Database
Wyrmspells
Master Damage Boost Aura
Effect UR+
While active, all allies gain 100% Bonus Damage. (Master Magic can only be inlaid, not equipped. Its inheritance effect can be increased through the Magical Star Chart.)
While active, all allies gain 251% Bonus Damage. (Master Magic can only be inlaid, not equipped. Its inheritance effect can be increased through the Magical Star Chart.)
Agility Aura
Effect UR
While active, all allies gain 34 Skill Haste and 34% Attack Speed.
While active, all allies gain 8.5 Skill Haste and 8.5% Attack Speed.
Quality tiers (6)
While active, all allies gain 6 Skill Haste and 6% Attack Speed.

While active, all allies gain 10 Skill Haste and 10% Attack Speed.

While active, all allies gain 14 Skill Haste and 14% Attack Speed.

While active, all allies gain 18 Skill Haste and 18% Attack Speed.

While active, all allies gain 22 Skill Haste and 22% Attack Speed.
While active, all allies gain 5.5 Skill Haste and 5.5% Attack Speed.
While active, all allies gain 34 Skill Haste and 34% Attack Speed.
While active, all allies gain 8.5 Skill Haste and 8.5% Attack Speed.
Brutality Aura
Effect UR
While active, all allies gain 340 Critical Hit and 34% Critical Damage.
While active, all allies gain 85 Critical Hit and 8.5% Critical Damage.
Quality tiers (6)
While active, all allies gain 60 Critical Hit and 6% Critical Damage.

While active, all allies gain 100 Critical Hit and 10% Critical Damage.

While active, all allies gain 140 Critical Hit and 14% Critical Damage.

While active, all allies gain 180 Critical Hit and 18% Critical Damage.

While active, all allies gain 220 Critical Hit and 22% Critical Damage.
While active, all allies gain 55 Critical Hit and 5.5% Critical Damage.
While active, all allies gain 340 Critical Hit and 34% Critical Damage.
While active, all allies gain 85 Critical Hit and 8.5% Critical Damage.
Leech Aura
Effect UR
While active, all allies gain 24% Attack and 17% Lifesteal.
While active, all allies gain 6% Attack and 4.25% Lifesteal.
Quality tiers (6)
While active, all allies gain 4% Attack and 3% Lifesteal.

While active, all allies gain 7% Attack and 5% Lifesteal.

While active, all allies gain 10% Attack and 7% Lifesteal.

While active, all allies gain 13% Attack and 9% Lifesteal.

While active, all allies gain 16% Attack and 11% Lifesteal.
While active, all allies gain 4% Attack and 2.75% Lifesteal.
While active, all allies gain 24% Attack and 17% Lifesteal.
While active, all allies gain 6% Attack and 4.25% Lifesteal.
Swiftstorm Aura
Effect UR
While active, all allies gain 34 Skill Haste and 34% Critical Damage.
While active, all allies gain 8.5 Skill Haste and 8.5% Critical Damage.
Quality tiers (6)
While active, all allies gain 6 Skill Haste and 6% Critical Damage.

While active, all allies gain 10 Skill Haste and 10% Critical Damage.

While active, all allies gain 14 Skill Haste and 14% Critical Damage.

While active, all allies gain 18 Skill Haste and 18% Critical Damage.

While active, all allies gain 22 Skill Haste and 22% Critical Damage.
While active, all allies gain 5.5 Skill Haste and 5.5% Critical Damage.
While active, all allies gain 34 Skill Haste and 34% Critical Damage.
While active, all allies gain 8.5 Skill Haste and 8.5% Critical Damage.
Extreme Crit Drain Aura
Effect 
While active, all allies gain 220 Crit, 22% Crit Damage, and 11% Lifesteal.
While active, all allies gain 55 Crit, 5.5% Crit Damage, and 2.75% Lifesteal.
Arcane Aura
Effect 
While active, all allies gain 44% Overdrive Damage Boost and 22% Magic Damage.
While active, all allies gain 11% Overdrive Damage Boost and 5.5% Magic Damage.
Quality tiers (5)
While active, all allies gain 12% Overdrive Damage Boost and 6% Magic Damage.

While active, all allies gain 20% Overdrive Damage Boost and 10% Magic Damage.

While active, all allies gain 28% Overdrive Damage Boost and 14% Magic Damage.

While active, all allies gain 36% Overdrive Damage Boost and 18% Magic Damage.

While active, all allies gain 44% Overdrive Damage Boost and 22% Magic Damage.
While active, all allies gain 11% Overdrive Damage Boost and 5.5% Magic Damage.
Attack Aura
Effect 
While active, all allies gain 22% Attack.
While active, all allies gain 5.5% Attack.
Quality tiers (5)
While active, all allies gain 6% Attack.

While active, all allies gain 10% Attack.

While active, all allies gain 14% Attack.

While active, all allies gain 18% Attack.

While active, all allies gain 22% Attack.
While active, all allies gain 5.5% Attack.
Attack Speed Aura
Effect 
While active, all allies gain 44% Attack Speed.
While active, all allies gain 11% Attack Speed.
Quality tiers (5)
While active, all allies gain 12% Attack Speed.

While active, all allies gain 20% Attack Speed.

While active, all allies gain 28% Attack Speed.

While active, all allies gain 36% Attack Speed.

While active, all allies gain 44% Attack Speed.
While active, all allies gain 11% Attack Speed.
Break Aura
Effect 
While active, all allies gain 440 Break.
While active, all allies gain 110 Break.
Quality tiers (5)
While active, all allies gain 120 Break.

While active, all allies gain 200 Break.

While active, all allies gain 280 Break.

While active, all allies gain 360 Break.

