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Effect

In battle, increases Critical Resistance by 400.

Level progression (6)
Level 1In battle, increases Critical Resistance by 400.
Level 2In battle, increases Critical Resistance by 450.
Level 3In battle, increases Critical Resistance by 500.
Level 4In battle, increases Critical Resistance by 550.
Level 5In battle, increases Critical Resistance by 650.
Level 6In battle, increases Critical Resistance by 750.

Effect

Increases Bonus Damage of self-cast AoE skills by 28%.

Level progression (6)
Level 1Increases Bonus Damage of self-cast AoE skills by 28%.
Level 2Increases Bonus Damage of self-cast AoE skills by 31%.
Level 3Increases Bonus Damage of self-cast AoE skills by 34%.
Level 4Increases Bonus Damage of self-cast AoE skills by 37%.
Level 5Increases Bonus Damage of self-cast AoE skills by 43%.
Level 6Increases Bonus Damage of self-cast AoE skills by 49%.

Effect

In battle, increases Crit Damage by 20%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).

Level progression (6)
Level 1In battle, increases Crit Damage by 20%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).
Level 2In battle, increases Crit Damage by 22.5%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).
Level 3In battle, increases Crit Damage by 25%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).
Level 4In battle, increases Crit Damage by 27.5%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).
Level 5In battle, increases Crit Damage by 32.5%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).
Level 6In battle, increases Crit Damage by 37.5%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).

Effect

In battle, increases Block by 400.

Level progression (6)
Level 1In battle, increases Block by 400.
Level 2In battle, increases Block by 450.
Level 3In battle, increases Block by 500.
Level 4In battle, increases Block by 550.
Level 5In battle, increases Block by 650.
Level 6In battle, increases Block by 750.

Effect

At the start of battle, increases Damage Reduction by 40%. Each time damage is taken from an active skill, Damage Reduction is decreased by 2%, down to a minimum of 8% Damage Reduction.

Level progression (6)
Level 1At the start of battle, increases Damage Reduction by 40%. Each time damage is taken from an active skill, Damage Reduction is decreased by 2%, down to a minimum of 8% Damage Reduction.
Level 2At the start of battle, increases Damage Reduction by 44%. Each time damage is taken from an active skill, Damage Reduction is decreased by 2.2%, down to a minimum of 8.8% Damage Reduction.
Level 3At the start of battle, increases Damage Reduction by 48%. Each time damage is taken from an active skill, Damage Reduction is decreased by 2.4%, down to a minimum of 9.6% Damage Reduction.
Level 4At the start of battle, increases Damage Reduction by 52%. Each time damage is taken from an active skill, Damage Reduction is decreased by 2.6%, down to a minimum of 10.4% Damage Reduction.
Level 5At the start of battle, increases Damage Reduction by 60%. Each time damage is taken from an active skill, Damage Reduction is decreased by 3%, down to a minimum of 12% Damage Reduction.
Level 6At the start of battle, increases Damage Reduction by 68%. Each time damage is taken from an active skill, Damage Reduction is decreased by 3.4%, down to a minimum of 13.6% Damage Reduction.

Effect

In battle, increases Dodge by 400.

Level progression (6)
Level 1In battle, increases Dodge by 400.
Level 2In battle, increases Dodge by 450.
Level 3In battle, increases Dodge by 500.
Level 4In battle, increases Dodge by 550.
Level 5In battle, increases Dodge by 650.
Level 6In battle, increases Dodge by 750.

Effect

In battle, increases Accuracy by 400.

Level progression (6)
Level 1In battle, increases Accuracy by 400.
Level 2In battle, increases Accuracy by 450.
Level 3In battle, increases Accuracy by 500.
Level 4In battle, increases Accuracy by 550.
Level 5In battle, increases Accuracy by 650.
Level 6In battle, increases Accuracy by 750.

Effect

In battle, increases Crit by 400.

Level progression (6)
Level 1In battle, increases Crit by 400.
Level 2In battle, increases Crit by 450.
Level 3In battle, increases Crit by 500.
Level 4In battle, increases Crit by 550.
Level 5In battle, increases Crit by 650.
Level 6In battle, increases Crit by 750.

Effect

Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 11% of the caster's Max HP.

Level progression (6)
Level 1Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 11% of the caster's Max HP.
Level 2Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 12.5% of the caster's Max HP.
Level 3Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 14% of the caster's Max HP.
Level 4Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 15.5% of the caster's Max HP.
Level 5Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 18.5% of the caster's Max HP.
Level 6Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 21.5% of the caster's Max HP.

Effect

In battle, increases Attack by 8.8% and Physical Defense and Magic Defense by 8.8%. For every 10 seconds survived in this battle, additionally increases Attack by 4.4% and Physical Defense and Magic Defense by 4.4%, up to an additional 26.4%.

Level progression (6)
Level 1In battle, increases Attack by 8.8% and Physical Defense and Magic Defense by 8.8%. For every 10 seconds survived in this battle, additionally increases Attack by 4.4% and Physical Defense and Magic Defense by 4.4%, up to an additional 26.4%.
Level 2In battle, increases Attack by 9.6% and Physical Defense and Magic Defense by 9.6%. For every 10 seconds survived in this battle, additionally increases Attack by 4.8% and Physical Defense and Magic Defense by 4.8%, up to an additional 28.8%.
Level 3In battle, increases Attack by 10.4% and Physical Defense and Magic Defense by 10.4%. For every 10 seconds survived in this battle, additionally increases Attack by 5.2% and Physical Defense and Magic Defense by 5.2%, up to an additional 31.2%.
Level 4In battle, increases Attack by 11.2% and Physical Defense and Magic Defense by 11.2%. For every 10 seconds survived in this battle, additionally increases Attack by 5.6% and Physical Defense and Magic Defense by 5.6%, up to an additional 33.6%.
Level 5In battle, increases Attack by 12.8% and Physical Defense and Magic Defense by 12.8%. For every 10 seconds survived in this battle, additionally increases Attack by 6.4% and Physical Defense and Magic Defense by 6.4%, up to an additional 38.4%.
Level 6In battle, increases Attack by 14.4% and Physical Defense and Magic Defense by 14.4%. For every 10 seconds survived in this battle, additionally increases Attack by 7.2% and Physical Defense and Magic Defense by 7.2%, up to an additional 43.2%.

Effect

Each time a skill is cast, if affected by a debuff, has a 65% chance to dispel one debuff from self.

Level progression (6)
Level 1Each time a skill is cast, if affected by a debuff, has a 65% chance to dispel one debuff from self.
Level 2Each time a skill is cast, if affected by a debuff, has a 70% chance to dispel one debuff from self.
Level 3Each time a skill is cast, if affected by a debuff, has a 75% chance to dispel one debuff from self.
Level 4Each time a skill is cast, if affected by a debuff, has a 80% chance to dispel one debuff from self.
Level 5Each time a skill is cast, if affected by a debuff, has a 90% chance to dispel one debuff from self.
Level 6Each time a skill is cast, if affected by a debuff, has a 100% chance to dispel one debuff from self.

Effect

In battle, increases Break by 400.

Level progression (6)
Level 1In battle, increases Break by 400.
Level 2In battle, increases Break by 450.
Level 3In battle, increases Break by 500.
Level 4In battle, increases Break by 550.
Level 5In battle, increases Break by 650.
Level 6In battle, increases Break by 750.

Effect

Balance effect is enhanced, with each stack providing an additional 12.5% Damage Reduction.

Level progression (5)
Level 2Balance effect is enhanced, with each stack providing an additional 12.5% Damage Reduction.
Level 3Balance effect is enhanced, with each stack providing an additional 15% Damage Reduction.
Level 4Balance effect is enhanced, with each stack providing an additional 17.5% Damage Reduction.
Level 5Balance effect is enhanced, with each stack providing an additional 22.5% Damage Reduction.
Level 6Balance effect is enhanced, with each stack providing an additional 27.5% Damage Reduction.
Quality tiers
ExcellenceBalance effect is enhanced, with each stack providing an additional 10% Damage Reduction.
Ultimate[Sand Shield] Additionally applies 2 stacks of Balance to self and the target.
PeerlessEach time [Heart's Balance] is triggered, casts [Sands of Solace] again.

Effect

For each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 540% of Attack to enemies in a straight line (considered as Overdrive damage).

Level progression (5)
Level 2For each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 540% of Attack to enemies in a straight line (considered as Overdrive damage).
Level 3For each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 630% of Attack to enemies in a straight line (considered as Overdrive damage).
Level 4For each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 720% of Attack to enemies in a straight line (considered as Overdrive damage).
Level 5The first instance of basic attack damage dealt to each enemy applies an additional 6 stacks of Sigil of Radiance.
Level 6For each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 900% of Attack to enemies in a straight line (considered as Overdrive damage).
Quality tiers
ExcellenceFor each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 450% of Attack to enemies in a straight line (considered as Overdrive damage).
UltimateAfter entering the Grace state, the next [Solar Arrow Stream] will ignore Deathrattle stacks and will shoot 90 arrows.
PeerlessThe first instance of basic attack damage dealt to each enemy applies an additional 4 stacks of Sigil of Radiance.

Effect

When taking damage from Ranged Luminaries, increases own Damage Reduction by 48%. When dealing damage to Melee Luminaries, increases Bonus Damage by 48%.

Level progression (5)
Level 2When taking damage from Ranged Luminaries, increases own Damage Reduction by 48%. When dealing damage to Melee Luminaries, increases Bonus Damage by 48%.
Level 3When taking damage from Ranged Luminaries, increases own Damage Reduction by 56%. When dealing damage to Melee Luminaries, increases Bonus Damage by 56%.
Level 4If the current target is not changed for more than 13s, inflicts Silence on the current target until the target is changed.
Level 5When taking damage from Ranged Luminaries, increases own Damage Reduction by 72%. When dealing damage to Melee Luminaries, increases Bonus Damage by 72%.
Level 6If the current target is not changed for more than 9s, inflicts Silence on the current target until the target is changed.
Quality tiers
ExcellenceWhen taking damage from Ranged Luminaries, increases own Damage Reduction by 40%. When dealing damage to Melee Luminaries, increases Bonus Damage by 40%.
UltimateIf the current target is not changed for more than 15s, inflicts Silence on the current target until the target is changed.
PeerlessEvery 30s, the [Deathless Domination] trigger count increases by 1. Each trigger permanently increases Damage Reduction by 35% and Bonus Damage by 35%.

Effect

Increases the damage dealt by [Bladestorm] and [Sword of the Covenant] by 90%. If [Bladestorm] successfully grants Fervor, it resets the cooldown of [Bladestorm].

Level progression (5)
Level 2Increases the damage dealt by [Bladestorm] and [Sword of the Covenant] by 90%. If [Bladestorm] successfully grants Fervor, it resets the cooldown of [Bladestorm].
Level 3Whenever applying Fervor, has a 75% chance to additionally grant the target receiving Fervor a random Stat Buff.
Level 4Increases the damage dealt by [Bladestorm] and [Sword of the Covenant] by 105%. If [Bladestorm] successfully grants Fervor, it resets the cooldown of [Bladestorm].
Level 5Whenever applying Fervor, has a 100% chance to additionally grant the target receiving Fervor a random Stat Buff.
Level 6Increases the damage dealt by [Bladestorm] and [Sword of the Covenant] by 135%. If [Bladestorm] successfully grants Fervor, it resets the cooldown of [Bladestorm].
Quality tiers
ExcellenceIncreases the damage dealt by [Bladestorm] and [Sword of the Covenant] by 75%. If [Bladestorm] successfully grants Fervor, it resets the cooldown of [Bladestorm].
UltimateWhenever applying Fervor, has a 60% chance to additionally grant the target receiving Fervor a random Stat Buff.
PeerlessAt the start of battle, grants the [Eternal King] skill to all Luminaries of the same faction.

Effect

For the first 10s of battle, increases own Rage Regen Efficiency by 100%. When entering the Wild state, removes all control effects and [Next Overdrive Energy Cost Increase] effects from self, and reduces Overdrive cooldown by 4s.

