

Medusa
Mother of Serpents
- Class
- Archer
- Attack range
- Ranged
- Attack type
- Physical
- Rarity

Skills
Stonegaze
Deal 260-420% Attack as physical Damage to enemies in a straight line and inflict . This skill can trigger . When triggers, additionally inflict Status for 4 seconds.
Broken Arrow
Basic Attacks have a 40% chance to unleash Broken Arrows for 2 additional strikes on random enemies. Broken Arrows deal 65-100% of base Basic Attack damage. Each time an ally falls, gain 1 stack of . Each stack of increases this chance by 2%.
Snake Dance
Increases own Attack Speed by 10%. Gains an additional 6-10% Attack Speed for each stack of .
Mystic Serpent
Releases a Mystic Serpent, which jumps between up to 3 enemy units, dealing 230-390% Physical Damage based on its own Attack to each target and delaying their Overdrive Cooldown by 3 seconds.
Talent
Venom Mark
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Attack Enhancement
Attack Enhancement
Boosts Attack by 5%.
Level 2
Illusion Attack · Otherworld Attack Speed
Illusion Attack
Increases Attack by 12% for 8 seconds when triggering .
Otherworld Attack Speed
Increases Attack Speed by 16% for 2 seconds when gaining .
Level 3
Attack Enhancement · Crit Enhancement
Attack Enhancement
Boosts Attack by 7%.
Crit Enhancement
Grants 150 Critical Hit.
Level 4
Illusion Crit · Otherworld Attack
Illusion Crit
Increases Crit by 250 for 3 seconds when an ally triggers .
Otherworld Attack
Increases Attack by 12% for 4 seconds for every 10 stacks of gained by allies.
Level 5
Magic Defense Enhancement · Attack Speed Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Attack Speed Enhancement
Boosts Attack Speed by 10%.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
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