While active, all allies gain 440 Break.
While active, all allies gain 110 Break.
Crit Aura
Effect 
While active, all allies gain 440 Critical Hit.
While active, all allies gain 110 Critical Hit.
Quality tiers (5)
While active, all allies gain 120 Critical Hit.

While active, all allies gain 200 Critical Hit.

While active, all allies gain 280 Critical Hit.

While active, all allies gain 360 Critical Hit.

While active, all allies gain 440 Critical Hit.
While active, all allies gain 110 Critical Hit.
Critical Aura
Effect 
While deployed, all allies gain 300 Crit and 300 Hit.
While deployed, all allies gain 75 Crit and 75 Hit.
Quality tiers (5)
While deployed, all allies gain 80 Crit and 80 Hit.

While deployed, all allies gain 135 Crit and 135 Hit.

While deployed, all allies gain 190 Crit and 190 Hit.

While deployed, all allies gain 245 Crit and 245 Hit.

While deployed, all allies gain 300 Crit and 300 Hit.
While deployed, all allies gain 75 Crit and 75 Hit.
Haste Aura
Effect 
While active, all allies gain 220 Crit and 22% Attack Speed.
While active, all allies gain 55 Crit and 5.5% Attack Speed.
Quality tiers (5)
While active, all allies gain 60 Crit and 6% Attack Speed.

While active, all allies gain 100 Crit and 10% Attack Speed.

While active, all allies gain 140 Crit and 14% Attack Speed.

While active, all allies gain 180 Crit and 18% Attack Speed.

While active, all allies gain 220 Crit and 22% Attack Speed.
While active, all allies gain 55 Crit and 5.5% Attack Speed.
Hit Aura
Effect 
While active, all allies gain 440 Accuracy.
While active, all allies gain 110 Accuracy.
Quality tiers (5)
While active, all allies gain 120 Accuracy.

While active, all allies gain 200 Accuracy.

While active, all allies gain 280 Accuracy.

While active, all allies gain 360 Accuracy.

While active, all allies gain 440 Accuracy.
While active, all allies gain 110 Accuracy.
Magic Damage Aura
Effect 
While active, all allies gain 33% Magic Damage.
While active, all allies gain 8.25% Magic Damage.
Quality tiers (5)
While active, all allies gain 9% Magic Damage.

While active, all allies gain 15% Magic Damage.

While active, all allies gain 21% Magic Damage.

While active, all allies gain 27% Magic Damage.

While active, all allies gain 33% Magic Damage.
While active, all allies gain 8.25% Magic Damage.
Mystic Aura
Effect 
While active, all allies gain 44% Overdrive Damage Boost and 220 Hit.
While active, all allies gain 11% Overdrive Damage Boost and 55 Hit.
Quality tiers (5)
While active, all allies gain 12% Overdrive Damage Boost and 60 Hit.

While active, all allies gain 20% Overdrive Damage Boost and 100 Hit.

While active, all allies gain 28% Overdrive Damage Boost and 140 Hit.

While active, all allies gain 36% Overdrive Damage Boost and 180 Hit.

While active, all allies gain 44% Overdrive Damage Boost and 220 Hit.
While active, all allies gain 11% Overdrive Damage Boost and 55 Hit.
Physical Damage Aura
Effect 
While active, all allies gain 33% Physical Damage.
While active, all allies gain 8.25% Physical Damage.
Quality tiers (5)
While active, all allies gain 9% Physical Damage.

While active, all allies gain 15% Physical Damage.

While active, all allies gain 21% Physical Damage.

While active, all allies gain 27% Physical Damage.

While active, all allies gain 33% Physical Damage.
While active, all allies gain 8.25% Physical Damage.
Shattering Aura
Effect 
While active, all allies gain 30% Crit Damage and 300 Break.
While active, all allies gain 7.5% Crit Damage and 75 Break.
Quality tiers (5)
While active, all allies gain 8% Crit Damage and 80 Break.

While active, all allies gain 13.5% Crit Damage and 135 Break.

While active, all allies gain 19% Crit Damage and 190 Break.

While active, all allies gain 24.5% Crit Damage and 245 Break.

While active, all allies gain 30% Crit Damage and 300 Break.
While active, all allies gain 7.5% Crit Damage and 75 Break.
Spellblade Aura
Effect 
While active, all allies gain 22% physical damage and 22% magic damage.
While active, all allies gain 5.5% physical damage and 5.5% magic damage.
Quality tiers (5)
While active, all allies gain 6% physical damage and 6% magic damage.

While active, all allies gain 10% physical damage and 10% magic damage.

While active, all allies gain 14% physical damage and 14% magic damage.

While active, all allies gain 18% physical damage and 18% magic damage.

While active, all allies gain 22% physical damage and 22% magic damage.
While active, all allies gain 5.5% physical damage and 5.5% magic damage.
Swiftspell Aura
Effect 
While active, all allies gain 14.8 Skill Haste and 29.6% magic damage.
While active, all allies gain 3.7 Skill Haste and 7.4% magic damage.
Quality tiers (5)
While active, all allies gain 4 Skill Haste and 8% magic damage.

While active, all allies gain 6.7 Skill Haste and 13.4% magic damage.

While active, all allies gain 9.4 Skill Haste and 18.8% magic damage.

While active, all allies gain 12.1 Skill Haste and 24.2% magic damage.

While active, all allies gain 14.8 Skill Haste and 29.6% magic damage.
While active, all allies gain 3.7 Skill Haste and 7.4% magic damage.
Swiftstrike Aura
Effect 
While active, all allies gain 14.8% Attack Speed and 29.6% physical damage.
While active, all allies gain 3.7% Attack Speed and 7.4% physical damage.
Quality tiers (5)
While active, all allies gain 4% Attack Speed and 8% physical damage.

While active, all allies gain 6.7% Attack Speed and 13.4% physical damage.