Level progression (5)
Level 2For the first 10s of battle, increases own Rage Regen Efficiency by 100%. When entering the Wild state, removes all control effects and [Next Overdrive Energy Cost Increase] effects from self, and reduces Overdrive cooldown by 4s.
Level 3When unleashing [Counter Helix], has a 40% chance to grant 1 random allied Sanctum Glory faction Luminary 1 Blessing Buff status. When an allied Luminary enters the Grace state, removes all Stat Debuff and [Next Overdrive Energy Cost Increase] effects from them.
Level 4[Life Link] Now activates when an allied Luminary's HP falls below 50%. Upon activation, increases the target's Damage Reduction by 150% for 5s, and additionally restores HP equal to 50% of the target's Max HP. When taking lethal damage for the first time, HP will not drop below 1, healing is disabled, and Taunts all enemies for 6s.
Level 5[Life Link] Now activates when an allied Luminary's HP falls below 50%. Upon activation, increases the target's Damage Reduction by 250% for 5s, and additionally restores HP equal to 50% of the target's Max HP. When taking lethal damage for the first time, HP will not drop below 1, healing is disabled, and Taunts all enemies for 6s.
Level 6When unleashing [Counter Helix], has a 50% chance to grant 1 random allied Sanctum Glory faction Luminary 1 Blessing Buff status. When an allied Luminary enters the Grace state, removes all Stat Debuff and [Next Overdrive Energy Cost Increase] effects from them.
Quality tiers
ExcellenceFor the first 10s of battle, increases own Rage Regen Efficiency by 100%. When entering the Wild state, removes all control effects and [Next Overdrive Energy Cost Increase] effects from self, and reduces Overdrive cooldown by 3s.
UltimateWhen unleashing [Counter Helix], has a 35% chance to grant 1 random allied Sanctum Glory faction Luminary 1 Blessing Buff status. When an allied Luminary enters the Grace state, removes all Stat Debuff and [Next Overdrive Energy Cost Increase] effects from them.
Peerless[Life Link] Now activates when an allied Luminary's HP falls below 50%. Upon activation, increases the target's Damage Reduction by 100% for 5s, and additionally restores HP equal to 50% of the target's Max HP. When taking lethal damage for the first time, HP will not drop below 1, healing is disabled, and Taunts all enemies for 6s.

Effect

When an ally Luminary with a shield provided by the Azure Dragon's skill unleashes an Overdrive, its Overdrive damage is increased by 25% and there is a 50% chance for the Luminary to gain an additional 1 stack of Awakening.

Level progression (5)
Level 2When an ally Luminary with a shield provided by the Azure Dragon's skill unleashes an Overdrive, its Overdrive damage is increased by 25% and there is a 50% chance for the Luminary to gain an additional 1 stack of Awakening.
Level 3When an ally Luminary with a shield provided by the Azure Dragon's skill unleashes an Overdrive, its Overdrive damage is increased by 30% and there is a 50% chance for the Luminary to gain an additional 1 stack of Awakening.
Level 4The shield provided by Azure Dragon's skill reduces Overdrive cooldown for the shield bearer by 1.2s both when applied and when shattered.
Level 5When an ally Luminary with a shield provided by the Azure Dragon's skill unleashes an Overdrive, its Overdrive damage is increased by 40% and there is a 50% chance for the Luminary to gain an additional 1 stack of Awakening.
Level 6After unleashing the Azure Dragon Formation, additionally provides a shield equal to 15% of Max HP to self and the ally Luminary with the highest Attack, excluding self, for 6s. During this shield's duration, shares 80% of Skysoar Dragon's Bonus Damage with the affected ally Luminary.
Quality tiers
ExcellenceWhen an ally Luminary with a shield provided by the Azure Dragon's skill unleashes an Overdrive, its Overdrive damage is increased by 20% and there is a 50% chance for the Luminary to gain an additional 1 stack of Awakening.
UltimateThe shield provided by Azure Dragon's skill reduces Overdrive cooldown for the shield bearer by 1s both when applied and when shattered.
PeerlessAfter unleashing the Azure Dragon Formation, additionally provides a shield equal to 15% of Max HP to self and the ally Luminary with the highest Attack, excluding self, for 6s. During this shield's duration, shares 60% of Skysoar Dragon's Bonus Damage with the affected ally Luminary.

Effect

At the start of battle, gains 1 stack of Radiant Ember. Each stack of Radiant Ember reduces own Overdrive Energy Cost by 1 and increases Damage Reduction by 14%. While a self-applied shield is active, gains Control Immunity.

Level progression (5)
Level 2At the start of battle, gains 1 stack of Radiant Ember. Each stack of Radiant Ember reduces own Overdrive Energy Cost by 1 and increases Damage Reduction by 14%. While a self-applied shield is active, gains Control Immunity.
Level 3At the start of battle, gains 1 stack of Radiant Ember. Each stack of Radiant Ember reduces own Overdrive Energy Cost by 1 and increases Damage Reduction by 16%. While a self-applied shield is active, gains Control Immunity.
Level 4For each stack of Radiant Ember, ignores 5% of Physical Defense. While using an Overdrive, allied Luminaries possessing Radiant Ember gain 4% Bonus Physical Damage every 0.1s.
Level 5At the start of battle, gains 1 stack of Radiant Ember. Each stack of Radiant Ember reduces own Overdrive Energy Cost by 1 and increases Damage Reduction by 20%. While a self-applied shield is active, gains Control Immunity.
Level 6For each stack of Radiant Ember, ignores 7% of Physical Defense. While using an Overdrive, allied Luminaries possessing Radiant Ember gain 4% Bonus Physical Damage every 0.1s.
Quality tiers
ExcellenceUpon gaining Radiant Ember, the allied Luminary with the highest Attack, excluding self, exits Grace and gains Morale, Fervor, and Radiant Ember. Each stack of Radiant Ember increases that Luminary's Attack based on [Tactical Shift]'s level.
UltimateAt the start of battle, gains 1 stack of Radiant Ember. Each stack of Radiant Ember reduces own Overdrive Energy Cost by 1 and increases Damage Reduction by 12%. While a self-applied shield is active, gains Control Immunity.
PeerlessFor each stack of Radiant Ember, ignores 4% of Physical Defense. While using an Overdrive, allied Luminaries possessing Radiant Ember gain 4% Bonus Physical Damage every 0.1s.

Effect

Each stack of [Shield of Protection] additionally increases Shield Efficiency by 0.8% and both Physical Defense and Magic Defense by 0.8%.

Level progression (5)
Level 2Each stack of [Shield of Protection] additionally increases Shield Efficiency by 0.8% and both Physical Defense and Magic Defense by 0.8%.
Level 3When [Unyielding Echo] triggers, gains 15 stacks of [Shield of Protection] and increases the Damage Reduction of all allied Luminaries by 70% for 8s.
Level 4When [Unyielding Echo] triggers, gains 15 stacks of [Shield of Protection] and increases the Damage Reduction of all allied Luminaries by 80% for 8s.
Level 5Each stack of [Shield of Protection] additionally increases Shield Efficiency by 1.0% and both Physical Defense and Magic Defense by 1.0%.
Level 6When [Unyielding Echo] triggers, gains 15 stacks of [Shield of Protection] and increases the Damage Reduction of all allied Luminaries by 100% for 8s.
Quality tiers
ExcellenceEach stack of [Shield of Protection] additionally increases Shield Efficiency by 0.7% and both Physical Defense and Magic Defense by 0.7%.
Ultimate[Luminous Barrier] can trigger Punishment when dealing damage. When triggered this way, it inflicts Stun on the target for 3s. When an ally triggers Punishment, [Servant's Rally]'s cooldown is reduced by 1s. This effect can trigger once every 2s.
PeerlessWhen [Unyielding Echo] triggers, gains 15 stacks of [Shield of Protection] and increases the Damage Reduction of all allied Luminaries by 60% for 8s.

