Database
Noble phantasms
Effect
In battle, increases Critical Resistance by 400.
Level progression (6)
Effect
Increases Bonus Damage of self-cast AoE skills by 28%.
Level progression (6)
Effect
In battle, increases Crit Damage by 20%. After each basic attack Critical Hit, has a 15% chance to additionally apply one random Stat Debuff (can trigger only once every 8 seconds).
Level progression (6)
Effect
In battle, increases Block by 400.
Level progression (6)
Effect
At the start of battle, increases Damage Reduction by 40%. Each time damage is taken from an active skill, Damage Reduction is decreased by 2%, down to a minimum of 8% Damage Reduction.
Level progression (6)
Effect
In battle, increases Dodge by 400.
Level progression (6)
Effect
In battle, increases Accuracy by 400.
Level progression (6)
Effect
In battle, increases Crit by 400.
Level progression (6)
Effect
Each time an enemy unleashes an Overdrive, the bearer heals the allied Luminary or Wyrm with the lowest HP for 11% of the caster's Max HP.
Level progression (6)
Effect
In battle, increases Attack by 8.8% and Physical Defense and Magic Defense by 8.8%. For every 10 seconds survived in this battle, additionally increases Attack by 4.4% and Physical Defense and Magic Defense by 4.4%, up to an additional 26.4%.
Level progression (6)
Effect
Each time a skill is cast, if affected by a debuff, has a 65% chance to dispel one debuff from self.
Level progression (6)
Effect
In battle, increases Break by 400.
Level progression (6)
Effect
Balance effect is enhanced, with each stack providing an additional 12.5% Damage Reduction.
Level progression (5)
Effect
For each 10 arrows launched by [Solar Arrow Stream], fires an additional penetrating arrow that cannot be blocked, dealing physical damage equal to 540% of Attack to enemies in a straight line (considered as Overdrive damage).
Level progression (5)
Quality tiers
Effect
When taking damage from Ranged Luminaries, increases own Damage Reduction by 48%. When dealing damage to Melee Luminaries, increases Bonus Damage by 48%.
Level progression (5)
Quality tiers
Effect
Increases the damage dealt by [Bladestorm] and [Sword of the Covenant] by 90%. If [Bladestorm] successfully grants Fervor, it resets the cooldown of [Bladestorm].
Level progression (5)
Quality tiers
Effect
For the first 10s of battle, increases own Rage Regen Efficiency by 100%. When entering the Wild state, removes all control effects and [Next Overdrive Energy Cost Increase] effects from self, and reduces Overdrive cooldown by 4s.
Level progression (5)
Quality tiers
Effect
When an ally Luminary with a shield provided by the Azure Dragon's skill unleashes an Overdrive, its Overdrive damage is increased by 25% and there is a 50% chance for the Luminary to gain an additional 1 stack of Awakening.
Level progression (5)
Quality tiers
Effect
At the start of battle, gains 1 stack of Radiant Ember. Each stack of Radiant Ember reduces own Overdrive Energy Cost by 1 and increases Damage Reduction by 14%. While a self-applied shield is active, gains Control Immunity.
Level progression (5)
Quality tiers
Effect
Each stack of [Shield of Protection] additionally increases Shield Efficiency by 0.8% and both Physical Defense and Magic Defense by 0.8%.
Level progression (5)
Quality tiers
Effect
Block Damage Reduction efficiency increases by 70%. After triggering Block, additionally regenerates 10% Rage.
Level progression (5)
Quality tiers
Effect
Krul additionally inherits 36% of Attack and 36% of Physical Defense and Magic Defense.
Level progression (5)
Quality tiers
Effect
[Benediction] additionally grants a Damage Immunity effect for 3.6 seconds.
Level progression (5)
Quality tiers
Effect
When an enemy unit's HP first falls below 60%, applies Heal Block to it.
Level progression (5)
Quality tiers
Effect
Clones additionally inherit 50% of own Attack.
Level progression (5)
Quality tiers
Effect
When on the battlefield, for each Blessing Buff ally Luminaries and Wyrms have, their Crit Resist is increased by an additional 540.
Level progression (5)
Quality tiers
Effect
Increases damage dealt by 90% when attacking targets with higher current HP than self.
Level progression (5)
Quality tiers
Effect
Each time a skill is cast, consumes 1 stack of Awakening to increase damage dealt by 33% for the skill's duration. The enhancement conditions for [Firestorm], [Frenzy], and [Endless Flames] are now based on stacks of Awakening gained rather than held currently. The attack bonus of [Frenzy] can now stack 9 times.
Level progression (5)
Quality tiers
Effect
Dispels 1 buff from the target when [Phantom Blade Pursuit] triggers additional damage. If the target has no buffs, additionally inflicts Stun for 2s. This Stun effect can trigger on the same target only once every 6s.
Level progression (5)
Quality tiers
Effect
After [Ravaging Maw] deals damage, it can trigger the Punishment effect. When Punishment is triggered, the punished target additionally loses 7.5% of Max HP, lasting until the end of the battle, stacking up to 3 times (does not affect bosses).
Level progression (5)
Quality tiers
Effect
Deals additional physical damage equal to 17% of the target's lost HP whenever dealing physical damage (up to a maximum of 340% of own Attack).
Level progression (5)
Quality tiers
Effect
At the start of battle, applies Sanctuary to all allied units of the same faction, and increases MDEF of all allied units by 30%, lasting 12 seconds.
Level progression (5)
Quality tiers
Effect
While in the [Full Focus] state, reduces Crit by 1,500, increases Attack Speed by 240%, and Attack by 60%.
Level progression (5)
Quality tiers
Effect
When attacked by an enemy unit affected by Commander's Intimidation, reduces damage by 60% of own Attack multiplied by the target's Commander's Intimidation stacks.
Level progression (5)
Quality tiers
Level progression (5)
Quality tiers
Effect
Whenever an ally summons a Summon, gains 2 stacks of Deathrattle and restores 0.6 Overdrive Points to all allies.
Level progression (5)
Quality tiers
Effect
While in the Wild state, Attack increases by 40% and damage dealt ignores 18% of the target's Magic Defense.
Level progression (5)
Quality tiers
Effect
Each time the Dispel effect of [Redemption] is triggered, additionally grants the target Magic Defense Up and increases their healing received by 20% for 6 seconds. Cannot stack.
Level progression (5)
Quality tiers
Effect
When the total amount of HP restored reaches 80% of Max HP, immediately reduces the Energy Cost of the next Overdrive by 10 and steals 25% Healing Received from all enemy Luminaries and Wyrms until the end of the battle. (Triggers only once per battle.)
Level progression (5)
Quality tiers
Effect
When at full Energy, each time an ally triggers Elemental Reaction, the skill damage multiplier of the next [Nirvanic Rebirth] is additionally increased by 3.6%, up to 108%.
Level progression (5)
Quality tiers
Effect
During possession, grants the possessed target a random Blessing Buff every 5s.
Level progression (5)
Quality tiers
Effect
When [Kickstorm], [Infinity Combo], and [Soaring Tempest] deal damage, has a 36% chance to additionally inflict 390% of own Attack as physical damage to the target and Stun for 0.5 seconds.
Level progression (5)
Quality tiers
Effect
Increases own Skill Haste by 15 and the damage multiplier of [Swiftshadow Execution] by 75%.
Level progression (5)
Quality tiers
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