While active, all allies gain 9.4% Attack Speed and 18.8% physical damage.

While active, all allies gain 12.1% Attack Speed and 24.2% physical damage.

While active, all allies gain 14.8% Attack Speed and 29.6% physical damage.
While active, all allies gain 3.7% Attack Speed and 7.4% physical damage.
Arcane Blessing
Effect UR
While active, whenever an allied Luminary uses a skill, they gain a shield equal to 170% of their Attack. This effect can stack up to 3 times and lasts 6s.
While active, whenever an allied Luminary uses a skill, they gain a shield equal to 42.5% of their Attack. This effect can stack up to 3 times and lasts 6s.
Quality tiers (6)
While active, whenever an allied Luminary uses a skill, they gain a shield equal to 30% of their Attack. This effect can stack up to 3 times and lasts 6s.

While active, whenever an allied Luminary uses a skill, they gain a shield equal to 50% of their Attack. This effect can stack up to 3 times and lasts 6s.

While active, whenever an allied Luminary uses a skill, they gain a shield equal to 70% of their Attack. This effect can stack up to 3 times and lasts 6s.

While active, whenever an allied Luminary uses a skill, they gain a shield equal to 90% of their Attack. This effect can stack up to 3 times and lasts 6s.

While active, whenever an allied Luminary uses a skill, they gain a shield equal to 110% of their Attack. This effect can stack up to 3 times and lasts 6s.
While active, whenever an allied Luminary uses a skill, they gain a shield equal to 27.5% of their Attack. This effect can stack up to 3 times and lasts 6s.
While active, whenever an allied Luminary uses a skill, they gain a shield equal to 170% of their Attack. This effect can stack up to 3 times and lasts 6s.
While active, whenever an allied Luminary uses a skill, they gain a shield equal to 42.5% of their Attack. This effect can stack up to 3 times and lasts 6s.
Blessing of Grace
Effect UR
While active, increases 46% Attack and dual defenses for our Luminaries in Grace Status.
While active, increases 11.5% Attack and dual defenses for our Luminaries in Grace Status.
Quality tiers (6)
While active, increases 8% Attack and dual defenses for our Luminaries in Grace Status.

While active, increases 13.5% Attack and dual defenses for our Luminaries in Grace Status.

While active, increases 19% Attack and dual defenses for our Luminaries in Grace Status.

While active, increases 24.5% Attack and dual defenses for our Luminaries in Grace Status.

Costly Bane
Effect UR
While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 100%.
While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 25%.
Quality tiers (6)
While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 20%.

While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 32.5%.

While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 45%.

While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 57.5%.

While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 70%.
While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 17.5%.
While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 100%.
While active, if an enemy Luminary uses an Overdrive with Energy Consumption higher than the original, reduces Overdrive Damage Boost by 25%.
Efficiency Mastery
Effect UR
While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 135%.
While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 33.75%.
Quality tiers (6)
While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 25%.

While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 40%.

While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 55%.

While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 70%.

While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 85%.
While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 21.25%.
While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 135%.
While active, if an ally Luminary uses an Overdrive with Energy Consumption lower than the original, increases the Overdrive damage of this skill by 33.75%.
Furious Flurry
Effect UR
While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 22.4% for 3s. This effect can stack up to 6 times.
While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 5.6% for 3s. This effect can stack up to 6 times.
Quality tiers (6)
While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 4% for 3s. This effect can stack up to 6 times.

While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 6.6% for 3s. This effect can stack up to 6 times.

While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 9.2% for 3s. This effect can stack up to 6 times.

While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 11.8% for 3s. This effect can stack up to 6 times.

While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 14.4% for 3s. This effect can stack up to 6 times.
While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 3.6% for 3s. This effect can stack up to 6 times.
While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 22.4% for 3s. This effect can stack up to 6 times.
While active, when allied Luminaries are in the Wild state, each time they cast a basic attack or skill, their Attack is increased by 5.6% for 3s. This effect can stack up to 6 times.
Graveyard Guardian
Effect UR
While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 17% of its maximum HP for 8 seconds.
While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 4.25% of its maximum HP for 8 seconds.
Quality tiers (6)
While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 3% of its maximum HP for 8 seconds.

While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 5% of its maximum HP for 8 seconds.

While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 7% of its maximum HP for 8 seconds.

While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 9% of its maximum HP for 8 seconds.

While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 11% of its maximum HP for 8 seconds.
While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 2.75% of its maximum HP for 8 seconds.
While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 17% of its maximum HP for 8 seconds.
While active, when our Luminary acquires Deathrattle, it additionally provides a Shield equal to 4.25% of its maximum HP for 8 seconds.
Radiant Smite
Effect UR
While active, if an ally Luminary enters the Grace Status, increases the Overdrive Damage Boost of their next Overdrive by 162%.
While active, if an ally Luminary enters the Grace Status, increases the Overdrive Damage Boost of their next Overdrive by 40.5%.
Quality tiers (6)
While active, if an ally Luminary enters the Grace Status, increases the Overdrive Damage Boost of their next Overdrive by 30%.

While active, if an ally Luminary enters the Grace Status, increases the Overdrive Damage Boost of their next Overdrive by 48%.

While active, if an ally Luminary enters the Grace Status, increases the Overdrive Damage Boost of their next Overdrive by 66%.

While active, if an ally Luminary enters the Grace Status, increases the Overdrive Damage Boost of their next Overdrive by 84%.

Scorching Devastation
Effect UR
While active, reduces enemy units' 68% Damage Reduction when they are in Ignite or Evaporation Status.
While active, reduces enemy units' 17% Damage Reduction when they are in Ignite or Evaporation Status.
Quality tiers (6)
While active, reduces enemy units' 12% Damage Reduction when they are in Ignite or Evaporation Status.

