

Herman
King of Beasts
- Class
- Guardian
- Attack range
- Melee
- Attack type
- Physical
- Rarity

Skills
Savage Uproar
Select a single target and roar at them, dealing physical damage equal to 450-720% of Attack. Additionally, enemies in a fan-shaped area in front of the caster take physical damage equal to 150-240% of Attack and are inflicted with . This skill can trigger the effect. When triggered, 3-5.7s of is applied to a single target.
Axe Boomerang
Throws two axes forward and then recalls them. Each axe deals physical damage equal to 150-230% of the caster's Attack to enemy units it passes through, and only hits the same target once. Applies to enemy units hit by both axes.
Fearless Iron Bulwark
When taking non-Overdrive Damage, increases own Damage Reduction by 16-32%.
Flame Axe Judgement
Leaps into the air and slams down on a single target, dealing physical damage equal to 230-350% of Attack and gaining a shield equal to 15-23% of Max HP. The shield lasts for 6s.
Talent
Soulflame Ward
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Arcane Crit Resist · Illusion Block
Arcane Crit Resist
Increases Critical Resistance by 250 for 2 seconds when gaining .
Illusion Block
Increases Block by 250 for 8 seconds when triggering .
Level 3
Magic Defense Enhancement · Health Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 4
Arcane Magic Defense · Illusion Haste
Arcane Magic Defense
Increases Magic Defense by 16% for 2 seconds when an ally consumes .
Illusion Haste
Increases Haste by 12 for 3 seconds when an ally triggers .
Level 5
Health Enhancement · Block Enhancement
Health Enhancement
Boosts HP by 7%.
Block Enhancement
Grants 150 Block.
Level 6
Spiritfire Shield
Spiritfire Shield
[Spiritfire Guard] While Spiritfire is active, gain an additional 15% Physical and Magic Defense.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of the battle, applies Curse to the enemy Luminary with the highest Crit Damage for 15s. During the Curse duration, reduces Crit and Crit Resist by 300. When the target afflicted with the Curse dies, it triggers an explosion that deals 600% of Wyrm Attack as magic damage to enemies within a large circular area. This explosion can trigger the Punishment effect. When the Punishment effect is triggered, it applies Curse to the target affected by Punishment.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Enemy team's Overdrive Points regen slows by 5%
Increases Attack for all allied Luminaries by 3%.
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