Effect

Block Damage Reduction efficiency increases by 70%. After triggering Block, additionally regenerates 10% Rage.

Level progression (5)
Level 2Block Damage Reduction efficiency increases by 70%. After triggering Block, additionally regenerates 10% Rage.
Level 3Records the total healing received throughout the battle. While in the Wild state, [Wyrmshade Execution] deals additional physical damage equal to 216% of this healing (up to a maximum of 750% of own Max HP), and [Domain of Wild Flames] deals additional physical damage equal to 36% of this healing (up to a maximum of 125% of own Max HP).
Level 4Block Damage Reduction efficiency increases by 80%. After triggering Block, additionally regenerates 10% Rage.
Level 5Records the total healing received throughout the battle. While in the Wild state, [Wyrmshade Execution] deals additional physical damage equal to 288% of this healing (up to a maximum of 1050% of own Max HP), and [Domain of Wild Flames] deals additional physical damage equal to 48% of this healing (up to a maximum of 175% of own Max HP).
Level 6Block Damage Reduction efficiency increases by 100%. After triggering Block, additionally regenerates 10% Rage.
Quality tiers
ExcellenceDamage Reduction efficiency when triggering Block is increased by 60%. After triggering Block, additionally regenerates 10% Rage.
UltimateRecords the total healing received throughout the battle. While in the Wild state, [Wyrmshade Execution] deals additional physical damage equal to 180% of this healing (up to a maximum of 600% of own Max HP), and [Domain of Wild Flames] deals additional physical damage equal to 30% of this healing (up to a maximum of 100% of own Max HP).
PeerlessWhile in the Wild state, all Physical Defense Up effects applied by skills become Significant Physical Defense Boost.

Effect

Krul additionally inherits 36% of Attack and 36% of Physical Defense and Magic Defense.

Level progression (5)
Level 2Krul additionally inherits 36% of Attack and 36% of Physical Defense and Magic Defense.
Level 3After the battle starts, automatically summons Krul at the farthest enemy Luminary in the same column, dealing 1500% magic damage based on Faust's Attack to that enemy Luminary and inflicting Stun for 3s and Damage Reduction Down.
Level 4Krul additionally inherits 42% of Attack and 42% of Physical Defense and Magic Defense.
Level 5After the battle starts, automatically summons Krul at the farthest enemy Luminary in the same column, dealing 2000% magic damage based on Faust's Attack to that enemy Luminary and inflicting Stun for 3s and Damage Reduction Down.
Level 6Krul additionally inherits 54% of Attack and 54% of Physical Defense and Magic Defense.
Quality tiers
ExcellenceKrul additionally inherits 30% of Attack and 30% of Physical Defense and Magic Defense.
UltimateUpon death, Krul does not disappear and gains a [Bunny Bomb]. While carrying the [Bunny Bomb], Krul gains an extra 100% Lifesteal and 100% Damage Reduction.
PeerlessAfter the battle starts, automatically summons Krul at the farthest enemy Luminary in the same column, dealing 1250% magic damage based on Faust's Attack to that enemy Luminary and inflicting Stun for 3s and Damage Reduction Down.

Effect

[Benediction] additionally grants a Damage Immunity effect for 3.6 seconds.

Level progression (5)
Level 2[Benediction] additionally grants a Damage Immunity effect for 3.6 seconds.
Level 3Each time [Celestial Awakening] is triggered, the consumption limit of Deathrattle is increased to 10 stacks, and for each stack consumed, Overdrive Damage Boost is increased by 9%.
Level 4[Benediction] additionally grants a Damage Immunity effect for 4.2 seconds.
Level 5Each time [Celestial Awakening] is triggered, the consumption limit of Deathrattle is increased to 10 stacks, and for each stack consumed, Overdrive Damage Boost is increased by 12%.
Level 6When casting [Invictus], an additional slash is released at the enemy Luminary with the highest Attack. However, enemy units within both the original and additional range only take 30% of the additional slash's damage.
Quality tiers
Excellence[Benediction] additionally grants a Damage Immunity effect for 3 seconds.
UltimateEach time [Celestial Awakening] is triggered, the consumption limit of Deathrattle is increased to 10 stacks, and for each stack consumed, Overdrive Damage Boost is increased by 7.5%.
PeerlessWhen casting [Invictus], an additional slash is released at the enemy Luminary with the highest Attack. However, enemy units within both the original and additional range only take 20% of the additional slash's damage.

Effect

When an enemy unit's HP first falls below 60%, applies Heal Block to it.

Level progression (5)
Level 2When an enemy unit's HP first falls below 60%, applies Heal Block to it.
Level 3In battle, enemy units with Heal Block or Healing Down status suffer an additional 25% Attack reduction.
Level 4In battle, enemy units with Heal Block or Healing Down status suffer an additional 30% Attack reduction.
Level 5In battle, enemy units with Heal Block or Healing Down status suffer an additional 40% Attack reduction.
Level 6In battle, enemy units with Heal Block or Healing Down status suffer an additional 50% Attack reduction.
Quality tiers
ExcellenceWhen an enemy unit's HP first falls below 50%, applies Heal Block to it.
UltimateIn battle, enemy units with Heal Block or Healing Down status suffer an additional 20% Attack reduction.
PeerlessThe duration of allied Healing Down and Heal Block is extended to 12 seconds.

Effect

Clones additionally inherit 50% of own Attack.

Level progression (5)
Level 2Clones additionally inherit 50% of own Attack.
Level 3When other allied Luminaries gain Awakening or Deathrattle, has a 40% chance to grant them an additional stack.
Level 4Clones additionally inherit 60% of own Attack.
Level 5When other allied Luminaries gain Awakening or Deathrattle, has a 60% chance to grant them an additional stack.
Level 6After dealing damage, if the target's HP is below 20%, immediately deducts 100% of the target's current HP. Each time the target takes damage from a Clone, the HP requirement to trigger this effect increases by 2% (up to a maximum of 40%).
Quality tiers
ExcellenceClones additionally inherit 40% of own Attack.
UltimateWhen other allied Luminaries gain Awakening or Deathrattle, has a 30% chance to grant them an additional stack.
PeerlessAfter dealing damage, if the target's HP is below 10%, immediately deducts 100% of the target's current HP. Each time the target takes damage from a Clone, the HP requirement to trigger this effect increases by 1% (up to a maximum of 20%).

Effect

When on the battlefield, for each Blessing Buff ally Luminaries and Wyrms have, their Crit Resist is increased by an additional 540.

Level progression (5)
Level 2When on the battlefield, for each Blessing Buff ally Luminaries and Wyrms have, their Crit Resist is increased by an additional 540.
Level 3[Spirit Shackles] Increases the shield granted to self by 90%, and during the Shield Formation duration, increases Damage Reduction of other ally Luminaries within the formation by 120%.
Level 4Enemies taking damage from [Dark Shield] will lose HP equal to 48% of their Max HP over the next 5s (doesn't affect bosses and cannot exceed 240% of the caster's Max HP). Consecutive applications of this effect will only reset the duration and cannot stack.
Level 5When on the battlefield, for each Blessing Buff ally Luminaries and Wyrms have, their Crit Resist is increased by an additional 720.
Level 6[Spirit Shackles] Increases the shield granted to self by 120%, and during the Shield Formation duration, increases Damage Reduction of other ally Luminaries within the formation by 160%.
Quality tiers
ExcellenceWhen on the battlefield, for each Blessing Buff ally Luminaries and Wyrms have, their Crit Resist is increased by an additional 450.
Ultimate[Spirit Shackles] Increases the shield granted to self by 75%, and during the Shield Formation duration, increases Damage Reduction of other ally Luminaries within the formation by 100%.
PeerlessEnemies taking damage from [Dark Shield] will lose HP equal to 40% of their Max HP over the next 5s (doesn't affect bosses and cannot exceed 200% of the caster's Max HP). Consecutive applications of this effect will only reset the duration and cannot stack.

Effect

Increases damage dealt by 90% when attacking targets with higher current HP than self.

Level progression (5)
Level 2Increases damage dealt by 90% when attacking targets with higher current HP than self.
Level 3Increases damage dealt by 105% when attacking targets with higher current HP than self.
Level 4Increases damage dealt by 120% when attacking targets with higher current HP than self.
Level 5Increases damage dealt by 150% when attacking targets with higher current HP than self.
Level 6Increases damage dealt by basic attack ricochets to 100%.
Quality tiers
ExcellenceIncreases damage dealt by 75% when attacking targets with higher current HP than self.
UltimateWhile in the Wild state, basic attack ricochet count is increased by 4.
PeerlessIncreases damage dealt by basic attack ricochets to 75%.

Effect

Each time a skill is cast, consumes 1 stack of Awakening to increase damage dealt by 33% for the skill's duration. The enhancement conditions for [Firestorm], [Frenzy], and [Endless Flames] are now based on stacks of Awakening gained rather than held currently. The attack bonus of [Frenzy] can now stack 9 times.

Level progression (5)
Level 2Each time a skill is cast, consumes 1 stack of Awakening to increase damage dealt by 33% for the skill's duration. The enhancement conditions for [Firestorm], [Frenzy], and [Endless Flames] are now based on stacks of Awakening gained rather than held currently. The attack bonus of [Frenzy] can now stack 9 times.
Level 3When basic attacks critically hit, has a 70% chance to apply 1 stack of [Flamebrand] to the target.
Level 4The damage taken by the same unit when hit by the second and subsequent fireballs of [Hexagram] is increased to 36%.
Level 5Each time a skill is cast, consumes 1 stack of Awakening to increase damage dealt by 45% for the skill's duration. The enhancement conditions for [Firestorm], [Frenzy], and [Endless Flames] are now based on stacks of Awakening gained rather than held currently. The attack bonus of [Frenzy] can now stack 9 times.
Level 6When basic attacks critically hit, has a 90% chance to apply 1 stack of [Flamebrand] to the target.
Quality tiers
ExcellenceEach time a skill is cast, consumes 1 stack of Awakening to increase damage dealt by 27% for the skill's duration. The enhancement conditions for [Firestorm], [Frenzy], and [Endless Flames] are now based on stacks of Awakening gained rather than held currently. The attack bonus of [Frenzy] can now stack 9 times.
UltimateWhen basic attacks critically hit, has a 60% chance to apply 1 stack of [Flamebrand] to the target.
PeerlessThe damage taken by the same unit when hit by the second and subsequent fireballs of [Hexagram] is increased to 28%.

Effect

Dispels 1 buff from the target when [Phantom Blade Pursuit] triggers additional damage. If the target has no buffs, additionally inflicts Stun for 2s. This Stun effect can trigger on the same target only once every 6s.

Level progression (5)
Level 2Dispels 1 buff from the target when [Phantom Blade Pursuit] triggers additional damage. If the target has no buffs, additionally inflicts Stun for 2s. This Stun effect can trigger on the same target only once every 6s.
Level 3[Endless Edge] removes the main target's shield and prevents them from gaining a shield for 12s (regardless of whether they are within the sword formation).
Level 4In battle, increases Crit by 480. [Phantom Blade Pursuit]'s additional damage ignores an extra 18% of the target's Physical Defense if the target doesn't possess any buffs (this damage can exceed the stacking limit of Physical Defense Ignore effects).
Level 5Dispels 1 buff from the target when [Phantom Blade Pursuit] triggers additional damage. If the target has no buffs, additionally inflicts Stun for 3s. This Stun effect can trigger on the same target only once every 6s.
Level 6In battle, increases Crit by 640. [Phantom Blade Pursuit]'s additional damage ignores an extra 24% of the target's Physical Defense if the target doesn't possess any buffs (this damage can exceed the stacking limit of Physical Defense Ignore effects).
Quality tiers
ExcellenceDispels 1 buff from the target when [Phantom Blade Pursuit] triggers additional damage. If the target has no buffs, additionally inflicts Stun for 1.5s. This Stun effect can trigger on the same target only once every 6s.
Ultimate[Endless Edge] removes the main target's shield and prevents them from gaining a shield for 9s (regardless of whether they are within the sword formation).
PeerlessIn battle, increases Crit by 400. [Phantom Blade Pursuit]'s additional damage ignores an extra 15% of the target's Physical Defense if the target doesn't possess any buffs (this damage can exceed the stacking limit of Physical Defense Ignore effects).

Effect

After [Ravaging Maw] deals damage, it can trigger the Punishment effect. When Punishment is triggered, the punished target additionally loses 7.5% of Max HP, lasting until the end of the battle, stacking up to 3 times (does not affect bosses).

Level progression (5)
Level 2After [Ravaging Maw] deals damage, it can trigger the Punishment effect. When Punishment is triggered, the punished target additionally loses 7.5% of Max HP, lasting until the end of the battle, stacking up to 3 times (does not affect bosses).
Level 3One second after the battle starts, becomes Untargetable and increases own Attack by 100% for 10s. Each time the Punishment effect triggers or when gaining a Blessing Buff status, extends the above effect by 0.5 seconds (only the Attack Boost is effective in 1v1 mode).
Level 4After [Ravaging Maw] deals damage, it can trigger the Punishment effect. When Punishment is triggered, the punished target additionally loses 9% of Max HP, lasting until the end of the battle, stacking up to 3 times (does not affect bosses).
Level 5One second after the battle starts, becomes Untargetable and increases own Attack by 140% for 10s. Each time the Punishment effect triggers or when gaining a Blessing Buff status, extends the above effect by 0.5 seconds (only the Attack Boost is effective in 1v1 mode).
Level 6After [Ravaging Maw] deals damage, it can trigger the Punishment effect. When Punishment is triggered, the punished target additionally loses 12% of Max HP, lasting until the end of the battle, stacking up to 3 times (does not affect bosses).
Quality tiers
ExcellenceAfter [Ravaging Maw] deals damage, it can trigger the Punishment effect. When Punishment is triggered, the punished target additionally loses 6% of Max HP, lasting until the end of the battle, stacking up to 3 times (does not affect bosses).
UltimateOne second after the battle starts, becomes Untargetable and increases own Attack by 80% for 10s. Each time the Punishment effect triggers or when gaining a Blessing Buff status, extends the above effect by 0.5 seconds (only the Attack Boost is effective in 1v1 mode).
PeerlessWhile active, each time an allied Luminary gains a Blessing Buff status, their next basic attack triggers Ravaging Maw on the target once (the damage source is considered Jormungandr).

Effect

Deals additional physical damage equal to 17% of the target's lost HP whenever dealing physical damage (up to a maximum of 340% of own Attack).

Level progression (5)
Level 2Deals additional physical damage equal to 17% of the target's lost HP whenever dealing physical damage (up to a maximum of 340% of own Attack).
Level 3The skill type of [Blade Dance] changes to [Basic Attack], and in this battle, each time [Blade Dance] is cast, increases Attack, Physical Defense, and Magic Defense by 3.6%, stacking up to 20 times.
Level 4When HP is above 50%, [Blade Dance] grants 44% Bonus Damage. When HP is below 50%, [Blade Dance] grants 44% Lifesteal.
Level 5Deals additional physical damage equal to 23% of the target's lost HP whenever dealing physical damage (up to a maximum of 460% of own Attack).
Level 6The skill type of [Blade Dance] changes to [Basic Attack], and in this battle, each time [Blade Dance] is cast, increases Attack, Physical Defense, and Magic Defense by 4.8%, stacking up to 20 times.
Quality tiers
ExcellenceDeals additional physical damage equal to 14% of the target's lost HP whenever dealing physical damage (up to a maximum of 280% of own Attack).
UltimateThe skill type of [Blade Dance] changes to [Basic Attack], and in this battle, each time [Blade Dance] is cast, increases Attack, Physical Defense, and Magic Defense by 3%, stacking up to 20 times.
PeerlessWhen HP is above 50%, [Blade Dance] grants 32% Bonus Damage. When HP is below 50%, [Blade Dance] grants 32% Lifesteal.

Effect

At the start of battle, applies Sanctuary to all allied units of the same faction, and increases MDEF of all allied units by 30%, lasting 12 seconds.

Level progression (5)
Level 2At the start of battle, applies Sanctuary to all allied units of the same faction, and increases MDEF of all allied units by 30%, lasting 12 seconds.
Level 3Each time Sanctuary is granted, provides a shield equal to 36% of own Max HP (can trigger at most once every 3 seconds), lasting for 6 seconds, and additionally grants Magic Defense Up to the Sanctuary target.
Level 4At the start of battle, applies Sanctuary to all allied units of the same faction, and increases MDEF of all allied units by 40%, lasting 12 seconds.
Level 5At the start of battle, applies Sanctuary to all allied units of the same faction, and increases MDEF of all allied units by 60%, lasting 12 seconds.
Level 6Each time Sanctuary is granted, provides a shield equal to 48% of own Max HP (can trigger at most once every 3 seconds), lasting for 6 seconds, and additionally grants Magic Defense Up to the Sanctuary target.
Quality tiers
ExcellenceAt the start of battle, applies Sanctuary to all allied units of the same faction, and increases MDEF of all allied units by 20%, lasting 12 seconds.
UltimateWhen carries Sanctuary, gains Immunity to the [Next Overdrive Energy Cost Increase] effect. When applying Sanctuary to an ally Luminary in the Grace Status, additionally clears their [Next Overdrive Energy Cost Increase] effect.
PeerlessEach time Sanctuary is granted, provides a shield equal to 30% of own Max HP (can trigger at most once every 3 seconds), lasting for 6 seconds, and additionally grants Magic Defense Up to the Sanctuary target.

Effect

While in the [Full Focus] state, reduces Crit by 1,500, increases Attack Speed by 240%, and Attack by 60%.

Level progression (5)
Level 2While in the [Full Focus] state, reduces Crit by 1,500, increases Attack Speed by 240%, and Attack by 60%.
Level 3While in the [Full Focus] state, reduces Crit by 1,500, increases Attack Speed by 280%, and Attack by 70%.
Level 4Extends the duration of the [Magicrystal Arrow] Stun effect to 8s and extends the time for continuously attacking the target and increasing own attack range to 30s.
Level 5While in the [Full Focus] state, reduces Crit by 1,500, increases Attack Speed by 360%, and Attack by 90%.
Level 6While in the [Full Focus] state, Arrow Gust can deal damage to targets in the Untargetable status (but will not prioritize targets in the Untargetable status). Each basic attack release increases the damage taken by the current target from Arrow Gust by 20%, up to 400%. This effect resets upon exiting the [Full Focus] state.
Quality tiers
ExcellenceWhile in the [Full Focus] state, reduces Crit by 1,500, increases Attack Speed by 200%, and Attack by 50%.
UltimateExtends the duration of the [Magicrystal Arrow] Stun effect to 7s and extends the time for continuously attacking the target and increasing own attack range to 20s.
PeerlessWhile in the [Full Focus] state, Arrow Gust can deal damage to targets in the Untargetable status (but will not prioritize targets in the Untargetable status). Each basic attack release increases the damage taken by the current target from Arrow Gust by 15%, up to 300%. This effect resets upon exiting the [Full Focus] state.

Effect

When attacked by an enemy unit affected by Commander's Intimidation, reduces damage by 60% of own Attack multiplied by the target's Commander's Intimidation stacks.