While active, reduces enemy units' 20% Damage Reduction when they are in Ignite or Evaporation Status.

While active, reduces enemy units' 28% Damage Reduction when they are in Ignite or Evaporation Status.

While active, reduces enemy units' 36% Damage Reduction when they are in Ignite or Evaporation Status.

While active, reduces enemy units' 44% Damage Reduction when they are in Ignite or Evaporation Status.
While active, reduces enemy units' 11% Damage Reduction when they are in Ignite or Evaporation Status.
While active, reduces enemy units' 68% Damage Reduction when they are in Ignite or Evaporation Status.
While active, reduces enemy units' 17% Damage Reduction when they are in Ignite or Evaporation Status.
Summoning March
Effect UR
While active, all allied summons gain 136% bonus Damage and Damage Reduction. Allied elite summons gain an additional 68% of bonus Damage and Damage Reduction.
While active, all allied summons gain 34% bonus Damage and Damage Reduction. Allied elite summons gain an additional 17% of bonus Damage and Damage Reduction.
Quality tiers (6)
While active, all allied summons gain 24% bonus Damage and Damage Reduction. Allied elite summons gain an additional 12% of bonus Damage and Damage Reduction.

While active, all allied summons gain 40% bonus Damage and Damage Reduction. Allied elite summons gain an additional 20% of bonus Damage and Damage Reduction.

While active, all allied summons gain 56% bonus Damage and Damage Reduction. Allied elite summons gain an additional 28% of bonus Damage and Damage Reduction.

While active, all allied summons gain 72% bonus Damage and Damage Reduction. Allied elite summons gain an additional 36% of bonus Damage and Damage Reduction.

While active, all allied summons gain 88% bonus Damage and Damage Reduction. Allied elite summons gain an additional 44% of bonus Damage and Damage Reduction.
While active, all allied summons gain 22% bonus Damage and Damage Reduction. Allied elite summons gain an additional 11% of bonus Damage and Damage Reduction.
While active, all allied summons gain 136% bonus Damage and Damage Reduction. Allied elite summons gain an additional 68% of bonus Damage and Damage Reduction.
While active, all allied summons gain 34% bonus Damage and Damage Reduction. Allied elite summons gain an additional 17% of bonus Damage and Damage Reduction.
Ultimate Punishment
Effect UR
While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 780% of its Attack to the target.
While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 195% of its Attack to the target.
Quality tiers (6)
While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 140% of its Attack to the target.

While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 230% of its Attack to the target.

While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 320% of its Attack to the target.

While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 410% of its Attack to the target.

While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 500% of its Attack to the target.
While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 125% of its Attack to the target.
While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 780% of its Attack to the target.
While active, when our side triggers the Punishment effect on the enemy, it additionally deals magic Damage equal to 195% of its Attack to the target.
Wild Advance
Effect UR
While active, when allied Luminaries are in the Wild state, additionally increases Attack Speed by 170%.
While active, when allied Luminaries are in the Wild state, additionally increases Attack Speed by 42.5%.
Quality tiers (6)
While active, when allied Luminaries are in the Wild state, additionally increases Attack Speed by 30%.

While active, when allied Luminaries are in the Wild state, additionally increases Attack Speed by 50%.

While active, when allied Luminaries are in the Wild state, additionally increases Attack Speed by 70%.

While active, when allied Luminaries are in the Wild state, additionally increases Attack Speed by 90%.

Winter's Wrath
Effect UR
While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 68% reduction in Attack.
While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 17% reduction in Attack.
Quality tiers (6)
While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 12% reduction in Attack.

While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 20% reduction in Attack.

While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 28% reduction in Attack.

While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 36% reduction in Attack.

While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 44% reduction in Attack.
While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 11% reduction in Attack.
While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 68% reduction in Attack.
While active, enemy units afflicted with Chill or Flash Freeze suffer an additional 17% reduction in Attack.
Arcane Frenzy
Effect 
While active, when our Luminary consumes Awakening, damage dealt is increased by 53% for 3 seconds.
While active, when our Luminary consumes Awakening, damage dealt is increased by 13.25% for 3 seconds.
Quality tiers (5)
While active, when our Luminary consumes Awakening, damage dealt is increased by 15% for 3 seconds.

While active, when our Luminary consumes Awakening, damage dealt is increased by 24.5% for 3 seconds.

While active, when our Luminary consumes Awakening, damage dealt is increased by 34% for 3 seconds.

While active, when our Luminary consumes Awakening, damage dealt is increased by 43.5% for 3 seconds.
Arcane Legacy
Effect 
While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 102%.
While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 25.5%.
Quality tiers (5)
While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 30%.

While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 48%.

While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 66%.

While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 84%.

While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 102%.
While active, after an ally Luminary unleashes an Overdrive, increases the Bonus Damage of the next 3 non-Overdrive active skills by 25.5%.
Disruptive Exhaustion
Effect 
When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 55% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.
When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 13.75% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.
Quality tiers (5)
When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 15% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.

When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 25% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.

When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 35% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.

When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 45% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.

When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 55% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.
When deployed, reduces the Overdrive Damage Boost of an enemy Luminary by 13.75% when they use an Overdrive, lasting for 7s. Can stack up to 3 times.
Envigored Healing
Effect 
While active, if an ally Luminary gains Morale, restores Health equal to 16% of their max Health and dispels 1 debuff.
While active, if an ally Luminary gains Morale, restores Health equal to 4% of their max Health and dispels 1 debuff.
Quality tiers (5)
While active, if an ally Luminary gains Morale, restores Health equal to 4% of their max Health and dispels 1 debuff.

While active, if an ally Luminary gains Morale, restores Health equal to 7% of their max Health and dispels 1 debuff.

