bonus Damage Down, Attack Speed Down, Crit Down, Crit Damage Down, and Hit Down.
Binding
Debuff effect. Reduces the target's current Attack Speed by 50%. Lasts 8 seconds. Cannot stack.
Blind
Reduces Hit by 250. Lasts 8 seconds.
Bonus Damage Down
Stat debuff effect. Reduces Bonus Damage by 30%. Lasts 8 seconds.
Commander's Intimidation
Special Status. Cannot be dispelled. Reduces damage dealt by the target to self by 8%. Stacks up to 5 times. Lasts for 8s.
Crit Damage Down
Stat debuff effect. Reduces Crit Damage by 45%. Lasts 8 seconds.
Crit Down
Stat debuff effect. Reduces Crit by 600. Lasts 8 seconds.
Curse of Malice
Each stack reduces healing received by 5%.
Can stack up to 9 times.
Damage Reduction Down
Stat debuff effect. Reduces Damage Reduction by 30%. Lasts 8 seconds.
Defense Stat Debuff
Includes Damage Reduction Down, Physical Defense Down, Magic Defense Down, and Dodge Down.
Demoralized
Reduces Attack by 25%. Lasts 8 seconds. Cannot stack. (Can counter Rally.)
Discipline
If the target doesn't unleash an Overdrive while this effect is active, their Overdrive Energy cost increases by 1 when the effect ends. This effect lasts for 6 seconds.
Disease
Reduces healing received by 40%. Lasts 8 seconds.
Dodge Down
Debuff effect. Reduces Dodge by 600. Lasts 8 seconds.
Drunken Dance Aroma
Debuff effect. Reduces target's Skill Haste by 10 per stack, up to 8 stacks. Lasts 8s.
Expose
Each stack of Exposure increases damage taken from Van Helsing by 10%. Lasts 20 seconds. Stacks up to 5 times.
Frostfeather
Special status. Each stack reduces healing received by 5% and Attack Speed by 15%. Stacks up to 5 times.
Heal Block
Debuff effect. Reduces healing received by 100%. Lasts 8 seconds.
Doesn't stack with [Healing Down].
Healing Down
Debuff effect. Reduces healing received by 50%. Lasts 8 seconds.
Doesn't stack with [Heal Block].
Hit Down
Debuff effect. Reduces Hit by 600. Lasts 8 seconds.
HP Down
Debuff effect. Reduces HP by 30%. Lasts 8 seconds.
Luck
Reduces Crit by 750%. Lasts 8 seconds. Cannot stack.
Magic Defense Down
Stat debuff effect. Reduces Magic Defense by 35%. Lasts 8 seconds.
Physical Defense Down
Stat debuff effect. Reduces Physical Defense by 35%. Lasts 8 seconds.
Pulsefield
Reduces Crit Resist by 25. Lasts 5 seconds.
Reflect Down
Debuff effect. Reduces Reflect by 30%. Lasts 8 seconds.
Rend
Reduces Damage Reduction by 15%. Lasts 8 seconds.
Scar
Debuff effect. Reduces healing received by 20%. Lasts until the end of the battle.
Scorching Sun
Special status. Cannot be dispelled. Reduces Magic Defense by 9% per stack. Stacks up to 6 times. Lasts for 10s.
Sigil of Radiance
Special status. Cannot be dispelled. Reduces Crit Resistance by 75 per stack. Stacks up to 10 times. Lasts for 15s.
Significant Magic Defense Down
Advanced Stat Debuff status. Reduces Magic Defense by 55%. Lasts 8 seconds. Does not stack with [Magic Defense Down].
Significant Physical Defense Down
Advanced Stat Debuff status. Reduces Physical Defense by 55%. Lasts 8 seconds. Does not stack with [Physical Defense Down].
Slow
Reduces Attack Speed and Movement Speed by 20%. Lasts 5 seconds. Cannot stack.
Spider Eggs
Reduces the Physical Defense of surrounding units by 3%.
[Spider Eggs] can be purged by holy light. Reduces Physical Defense by up to 10%.
Spider Venom
Each stack reduces the target's Damage Reduction by 20%. This effect is permanent and cannot be dispellable. Effects granted by different units can stack.
On obtaining Blessing buffs, clears [Spider Venom].
Stat Debuff
Includes Attack Down, Bonus Damage Down, Damage Reduction Down, Physical Defense Down, Magic Defense Down, Attack Speed Down, Crit Down, and Crit Damage Down.
Copy
The copied summon will have the same stats, duration, and buff/debuff status as the original summon, with full HP. If a non-self summon is copied, it is counted separately from the original summon when calculating the quantity limit.
Mech Sphere
A maximum of 6 Mech Spheres can exist on the field at once, regardless of activation. Inactive Mech Spheres remain for up to 20s. Mech Spheres are automatically destroyed when their activation ends.
Mummy
A maximum of 4 can exist on the battlefield at the same time.
Summon
Special elite summon. Cannot be duplicated.
Awakening
Special [Arcane Wisdom] faction status. Lasts until the end of the battle.
Gained when any ally Luminary unleashes an Overdrive. Can stack up to 9 times.
Deathrattle
Special [Otherworld Return] faction status. Lasts until the end of the battle.
Each time this status is gained, it restores 2% of Max HP. Can stack up to 30 times.
Dragonblood Burst
Jester's unique status effect. Increases Bonus Damage by 50%. Lasts 3 seconds. Cannot stack.
Dragonkin
Jester's unique status effect. Can transform into a Dragonkin, gaining new skills.
Featherfall
Panis's special effect. Heals the ally hero with the lowest HP and dispels any debuffs from them.
Grace
Special [Sanctum Glory] faction status. Lasts until the end of the battle.
When in this status, [Morale] and [Fervor] effects are doubled.
Intimidate
Warborn Goddess's special mark. No special effects. Lasts 5 seconds. Stacks up to 8 times.
Punishment
[Illusion Veil] faction special effect.
Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4.
Radiant Ember
Exclusive status of Warborn Goddess - Brynhild. Lasts until the end of battle. Stacks up to 3 times.
Wild
Special [Wild Spirit] faction status.
This status continuously consumes Rage. This status ends when Rage is depleted.
Wyrmshade
Excella's unique status effect. Supercharges her for the duration.
Actual Damage Value
The actual damage value is the difference in HP before and after being attacked.
Archon's Authority
Special status. Lasts for 30 seconds. Can stack up to 6 times.
Banish
Special Status: When Banished, cannot be targeted, passive skills cannot trigger, and all skill cooldowns and buff durations are frozen. Cannot be Banished when only 1 Luminary remains on the battlefield.
Black Dragon's Claw
Special status. Lasts for 6s. Can stack up to 5 times.
Blade Shade
Buff Status: Lasts for 6s. Can stack up to 20 times.
Blessing Buff
Includes [Morale] and [Fervor].
Corresponding Color
[Ignite] corresponds to [Red], [Chill] corresponds to [Blue], and [Shock] corresponds to [Yellow].
Curse
Debuff. Cannot be stacked. Cannot be dispelled.
Demon Hunter
Upon reaching 5 stacks, clears all stacks and inflicts Silence for 6 seconds.
Energy Recovery Subclass
Energy Recovery Subclasses include: Servant, Friar, High Priest
Energy Reduction Subclass
Energy Reduction Subclasses include: Believer, Fanatic, Executor
Equalize
Sets the target's HP percentage to the team's current average HP percentage. Unaffected by healing effects.
Frost Vortex
[Frost Vortex] Consumes 1 stack of [Ice Soul Mark] per second. When [Ice Soul Mark] stacks reach 0, [Frost Vortex] ends immediately. If no enemy phantoms exist within [Frost Vortex], it ends prematurely.
Full Moon
Buff Status: Lasts for 6 seconds. Cannot be stacked and cannot be dispelled.
Holy Light
Calls down holy light centered on the Luminary.
Instantly purges [Spider Eggs] in a small area.
Imprisonment
Special status. Cannot gain buffs while active. Lasts 6s.
Life Link
Units in the Life Link Status share all damage they receive.
Link
Special status. Lasts until the end of the battle.
Momentum Burst
Special Status. Cannot be Dispelled.
Moon Soul
Buff Status: Lasts for 6 seconds. Can stack up to 5 times.
Nether Sight
Special status. Lasts until the end of battle. Stacks up to 20 times.
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