Level progression (5)
Level 2When attacked by an enemy unit affected by Commander's Intimidation, reduces damage by 60% of own Attack multiplied by the target's Commander's Intimidation stacks.
Level 3When any enemy reaches 5 stacks of Commander's Intimidation, applies a 6-second Taunt to them. (Can trigger only once per target every 10 seconds.)
Level 4When attacked by an enemy unit affected by Commander's Intimidation, reduces damage by 70% of own Attack multiplied by the target's Commander's Intimidation stacks.
Level 5When any enemy reaches 5 stacks of Commander's Intimidation, applies a 8-second Taunt to them. (Can trigger only once per target every 10 seconds.)
Level 6When attacked by an enemy unit affected by Commander's Intimidation, reduces damage by 90% of own Attack multiplied by the target's Commander's Intimidation stacks.
Quality tiers
ExcellenceWhen attacked by an enemy unit affected by Commander's Intimidation, reduces damage by 50% of own Attack multiplied by the target's Commander's Intimidation stacks.
UltimateAt the start of battle, applies 2 stacks of Commander's Intimidation to all enemy Luminaries. This effect can trigger Punishment, and when Punishment is triggered, applies an additional 3 stacks of Commander's Intimidation. Whenever an enemy with 5 stacks of Commander's Intimidation dies, this effect is triggered again.
PeerlessWhen any enemy reaches 5 stacks of Commander's Intimidation, applies a 5-second Taunt to them. (Can trigger only once per target every 10 seconds.)

Effect

[Wish Granted] The chance to apply Morale and Fervor is increased to 35%.

Level progression (5)
Level 2[Wish Granted] The chance to apply Morale and Fervor is increased to 35%.
Level 3For each Blessing Buff status on an allied Luminary, increases their Shield Efficiency and Overdrive Damage Boost by 30%.
Level 4For each Blessing Buff status on an allied Luminary, increases their Shield Efficiency and Overdrive Damage Boost by 35%.
Level 5[Wish Granted] The chance to apply Morale and Fervor is increased to 45%.
Level 6[Blessed Boon] Additionally targets one allied Luminary with the highest Attack, excluding self, and applies an additional shield equal to 35% of own Max HP for 8s. Can stack up to 3 times.
Quality tiers
Excellence[Wish Granted] The chance to apply Morale and Fervor is increased to 30%.
Ultimate[Blessed Boon] Additionally targets one allied Luminary with the highest Attack, excluding self, and applies an additional shield equal to 25% of own Max HP for 8s. Can stack up to 3 times.
PeerlessFor each Blessing Buff status on an allied Luminary, increases their Shield Efficiency and Overdrive Damage Boost by 25%.

Effect

Whenever an ally summons a Summon, gains 2 stacks of Deathrattle and restores 0.6 Overdrive Points to all allies.

Level progression (5)
Level 2Whenever an ally summons a Summon, gains 2 stacks of Deathrattle and restores 0.6 Overdrive Points to all allies.
Level 3While on the battlefield, whenever an ally is defeated, all remaining allies permanently gain 3% Bonus Damage and Damage Reduction. If the defeated ally is a Luminary, this bonus gains 5 additional stacks. Stacks up to 20 times.
Level 4For every 10% Attack Speed bonus, increases own Damage Reduction by 8%. [Frenzied Night Ring] also grants Bonus Damage Up and Damage Reduction Up to allies within range and all allied summons on the battlefield.
Level 5Whenever an ally summons a Summon, gains 2 stacks of Deathrattle and restores 0.8 Overdrive Points to all allies.
Level 6While on the battlefield, whenever an ally is defeated, all remaining allies permanently gain 4% Bonus Damage and Damage Reduction. If the defeated ally is a Luminary, this bonus gains 5 additional stacks. Stacks up to 20 times.
Quality tiers
ExcellenceWhenever an ally summons a Summon, gains 2 stacks of Deathrattle and restores 0.5 Overdrive Points to all allies.
UltimateFor every 10% Attack Speed bonus, increases own Damage Reduction by 6%. [Frenzied Night Ring] also grants Bonus Damage Up and Damage Reduction Up to allies within range and all allied summons on the battlefield.
PeerlessWhile on the battlefield, whenever an ally is defeated, all remaining allies permanently gain 2.5% Bonus Damage and Damage Reduction. If the defeated ally is a Luminary, this bonus gains 5 additional stacks. Stacks up to 20 times.

Effect

While in the Wild state, Attack increases by 40% and damage dealt ignores 18% of the target's Magic Defense.

Level progression (5)
Level 2While in the Wild state, Attack increases by 40% and damage dealt ignores 18% of the target's Magic Defense.
Level 3While in the Wild state, Attack increases by 40% and damage dealt ignores 21% of the target's Magic Defense.
Level 4[Directive: Recharge] Additionally targets the allied Luminary with the highest Attack, excluding self, and permanently increases the target's Attack by 20%, stacking up to 4 times.
Level 5While in the Wild state, Attack increases by 40% and damage dealt ignores 27% of the target's Magic Defense.
Level 6[Directive: Recharge] Additionally targets the allied Luminary with the highest Attack, excluding self, and permanently increases the target's Attack by 30%, stacking up to 4 times.
Quality tiers
ExcellenceWhile in the Wild state, Attack increases by 40% and damage dealt ignores 15% of the target's Magic Defense.
Ultimate[Directive: Shield] Additionally targets the allied Luminary with the highest Attack, excluding self. When the shield of [Directive: Shield] is shattered, restores 1 Overdrive Point to your team.
Peerless[Directive: Recharge] Additionally targets the allied Luminary with the highest Attack, excluding self, and permanently increases the target's Attack by 15%, stacking up to 4 times.

Effect

Each time the Dispel effect of [Redemption] is triggered, additionally grants the target Magic Defense Up and increases their healing received by 20% for 6 seconds. Cannot stack.

Level progression (5)
Level 2Each time the Dispel effect of [Redemption] is triggered, additionally grants the target Magic Defense Up and increases their healing received by 20% for 6 seconds. Cannot stack.
Level 3[Meteorfall] additionally reduces the target's Magic Damage by 60% for 6 seconds after each hit.
Level 4Each time the Dispel effect of [Redemption] is triggered, additionally grants the target Magic Defense Up and increases their healing received by 30% for 6 seconds. Cannot stack.
Level 5[Meteorfall] additionally reduces the target's Magic Damage by 84% for 6 seconds after each hit.
Level 6Each time the Dispel effect of [Redemption] is triggered, additionally grants the target Magic Defense Up and increases their healing received by 50% for 6 seconds. Cannot stack.
Quality tiers
ExcellenceEach time the Dispel effect of [Redemption] is triggered, additionally grants the target Magic Defense Up and increases their healing received by 10% for 6 seconds. Cannot stack.
Ultimate[Meteorfall] additionally reduces the target's Magic Damage by 48% for 6 seconds after each hit.
Peerless[Redemption] now dispels all debuffs from the target.

Effect

When the total amount of HP restored reaches 80% of Max HP, immediately reduces the Energy Cost of the next Overdrive by 10 and steals 25% Healing Received from all enemy Luminaries and Wyrms until the end of the battle. (Triggers only once per battle.)

Level progression (5)
Level 2When the total amount of HP restored reaches 80% of Max HP, immediately reduces the Energy Cost of the next Overdrive by 10 and steals 25% Healing Received from all enemy Luminaries and Wyrms until the end of the battle. (Triggers only once per battle.)
Level 3When dealing damage, for every 10% own Healing Received exceeds the target's, increases own Bonus Damage by 12% and Crit Damage by 18%.
Level 4When HP falls below 50%, increases Physical Defense and Magic Defense by 100% and Healing received by 100%.
Level 5When the total amount of HP restored reaches 80% of Max HP, immediately reduces the Energy Cost of the next Overdrive by 10 and steals 35% Healing Received from all enemy Luminaries and Wyrms until the end of the battle. (Triggers only once per battle.)
Level 6When dealing damage, for every 10% own Healing Received exceeds the target's, increases own Bonus Damage by 16% and Crit Damage by 24%.
Quality tiers
ExcellenceWhen the total amount of HP restored reaches 80% of Max HP, immediately reduces the Energy Cost of the next Overdrive by 10 and steals 20% Healing Received from all enemy Luminaries and Wyrms until the end of the battle. (Triggers only once per battle.)
UltimateWhen dealing damage, for every 10% own Healing Received exceeds the target's, increases own Bonus Damage by 10% and Crit Damage by 15%.
PeerlessWhen HP falls below 50%, increases Physical Defense and Magic Defense by 80% and Healing received by 80%.

Effect

When at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 3.6%, up to 108%.

Level progression (5)
Level 2When at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 3.6%, up to 108%.
Level 3When at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 4.2%, up to 126%.
Level 4When at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 4.8%, up to 144%.
Level 5Increases Bonus Damage of self-cast AoE skills by 35%. The base chance for Ignite applied by [Flameshadow Rune] and [Nirvanic Rebirth] increases to 100%.
Level 6When at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 6%, up to 180%.
Quality tiers
ExcellenceIncreases Bonus Damage of self-cast AoE skills by 28%. The base chance for Ignite applied by [Flameshadow Rune] and [Nirvanic Rebirth] increases to 75%.
UltimateWhen at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 3%, up to 90%.
PeerlessWhen the [Nirvanic Rebirth] damage increase granted by the [Extreme] upgrade reaches its maximum value, manually triggers the damage effect of [Nirvanic Rebirth]. This activation does not consume Energy and is independent of the skill's cooldown.

Effect

During possession, grants the possessed target a random Blessing Buff every 5s.

Level progression (5)
Level 2During possession, grants the possessed target a random Blessing Buff every 5s.
Level 3During possession, transfers 30% of damage taken by the possessed target to self, and restores HP equal to 10% of Max HP every 2s (no longer restores HP when at full HP).
Level 4During possession, grants the possessed target a random Blessing Buff every 4s.
Level 5During possession, transfers 40% of damage taken by the possessed target to self, and restores HP equal to 10% of Max HP every 2s (no longer restores HP when at full HP).
Level 6During possession, grants the possessed target a random Blessing Buff every 3s.
Quality tiers
ExcellenceDuring possession, grants the possessed target a random Blessing Buff every 6s.
UltimateDuring possession, transfers 25% of damage taken by the possessed target to self, and restores HP equal to 10% of Max HP every 2s (no longer restores HP when at full HP).
PeerlessWhile possessed, after the possessed target gains 8 buff statuses, its possession shield is fully restored and it gains Crit Damage Up (trigger interval of 10s).

Effect

When [Kickstorm], [Infinity Combo], and [Soaring Tempest] deal damage, has a 36% chance to additionally inflict 390% of own Attack as physical damage to the target and Stun for 0.5 seconds.

Level progression (5)
Level 2When [Kickstorm], [Infinity Combo], and [Soaring Tempest] deal damage, has a 36% chance to additionally inflict 390% of own Attack as physical damage to the target and Stun for 0.5 seconds.
Level 3[Soaring Tempest] damage is increased by 120%, and gains Damage Immunity during this period.
Level 4When [Kickstorm], [Infinity Combo], and [Soaring Tempest] deal damage, has a 42% chance to additionally inflict 390% of own Attack as physical damage to the target and Stun for 0.5 seconds.
Level 5[Soaring Tempest] increases Overdrive Damage Boost by 180%, and grants Damage Immunity during this period.
Level 6When [Kickstorm], [Infinity Combo], and [Soaring Tempest] deal damage, has a 54% chance to additionally inflict 390% of own Attack as physical damage to the target and Stun for 0.5 seconds.
Quality tiers
ExcellenceWhen [Kickstorm], [Infinity Combo], and [Soaring Tempest] deal damage, has a 30% chance to additionally inflict 390% of own Attack as physical damage to the target and Stun for 0.5 seconds.
Ultimate[Soaring Tempest] increases Overdrive Damage Boost by 90%, and grants Damage Immunity during this period.
PeerlessWhen receiving healing, gains a Significant Attack Speed Boost.

Effect

Increases own Skill Haste by 15 and the damage multiplier of [Swiftshadow Execution] by 75%.

Level progression (5)
Level 2Increases own Skill Haste by 15 and the damage multiplier of [Swiftshadow Execution] by 75%.
Level 3When an enemy afflicted with Freeze dies, additionally inflicts Freeze on enemies within a large circular area around them, lasting for 5s.
Level 4When an enemy afflicted with Freeze dies, additionally inflicts Freeze on enemies within a large circular area around them, lasting for 6s.
Level 5Increases own Skill Haste by 15 and the damage multiplier of [Swiftshadow Execution] by 105%.
Level 6Reduces the Damage Reduction and Healing Received of enemies afflicted with Freeze by 40%.
Quality tiers
ExcellenceIncreases own Skill Haste by 15 and the damage multiplier of [Swiftshadow Execution] by 60%.
UltimateReduces the Damage Reduction and Healing Received of enemies afflicted with Freeze by 30%.
PeerlessWhen an enemy afflicted with Freeze dies, additionally inflicts Freeze on enemies within a large circular area around them, lasting for 4s.