While active, if an ally Luminary gains Morale, restores Health equal to 10% of their max Health and dispels 1 debuff.

While active, if an ally Luminary gains Morale, restores Health equal to 13% of their max Health and dispels 1 debuff.
Holy Light Shield Bash
Effect 
While active, if an ally Luminary enters the Grace state, increases their Shield Efficiency by 60% and Crit Damage by 60% for 10s.
While active, if an ally Luminary enters the Grace state, increases their Shield Efficiency by 15% and Crit Damage by 15% for 10s.
Quality tiers (5)
While active, if an ally Luminary enters the Grace state, increases their Shield Efficiency by 16% and Crit Damage by 16% for 10s.

While active, if an ally Luminary enters the Grace state, increases their Shield Efficiency by 27% and Crit Damage by 27% for 10s.

While active, if an ally Luminary enters the Grace state, increases their Shield Efficiency by 38% and Crit Damage by 38% for 10s.

While active, if an ally Luminary enters the Grace state, increases their Shield Efficiency by 49% and Crit Damage by 49% for 10s.
Lightning Phantom
Effect 
While active, after allies apply Shock or trigger Detonation, Evasion is increased by 1800 for 5s.
While active, after allies apply Shock or trigger Detonation, Evasion is increased by 450 for 5s.
Quality tiers (5)
While active, after allies apply Shock or trigger Detonation, Evasion is increased by 500 for 5s.

While active, after allies apply Shock or trigger Detonation, Evasion is increased by 825 for 5s.

While active, after allies apply Shock or trigger Detonation, Evasion is increased by 1150 for 5s.

While active, after allies apply Shock or trigger Detonation, Evasion is increased by 1475 for 5s.

While active, after allies apply Shock or trigger Detonation, Evasion is increased by 1800 for 5s.
While active, after allies apply Shock or trigger Detonation, Evasion is increased by 450 for 5s.
Prey on the Weak
Effect 
While active, after an ally triggers the Punishment effect, there is a 100% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).
While active, after an ally triggers the Punishment effect, there is a 25% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).
Quality tiers (5)
While active, after an ally triggers the Punishment effect, there is a 28% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).

While active, after an ally triggers the Punishment effect, there is a 46% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).

While active, after an ally triggers the Punishment effect, there is a 64% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).

While active, after an ally triggers the Punishment effect, there is a 82% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).

While active, after an ally triggers the Punishment effect, there is a 100% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).
While active, after an ally triggers the Punishment effect, there is a 25% chance to apply Physical Defense Down or Magic Defense Down to the punished target (based on the attacker's attack type).
Shieldborn Rebirth
Effect 
While active, when our summoned unit dies, provides a shield equal to 20% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.
While active, when our summoned unit dies, provides a shield equal to 2.5% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.
Quality tiers (5)
While active, when our summoned unit dies, provides a shield equal to 4% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.

While active, when our summoned unit dies, provides a shield equal to 8% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.

While active, when our summoned unit dies, provides a shield equal to 12% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.

While active, when our summoned unit dies, provides a shield equal to 16% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.

While active, when our summoned unit dies, provides a shield equal to 20% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.
While active, when our summoned unit dies, provides a shield equal to 2.5% of its maximum HP to one random allied Luminary for 6s and grants them Attack Boost.
Surging Impact
Effect 
While active, deals additional magic Damage equal to 88% of the target's max HP to enemies affected by Detonation (up to 1760% of its own Attack).
While active, deals additional magic Damage equal to 22% of the target's max HP to enemies affected by Detonation (up to 440% of its own Attack).
Quality tiers (5)
While active, deals additional magic Damage equal to 24% of the target's max HP to enemies affected by Detonation (up to 480% of its own Attack).

While active, deals additional magic Damage equal to 40% of the target's max HP to enemies affected by Detonation (up to 800% of its own Attack).

While active, deals additional magic Damage equal to 56% of the target's max HP to enemies affected by Detonation (up to 1120% of its own Attack).

While active, deals additional magic Damage equal to 72% of the target's max HP to enemies affected by Detonation (up to 1440% of its own Attack).

While active, deals additional magic Damage equal to 88% of the target's max HP to enemies affected by Detonation (up to 1760% of its own Attack).
While active, deals additional magic Damage equal to 22% of the target's max HP to enemies affected by Detonation (up to 440% of its own Attack).
Whisper of the Deathless
Effect 
While active, there is a 70% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.
While active, there is a 17.5% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.
Quality tiers (5)
While active, there is a 20% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.

While active, there is a 32.5% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.

While active, there is a 45% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.

While active, there is a 57.5% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.

While active, there is a 70% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.
While active, there is a 17.5% chance to summon a Whelpling at the location where an allied summon dies (up to 3 may exist at once). These Whelplings do not retrigger the effect upon death. Each inherits 40% of Attack and HP, and 100% of other stats, lasting for 12s.
Wild Medics
Effect 
While active, when allied Luminaries are in the Wild state, restores 44% of Max HP.
While active, when allied Luminaries are in the Wild state, restores 11% of Max HP.
Quality tiers (5)
While active, when allied Luminaries are in the Wild state, restores 12% of Max HP.

While active, when allied Luminaries are in the Wild state, restores 20% of Max HP.

While active, when allied Luminaries are in the Wild state, restores 28% of Max HP.

While active, when allied Luminaries are in the Wild state, restores 36% of Max HP.
Wither
Effect 
While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 3.6s.
While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 14.4s.
Quality tiers (5)
While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 12s.

While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 7.9s.

While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 5.8s.

While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 4.5s.

While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 3.6s.
While active, when elite summons deal damage to enemies, they inflict additional damage equal to 400% of the Wyrm's Attack. This damage applies Magic Defense Down and Attack Down to the target. This effect can only trigger once every 14.4s.
Effect UR+
While active, all allies gain 100% Damage Reduction. (Master Magic can only be inlaid, not equipped. Its inheritance effect can be increased through the Magical Star Chart.)
While active, all allies gain 251% Damage Reduction. (Master Magic can only be inlaid, not equipped. Its inheritance effect can be increased through the Magical Star Chart.)
Drain Aura
Effect UR
While active, all allies gain 340 Dodge and 22% Lifesteal.
While active, all allies gain 85 Dodge and 5.5% Lifesteal.
Quality tiers (6)
While active, all allies gain 60 Dodge and 4% Lifesteal.

While active, all allies gain 100 Dodge and 4.5% Lifesteal.

While active, all allies gain 140 Dodge and 9% Lifesteal.

While active, all allies gain 180 Dodge and 11.5% Lifesteal.

While active, all allies gain 220 Dodge and 14% Lifesteal.
While active, all allies gain 55 Dodge and 3.5% Lifesteal.
While active, all allies gain 340 Dodge and 22% Lifesteal.
While active, all allies gain 85 Dodge and 5.5% Lifesteal.
Magic Block Aura
Effect UR
While active, all allies gain 340 Block and 34% Magic Defense.
While active, all allies gain 85 Block and 8.5% Magic Defense.
Quality tiers (6)
While active, all allies gain 60 Block and 6% Magic Defense.

While active, all allies gain 100 Block and 10% Magic Defense.

While active, all allies gain 140 Block and 14% Magic Defense.

While active, all allies gain 180 Block and 18% Magic Defense.

While active, all allies gain 220 Block and 22% Magic Defense.
While active, all allies gain 55 Block and 5.5% Magic Defense.
While active, all allies gain 340 Block and 34% Magic Defense.
While active, all allies gain 85 Block and 8.5% Magic Defense.
Physical Resistance Aura
Effect UR
While active, all allies gain 340 Critical Resistance and 34% Physical Defense.
While active, all allies gain 85 Critical Resistance and 8.5% Physical Defense.
Quality tiers (6)
While active, all allies gain 60 Critical Resistance and 6% Physical Defense.

While active, all allies gain 100 Critical Resistance and 10% Physical Defense.

While active, all allies gain 140 Critical Resistance and 14% Physical Defense.

While active, all allies gain 180 Critical Resistance and 18% Physical Defense.

While active, all allies gain 220 Critical Resistance and 22% Physical Defense.
While active, all allies gain 55 Critical Resistance and 5.5% Physical Defense.
While active, all allies gain 340 Critical Resistance and 34% Physical Defense.
While active, all allies gain 85 Critical Resistance and 8.5% Physical Defense.
Reflect Aura
Effect UR
While active, all allies gain 34% Healing Received effect and 22% Damage Reflection.
While active, all allies gain 8.5% Healing Received effect and 5.5% Damage Reflection.
Quality tiers (6)
While active, all allies gain 6% Healing Received effect and 4% Damage Reflection.

While active, all allies gain 10% Healing Received effect and 6.5% Damage Reflection.

While active, all allies gain 14% Healing Received effect and 9% Damage Reflection.

While active, all allies gain 18% Healing Received effect and 11.5% Damage Reflection.

While active, all allies gain 22% Healing Received effect and 14% Damage Reflection.
While active, all allies gain 5.5% Healing Received effect and 3.5% Damage Reflection.
While active, all allies gain 34% Healing Received effect and 22% Damage Reflection.
While active, all allies gain 8.5% Healing Received effect and 5.5% Damage Reflection.
Dual Defense Resist Aura
Effect 
While active, all allies gain 220 Crit Resist, 22% Physical Defense, and 22% Magic Defense.
While active, all allies gain 55 Crit Resist, 5.5% Physical Defense, and 5.5% Magic Defense.
Block Aura
Effect 
While active, all allies gain 440 Block.
While active, all allies gain 110 Block.
Quality tiers (5)
While active, all allies gain 120 Block.

While active, all allies gain 200 Block.

While active, all allies gain 280 Block.

While active, all allies gain 360 Block.

While active, all allies gain 440 Block.
While active, all allies gain 110 Block.
Crit Resist Aura
Effect 
While active, all allies gain 440 Critical Resistance.
While active, all allies gain 110 Critical Resistance.
Quality tiers (5)
While active, all allies gain 120 Critical Resistance.

While active, all allies gain 200 Critical Resistance.

While active, all allies gain 280 Critical Resistance.

While active, all allies gain 360 Critical Resistance.

While active, all allies gain 440 Critical Resistance.
While active, all allies gain 110 Critical Resistance.
Dodge Aura
Effect 
While active, all allies gain 440 Dodge.
While active, all allies gain 110 Dodge.
Quality tiers (5)
While active, all allies gain 120 Dodge.

While active, all allies gain 200 Dodge.

While active, all allies gain 280 Dodge.

While active, all allies gain 360 Dodge.

While active, all allies gain 440 Dodge.
While active, all allies gain 110 Dodge.
Dodge Resist Aura
Effect 
While active, all allies gain 300 Crit Resist and 300 Dodge.
While active, all allies gain 75 Crit Resist and 75 Dodge.
Quality tiers (5)
While active, all allies gain 80 Crit Resist and 80 Dodge.

While active, all allies gain 135 Crit Resist and 135 Dodge.

While active, all allies gain 190 Crit Resist and 190 Dodge.

While active, all allies gain 245 Crit Resist and 245 Dodge.

While active, all allies gain 300 Crit Resist and 300 Dodge.
While active, all allies gain 75 Crit Resist and 75 Dodge.
Drain Block Aura
Effect 
While active, all allies gain 220 Block and 14% Lifesteal.
While active, all allies gain 55 Block and 3.5% Lifesteal.
Quality tiers (5)
While active, all allies gain 60 Block and 4% Lifesteal.

