Database
Subclasses
Royal Guard
When HP first falls below 30%, restores HP equal to 9-15% of own dual defenses per second. (This effect lasts for 8 seconds)
Shield Guard
In battle, increases Physical Defense and Magic Defense by 6-10%.
Centurion
For each Buff Status on self, increases own dual defense by 6-10.5%. (Up to 24-42% dual defense increase)
Martyr
When receiving fatal damage, reduces the Attack of all enemies by 10-19%, and applies an additional Attack Stat Debuff to the damage source. (The Full Attack Reduction effect lasts for 8 seconds.)
Standard Bearer
In battle, increases own and nearby allies' dual defenses by 6-11.4%. (This effect cannot stack if carried by multiple Luminaries)
Veteran
When applying any control Status, there is a 32-50% chance to increase self 300-480 Critical Resistance and gain 1 random Defense Stat Buff. (The Critical Resistance increase effect lasts for 3 seconds.)
Avenger
When dealing Damage, additionally inflicts Adaptive Damage equal to 4.5-8.1% of the bearer's Max HP. (The bearer's Physical and Magical Defense, as well as Damage Reduction, are reduced by 10% in battle) (DoT damage cannot trigger this effect)
Guardian
When the HP of an Other Luminary first falls below 20%, immediately consumes 20% of current HP to grant it a Shield equal to 28-40.6% of self's max HP for 8 seconds. (This effect can trigger up to 3 times per battle)
Lionheart Knight
When applying any control status, additionally reduces the controlled target's 21-30% Attack. (This effect lasts for 10 seconds)
Templar
After accumulating damage equal to 70-52% of max HP, immediately gains 2 Defense Stat Buff.
Vanguard Warrior
When there are no allied melee Luminaries nearby, Physical and Magic Defense increases by 20-30.8%.
Acolyte
At the start of battle, gain 1 Overdrive Point and increase Max HP by 1-2%. (Energy Recovery Subclass effects do not stack when carried by multiple Luminaries)
Believer
Reduces enemy Overdrive Point Recovery Speed by 0.08-0.12point(s)/s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)
Medic
Increases Healing effects by 14-20%.
Cleric
When healing a target below 50% HP, generate a shield equal to 11-20% of your max HP for 4 seconds. (6-second cooldown per target)
Fanatic
At the start of battle, reduces enemy Overdrive Point Recovery Speed by 0.16-0.34 point(s/s) for 10s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)
Friar
Increases allied Overdrive Point Recovery Speed by 0.1-0.19 point(s)/s. (Energy Recovery Subclass effects do not stack if carried by multiple Luminaries)
Hermit
Heal the Luminary ally with lowest HP, restoring 3-5.7% of their max HP per second. (Triggers every 10s and lasts 3s)
Preacher
When Overdrive is activated, boost Critical Hit by 300-525 for all frontline Luminary allies. (6 second duration)
Bishop
Heals all allied Luminaries with Buffs every second, restoring 1-1.9% of their Max HP. For each Buff the target has, this healing is increased by 25% (up to 100%).
Divine Officer
When Healing an allied unit, randomly grant an additional Stat Buff (Max 1 trigger per target every 12-7.5s)
Executor
At the start of battle, reduces enemy Overdrive Point Recovery Speed by 0.35-0.53 points/s for 8s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)
High Priest
Gain 1 Overdrive Point every 9.5-6.8s. (At the start of battle, gain 1 Overdrive Point) (Energy Recovery Subclass effects do not stack if carried by multiple Luminaries)
Inquisitor
Inflict random Stat Debuff with each Damage dealt to enemy units (effect can trigger on each target once every 12-7.5 seconds).
Rogue
For every 7 Basic Attacks or skills used, the next Attack deals Additional Damage equal to 100-148% of own Attack.
Thief
After 4 Critical Hits, your next Attack deals an extra 80-120% of your Attack as bonus Damage.
Marauder
When using Basic Attack, consume 3-4.8% of your current HP to deal additional physical Damage equal to 12-19.2% of your current HP to the target.
Nightblade
For each enemy unit defeated, Attack increases by 13-20.2% (Stacks up to 3 times)
Scoundrel
When landing a Critical Hit, Attack increases by 1.8-2.7%. (Stacks up to 15 times.) (Loses 1 stack when failing to land a Critical Hit within 3 seconds.)
Spy
Each time you deal damage to a Luminary, your Attack increases by 5-7.7% (Max Attack increase: 25-38.5%)
Executioner
For each enemy unit defeated, gain 14-21.2% Attack and 6-8.7% Critical Damage (stacks up to 3 times).
