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Orion
SSR+ rarity

Orion

Froststar Hunter

Elemental echoIllusion veil
PVE
A+
PVP
B
Overall
A
Class
Archer
Attack range
Ranged
Attack type
Physical
Rarity
SSR+ rarity

Skills

Overdrive

Magicrystal Arrow

Cooldown · 18 seconds Cost · 3

Deals physical damage equal to 560-960% of own Attack to a single target. Then gains , continuously attacks the target for the next 12s, and greatly increases own attack range. This skill can trigger . When is triggered, additionally inflicts for 6s.

Ultimate Skill

Arrowgeddon

Cooldown · 14 seconds

Launches 2 fan-shaped volleys of arrows, which count as basic attacks. Each arrow deals physical damage equal to 115-205% of this unit's Attack. If multiple arrows hit the same target within the same volley, damage from those arrows is reduced to 20%. While in the [Full Focus] state, fires 1 additional volley of arrows.

Secret Skill

Frost Arrow

Cooldown · 0 seconds

After dealing damage, has a 12% chance to inflict (can only trigger once every 4s on the same target). Increases Attack by 24-40% when attacking enemies afflicted with an .

Special Skill

Frozen Bloodline

Cooldown · 0 seconds

Increases own Attack Speed by 26-48% and Accuracy by 390-720. Effects are halved when enemies get too close.

Talent

Hunter's Focus

Level 1
Gains 7% Energy when a basic attack hits. If the target is afflicted with , gains an additional 7% Energy. At full Energy, enters [Full Focus], continuously consuming Energy. When Energy reaches 0, exits [Full Focus]. While in [Full Focus], basic attacks fire a flurry of arrows, dealing physical damage equal to 195-339% of Attack and inflicting once.
Level 2
Before dealing damage, [Magicrystal Arrow] increases the Energy Cost of the target's next Overdrive by 1.
Level 3
Increases Attack by 10% and Attack Speed by 3%.
Level 4
After dealing damage, [Magicrystal Arrow] is guaranteed to inflict . Upon cast, immediately restores 50% Energy.
Level 7
Gains 100% Energy at the start of combat.

Divinity

Level 1 Attack Enhancement

Attack Enhancement

Boosts Attack by 5%.

Level 2 Elemental Attack · Illusion Attack Speed

Elemental Attack

Increases Attack by 12% for 4 seconds when applying a .

Illusion Attack Speed

Increases Attack Speed by 16% for 8 seconds when triggering .

Level 3 Attack Enhancement · Crit Enhancement

Attack Enhancement

Boosts Attack by 7%.

Crit Enhancement

Grants 150 Critical Hit.

Level 4 Elemental Crit · Illusion Attack

Elemental Crit

Increases Crit by 250 for 3 seconds when an ally triggers an .

Illusion Attack

Increases Attack by 12% for 3 seconds when an ally triggers .

Level 5 Magic Defense Enhancement · Attack Speed Enhancement

Magic Defense Enhancement

Boosts Magic Defense by 10%.

Attack Speed Enhancement

Boosts Attack Speed by 10%.

Level 6 Focused Combo

Focused Combo

While in the [Full Focus] state, each time damage is dealt, also deals additional physical damage equal to 30% of Attack.

Teams

Team compositions featuring this character

Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.

PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Poseidon
Morgana
Salome
Zeus
Thor
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Surging Roar
Wildcry Surging Roar
Scorching Devastation
Dragon’s call Scorching Devastation
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Illusion veil
Formation grid (3×3)
BackMiddleFront
Lilith
Andvari
Crassus
Pompey
Artemis
Ares
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Punishing Roar
Wildcry Punishing Roar
Prey on the Weak
Dragon’s call Prey on the Weak
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Necromancer's Codex
Necromancer's Codex

At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Heimdall's Horn
Heimdall's Horn

When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.

Solomon's Ring
Solomon's Ring

Enemy team's Overdrive Points regen slows by 5%

Wings of Icarus
Wings of Icarus

Increases Attack for all allied Luminaries by 3%.

View team →
PVE Arcane wisdom
Formation grid (3×3)
BackMiddleFront
Atanith
Vivienne
Caesar
Ifrit
Artemis
Pompey
Recommended artifacts (5)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Heimdall's Horn
Heimdall's Horn

When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.

Sage's Stone
Sage's Stone

Your team's Overdrive Points regenerate 5% faster

Wings of Icarus
Wings of Icarus

Increases Attack for all allied Luminaries by 3%.

View team →
PVE Sanctum glory
Formation grid (3×3)
BackMiddleFront
Apollo
Vivienne
Gabriele
Athena
Lorilin
Chiron
Recommended artifacts (8)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Vajra
Vajra

Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.

Flame of Olympus
Flame of Olympus

Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Zeus's Thunder
Zeus's Thunder

Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Aladdin's Lamp
Aladdin's Lamp

At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.

Wings of Icarus
Wings of Icarus

Increases Attack for all allied Luminaries by 3%.

View team →
PVE Illusion veil
Formation grid (3×3)
BackMiddleFront
Atanith
Ningrose
Orion
Caesar
Poseidon
Ares
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Necromancer's Codex
Necromancer's Codex

At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Heimdall's Horn
Heimdall's Horn

When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.

Solomon's Ring
Solomon's Ring

Enemy team's Overdrive Points regen slows by 5%

Wings of Icarus
Wings of Icarus

Increases Attack for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Venus
Orion
Zagreus
Dvalin
Poseidon
Thor
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Elemental echo
Formation grid (3×3)
BackMiddleFront
Poseidon
Vivienne
Ifrit
Dvalin
Orion
Thor
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →