

Ophelia
Holyblade Bishop
- Class
- Priest
- Attack range
- Ranged
- Attack type
- Magical
- Rarity

Skills
Radiant Sanctuary
Grants to allies within a massive circular area, lasting 6-8.4s. If a target already possesses , additionally grants them .
Divine Judgment
Deals magic damage equal to 160-280% of Attack to enemies in a straight line and grants to the allied Luminary with the highest Attack. This skill can trigger the effect. When is triggered, damage increases by 40%. In addition, each time the effect is triggered, 1 random allied Luminary is granted .
Beatification
In battle, HP increases by 8-20%. Whenever an ally triggers , they gain .
Sacred Guard
Summons a holy shield next to the allied Luminary with the lowest HP percentage. Every 3 seconds, it heals allies within a large circular area for 5.5-9.5% of the caster's Max HP. Disappears after triggering 3 times. When a holy shield is summoned, it grants the target Luminary .
Talent
Sacred Resonance
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Sanctum Magic Defense · Illusion Haste
Sanctum Magic Defense
Increases Magic Defense by 16% for 6 seconds when an ally enters .
Illusion Haste
Increases Haste by 12 for 8 seconds when triggering .
Level 3
Health Enhancement · Anti-Crit Enhancement
Health Enhancement
Boosts HP by 7%.
Anti-Crit Enhancement
Grants 150 Critical Resistance.
Level 4
Sanctum Attack · Illusion Haste
Sanctum Attack
Increases Attack by 12% for 6 seconds when an ally enters .
Illusion Haste
Increases Haste by 12 for 3 seconds when an ally triggers .
Level 5
Physical Defense Enhancement · Health Enhancement
Physical Defense Enhancement
Boosts Physical Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 6
Divine Resolve
Divine Resolve
[Sacred Guard] Grants to allied Luminaries in a large circular area
Recommended gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
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