Forest Bandit
Each time you deal damage, your Attack increases by 1.2-1.92%. (Stacks up to 20 times)
Masked Thief
Each time you cast an Overdrive, gain 250-385 Critical Hit rate. (Stacks up to 4 times)
Outlaw
For each enemy Luminary below 60% HP, Attack Speed is increased by 36-54%. (Max Attack Speed Increase: 108-162%)
Shadow Dancer
After using any skill, the next 3 basic attacks deal 78-118.5% bonus damage.
Fighter
When HP drops below 60%, gains 9-15% Lifesteal
Swordsman
When dealing damage, ignores 6-10% of target's defenses. (Can stack up to 40%)
Arcane Duelist
Increases Attack by 6-10.5% per buff. (Up to 24-42%)
Champion
When dealing Damage, inflicts an Additional Attack equal to 26-44% of Attack as Adaptive Damage.
Gladiator
When attacking, reduce target's Defense and Special Defense by 9-18%. (If other Luminaries have this equipped, it does not stack) (Doesn't stack with Sword Master)
Knight
After taking cumulative damage equal to 50-36.5% of max HP, immediately gains a random Attack Stat Buff.
Berserker
When dealing damage, additionally inflicts Adaptive Damage equal to 3.6-5.4% of self maximum HP. (DOT effects cannot trigger this effect)
Crusader
Each time you use a skill, there is a 32-50% chance to increase Break by 300-480 and gain a random Attack Stat Buff. (The Break increase lasts for 6 seconds)
Lord
Gain 30-39% Overdrive Damage for each buff when using Overdrive. All buffs consumed after using Overdrive. Max boost: 120-156% Overdrive Damage
Sword Master
Each Basic Attack or skill reduces target's Defense and Resistance by 1.8-2.7% (Max reduction: 18-27%) (Effect clears when switching targets) (Cannot stack with Gladiator)
Vanguard
For each enemy Luminary damaged, increases Physical and Magic Defense by 6-8.7% (up to 30-43.5%)
Arrowslinger
After every 5 Basic Attacks or skills, deal additional Damage equal to 65-105% of own Attack to the current target.
Tracker
Each time you land a Critical Hit, your Attack increases by 1-1.4% (Stacks 15 times) (Loses 1 stack if no Critical Hit within 3 seconds)
Guerrilla
Upon landing a Basic Attack, deal additional physical Damage equal to 8-13.4% of the target's current HP.
Hunter
Each time you deal damage, your Attack increases by 0.8-1.25%. (Stacks up to 20 times)
Ranger
For every 15 Critical Hits landed, boost your Attack by 20-47% and inflict random Defense Stat Debuff on your current target. Attack boost lasts 3 seconds
Scout
During combat, increases your Attack Speed by 65-83%. (ST takes 30% less Basic Attack Damage)
Bloodhunter
Each Buff Status gained, Attack is increases by 3-4.8%. (Max 10 stacks)
Bounty Hunter
Gains Frenzy, increasing Attack Speed by 160-187% but consumes 2% of max HP per second and inflicts Silence on self. (This effect triggers once every 30 seconds, lasting for 10 seconds each time)
Light Ranger
When landing a Critical Hit, fire a light arrow at the target dealing 80-125% of ST's Attack as Damage. (Effect triggers once per 0.3s)
Sharpshooter
After performing 5 Basic Attacks, its next Basic Attack increases Critical Hit by 1500 and Critical Damage by 90-144%.
Sniper
When there are no enemy units nearby, gains a random Attack Stat Buff every 10-5.5 seconds.
Fortune Teller
Each Overdrive boosts its damage by 11-15% (Stacks up to 3 times)
Scholar
All non-Overdrive abilities deal 30-38% more Damage. (Overdrive ability deals 20% less Damage)
Wizard
First Overdrive costs 1 less Energy and deals 6-14% more damage.
Arcane Master
Each skill cast increases damage dealt by 2.2-3.1% (Stacks up to 10 times)
Elemental Mage
For each debuff inflicted, the Luminary's attack increases by 2-2.9% (Max 10 stacks)
Magister
After scoring a Critical Hit, the next attack deals 14-23% more damage.
Sorcerer
When dealing Overdrive Damage, 10-19% chance to inflict a random Stat Debuff on targets (effect can trigger on each target once every 6 seconds).
Astrologer
The Luminary's Haste increases by 16-25, but skills deal 20% less damage.
Elementalist
For each debuff on the target, deal additional damage equal to 26-35% of your Attack power. (Max additional damage: 130-175% of Attack)
Grand Archmage
When landing a Critical Hit, Attack increases by 2.1-3%. (Stacks up to 15 times.) (Loses 1 stack when failing to land a Critical Hit within 3 seconds.)
Potion Master
When dealing damage, has a 15-24% chance to inflict a random Stat Debuff on the target. (Can only trigger once per target every 4s.)
Rune Mage
For each buff on self, damage increases by 8-11%. (Up to a 32-44% damage increase)
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