While active, all allies gain 100 Block and 6.5% Lifesteal.

While active, all allies gain 140 Block and 9% Lifesteal.

While active, all allies gain 180 Block and 11.5% Lifesteal.

While active, all allies gain 220 Block and 14% Lifesteal.
While active, all allies gain 55 Block and 3.5% Lifesteal.
Flash Heal Aura
Effect 
While active, all allies gain 300 Dodge and 33% Healing Received.
While active, all allies gain 75 Dodge and 8.25% Healing Received.
Quality tiers (5)
While active, all allies gain 80 Dodge and 9% Healing Received.

While active, all allies gain 135 Dodge and 15% Healing Received.

While active, all allies gain 190 Dodge and 21% Healing Received.

While active, all allies gain 245 Dodge and 27% Healing Received.

While active, all allies gain 300 Dodge and 33% Healing Received.
While active, all allies gain 75 Dodge and 8.25% Healing Received.
Healing Aura
Effect 
While active, all allies gain 44% Healing Received effect.
While active, all allies gain 11% Healing Received effect.
Quality tiers (5)
While active, all allies gain 12% Healing Received effect.

While active, all allies gain 20% Healing Received effect.

While active, all allies gain 28% Healing Received effect.

While active, all allies gain 36% Healing Received effect.

While active, all allies gain 44% Healing Received effect.
While active, all allies gain 11% Healing Received effect.
Magic Defense Aura
Effect 
While active, all allies gain 33% Magic Defense.
While active, all allies gain 8.25% Magic Defense.
Quality tiers (5)
While active, all allies gain 9% Magic Defense.

While active, all allies gain 15% Magic Defense.

While active, all allies gain 21% Magic Defense.

While active, all allies gain 27% Magic Defense.

While active, all allies gain 33% Magic Defense.
While active, all allies gain 8.25% Magic Defense.
Magic Resistance Aura
Effect 
While active, all allies gain 300 Crit Resist and 30% Magic Defense.
While active, all allies gain 75 Crit Resist and 7.5% Magic Defense.
Quality tiers (5)
While active, all allies gain 80 Crit Resist and 8% Magic Defense.

While active, all allies gain 135 Crit Resist and 13.5% Magic Defense.

While active, all allies gain 190 Crit Resist and 19% Magic Defense.

While active, all allies gain 245 Crit Resist and 24.5% Magic Defense.

While active, all allies gain 300 Crit Resist and 30% Magic Defense.
While active, all allies gain 75 Crit Resist and 7.5% Magic Defense.
Parry Aura
Effect 
While active, all allies gain 220 Dodge and 220 Block.
While active, all allies gain 55 Dodge and 55 Block.
Quality tiers (5)
While active, all allies gain 60 Dodge and 60 Block.

While active, all allies gain 100 Dodge and 100 Block.

While active, all allies gain 140 Dodge and 140 Block.

While active, all allies gain 180 Dodge and 180 Block.

While active, all allies gain 220 Dodge and 220 Block.
While active, all allies gain 55 Dodge and 55 Block.
Physical Defense Aura
Effect 
While active, all allies gain 33% Physical Defense.
While active, all allies gain 8.25% Physical Defense.
Quality tiers (5)
While active, all allies gain 9% Physical Defense.

While active, all allies gain 15% Physical Defense.

While active, all allies gain 21% Physical Defense.

While active, all allies gain 27% Physical Defense.

While active, all allies gain 33% Physical Defense.
While active, all allies gain 8.25% Physical Defense.
Shield Aura
Effect 
While active, all allies gain 44% Shield efficiency.
While active, all allies gain 11% Shield efficiency.
Quality tiers (5)
While active, all allies gain 12% Shield efficiency.

While active, all allies gain 20% Shield efficiency.

While active, all allies gain 28% Shield efficiency.

While active, all allies gain 36% Shield efficiency.

While active, all allies gain 44% Shield efficiency.
While active, all allies gain 11% Shield efficiency.
Shield Block Aura
Effect 
While active, all allies gain 30% Shield Efficiency and 300 Block.
While active, all allies gain 7.5% Shield Efficiency and 75 Block.
Quality tiers (5)
While active, all allies gain 8% Shield Efficiency and 80 Block.

While active, all allies gain 13.5% Shield Efficiency and 135 Block.

While active, all allies gain 19% Shield Efficiency and 190 Block.

While active, all allies gain 24.5% Shield Efficiency and 245 Block.

While active, all allies gain 30% Shield Efficiency and 300 Block.
While active, all allies gain 7.5% Shield Efficiency and 75 Block.
Shield Heal Aura
Effect 
While active, all allies gain 33% Healing Received and 33% Shield Efficiency.
While active, all allies gain 8.25% Healing Received and 8.25% Shield Efficiency.
Quality tiers (5)
While active, all allies gain 9% Healing Received and 9% Shield Efficiency.

While active, all allies gain 15% Healing Received and 15% Shield Efficiency.

While active, all allies gain 21% Healing Received and 21% Shield Efficiency.

While active, all allies gain 27% Healing Received and 27% Shield Efficiency.

While active, all allies gain 33% Healing Received and 33% Shield Efficiency.
While active, all allies gain 8.25% Healing Received and 8.25% Shield Efficiency.
Shield Resistance Aura
Effect 
While active, all allies gain 33% Shield Efficiency and 220 Crit Resist.
While active, all allies gain 8.25% Shield Efficiency and 55 Crit Resist.
Quality tiers (5)
While active, all allies gain 9% Shield Efficiency and 60 Crit Resist.

While active, all allies gain 15% Shield Efficiency and 100 Crit Resist.

While active, all allies gain 21% Shield Efficiency and 140 Crit Resist.

While active, all allies gain 27% Shield Efficiency and 180 Crit Resist.

While active, all allies gain 33% Shield Efficiency and 220 Crit Resist.
While active, all allies gain 8.25% Shield Efficiency and 55 Crit Resist.
Aether Roar
Effect UR
Upon unleashing Dragonmight, increases the allied team's Physical Defense by 56%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 56% for 6s.
Upon unleashing Dragonmight, increases the allied team's Physical Defense by 14%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 14% for 6s.
Quality tiers (6)
Upon unleashing Dragonmight, increases the allied team's Physical Defense by 10%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 10% for 6s.

Upon unleashing Dragonmight, increases the allied team's Physical Defense by 16.5%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 16.5% for 6s.

Upon unleashing Dragonmight, increases the allied team's Physical Defense by 23%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 23% for 6s.

Upon unleashing Dragonmight, increases the allied team's Physical Defense by 29.5%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 29.5% for 6s.

Upon unleashing Dragonmight, increases the allied team's Physical Defense by 36%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 36% for 6s.
Upon unleashing Dragonmight, increases the allied team's Physical Defense by 9%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 9% for 6s.
Upon unleashing Dragonmight, increases the allied team's Physical Defense by 56%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 56% for 6s.
Upon unleashing Dragonmight, increases the allied team's Physical Defense by 14%. If a Luminary's Overdrive Energy Cost is 2 or less, also increases their Attack by 14% for 6s.
Arcane Roar
Effect UR
After Dragonmight deals damage, inflict additional Magic Damage equal to 500% of Attack and apply a random Stat Debuff Status (once per target).
After Dragonmight deals damage, inflict additional Magic Damage equal to 62.5% of Attack and apply a random Stat Debuff Status (once per target).
Quality tiers (6)
After Dragonmight deals damage, inflict additional Magic Damage equal to 60% of Attack and apply a random Stat Debuff Status (once per target).

After Dragonmight deals damage, inflict additional Magic Damage equal to 125% of Attack and apply a random Stat Debuff Status (once per target).

After Dragonmight deals damage, inflict additional Magic Damage equal to 190% of Attack and apply a random Stat Debuff Status (once per target).

After Dragonmight deals damage, inflict additional Magic Damage equal to 255% of Attack and apply a random Stat Debuff Status (once per target).

After Dragonmight deals damage, inflict additional Magic Damage equal to 320% of Attack and apply a random Stat Debuff Status (once per target).
After Dragonmight deals damage, inflict additional Magic Damage equal to 40% of Attack and apply a random Stat Debuff Status (once per target).
After Dragonmight deals damage, inflict additional Magic Damage equal to 500% of Attack and apply a random Stat Debuff Status (once per target).
After Dragonmight deals damage, inflict additional Magic Damage equal to 62.5% of Attack and apply a random Stat Debuff Status (once per target).
Charging Roar
Effect UR
Upon unleashing Dragonmight, the next 2 Basic Attacks deal additional Magic Damage equal to 1120% of Attack and inflict Ignite.
Upon unleashing Dragonmight, the next 2 Basic Attacks deal additional Magic Damage equal to 140% of Attack and inflict Ignite.
Quality tiers (6)
Upon unleashing Dragonmight, the next 2 Basic Attacks deal additional Magic Damage equal to 200% of Attack and inflict Ignite.

Upon unleashing Dragonmight, the next 2 Basic Attacks deal additional Magic Damage equal to 330% of Attack and inflict Ignite.

Upon unleashing Dragonmight, the next 2 Basic Attacks deal additional Magic Damage equal to 460% of Attack and inflict Ignite.

Upon unleashing Dragonmight, the next 2 Basic Attacks deal additional Magic Damage equal to 590% of Attack and inflict Ignite.

Dominating Roar
Effect UR
After Dragonmight deals Damage, reduces the target's Critical Hit by 850. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 850. The effect lasts for 6s.
After Dragonmight deals Damage, reduces the target's Critical Hit by 212.5. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 212.5. The effect lasts for 6s.
Quality tiers (6)
After Dragonmight deals Damage, reduces the target's Critical Hit by 150. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 150. The effect lasts for 6s.

After Dragonmight deals Damage, reduces the target's Critical Hit by 250. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 250. The effect lasts for 6s.

After Dragonmight deals Damage, reduces the target's Critical Hit by 350. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 350. The effect lasts for 6s.

After Dragonmight deals Damage, reduces the target's Critical Hit by 450. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 450. The effect lasts for 6s.

After Dragonmight deals Damage, reduces the target's Critical Hit by 550. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 550. The effect lasts for 6s.
After Dragonmight deals Damage, reduces the target's Critical Hit by 137.5. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 137.5. The effect lasts for 6s.
After Dragonmight deals Damage, reduces the target's Critical Hit by 850. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 850. The effect lasts for 6s.
After Dragonmight deals Damage, reduces the target's Critical Hit by 212.5. If the target's Overdrive Energy Consumption is not less than 4, additionally reduces the target's Critical Resistance by 212.5. The effect lasts for 6s.
Furious Roar
Effect UR
When Dragonmight heals allies, restores 34% Rage.
When Dragonmight heals allies, restores 8.5% Rage.
Quality tiers (6)
When Dragonmight heals allies, restores 6% Rage.

When Dragonmight heals allies, restores 10% Rage.

When Dragonmight heals allies, restores 14% Rage.

When Dragonmight heals allies, restores 18% Rage.

When Dragonmight heals allies, restores 22% Rage.
When Dragonmight heals allies, restores 5.5% Rage.
When Dragonmight heals allies, restores 34% Rage.
When Dragonmight heals allies, restores 8.5% