

Sade
Wandering Executioner
- Class
- Warrior
- Attack range
- Melee
- Attack type
- Magical
- Rarity

Skills
Strangling Vortex
Gains a shield equal to 50% of Max HP, , and for 8s, and removes all debuffs. Then spins while lashing her whip around, dealing 6 hits to enemies in a large circular area. Each hit deals magic damage equal to 200-320% of Attack and applies a pulling effect. Slowly moves forward while spinning. When the spin ends, knocks back enemies within the area and inflicts for 1s.
Spinebreaker
Swings her whip, dealing magic damage equal to 700-1120% of Attack to enemies in a straight line ahead. This skill can trigger . When is triggered, additionally inflicts 2 stacks of [Paincleaver] and 1 random on the target.
Hellreaver
After every 5 basic attacks, uses [Hellreaver], dealing magic damage equal to 560-896% of Attack to enemies in a medium cone-shaped area ahead and inflicting .
Cruel Addiction
During battle, increases own Attack Speed by 30% and Damage Reduction by 20%. For every 7 stacks of applied, permanently increases own Attack Speed by 10-17.5% and Damage Reduction by 6-10.5%. Stacks up to 3 times.
Talent
Calculated Agony
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Illusion Attack · Illusion Break
Illusion Attack
Grants 12% Attack for 8s upon triggering .
Illusion Break
Grants 250 Break Strike for 8s upon triggering .
Level 3
Health Enhancement · Anti-Crit Enhancement
Health Enhancement
Boosts HP by 7%.
Anti-Crit Enhancement
Grants 150 Critical Resistance.
Level 4
Illusion Physical Defense · Illusion Crit Resist
Illusion Physical Defense
Grants 16% Physical Defense for 3s when an allied is triggered.
Illusion Crit Resist
Grants 250 Crit Resist for 3s when an allied is triggered.
Level 5
Health Enhancement · Break Up
Health Enhancement
Boosts HP by 7%.
Break Up
Grants 150 Break.
Level 6
Resonating Scourge
Resonating Scourge
[Hellreaver] requires 2 fewer basic attacks to activate.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
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