

Hades
Queen of the Underworld
- Class
- Assassin
- Attack range
- Melee
- Attack type
- Physical
- Rarity

Skills
Final Verdict
Creates 1 Clone at the current location (up to 3 can exist at the same time). Blinks in front of a single target, dealing physical damage equal to 740-1220% of Attack and knocking them down. If the target is defeated, this skill's cooldown is reset and 4 Overdrive Points are gained. Clones inherit 40% of Attack, cannot be targeted, and do not move on their own. If enemies are nearby, they perform basic attacks every 4.5s. Each time the caster uses an Overdrive, the Clones will move to the nearest enemy and launch a basic attack.
Soul Chase
Enhances basic attacks. Each evolution adds an additional instance of damage to basic attacks, up to a maximum of four instances. Each instance deals physical damage to a single target equal to 180-330% of Attack. The fourth instance deals double damage.
Ruthless Hunter
When attacking, damage increases based on the target's lost HP percentage. For every 1% of HP lost, Damage Amplification increases by 0.55-0.95%.
Elysium
Whenever an ally is defeated, gains 1 stack of . For each stack of , Attack increases by 1.5-2.3%. Consumes stacks to block fatal damage (0 stacks for the first block, 7 for the second) and dispels all debuffs and control effects. Flies toward Clones in sequence, absorbing them to recover 25% of Max HP for each Clone absorbed, and dealing physical damage equal to 230-390% of Attack to enemies encountered along the way (Cannot be triggered if there are not enough stacks or Clones).
Talent
Transcendence
Level 1
Level 2
Level 3
Level 4
Level 5
Level 7
Divinity
Level 1
Attack Enhancement
Attack Enhancement
Boosts Attack by 5%.
Level 2
Arcane Attack · Otherworld Crit Damage
Arcane Attack
Increases Attack by 12% for 2 seconds when an ally consumes .
Otherworld Crit Damage
Increases Crit Damage by 16% for 2 seconds when gaining .
Level 3
Crit Enhancement · Attack Enhancement
Crit Enhancement
Grants 150 Critical Hit.
Attack Enhancement
Boosts Attack by 7%.
Level 4
Arcane Crit Damage · Otherworld Attack
Arcane Crit Damage
Increases Crit Damage by 16% for 2 seconds when an ally consumes .
Otherworld Attack
Increases Attack by 12% for 4 seconds for every 10 stacks of gained by allies.
Level 5
Attack Enhancement · Health Enhancement
Attack Enhancement
Boosts Attack by 7%.
Health Enhancement
Boosts HP by 7%.
Level 6
Netherworld Revenant
Netherworld Revenant
[Final Verdict] All Clones inherit an additional 30% of Attack.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Skins
View allTeams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
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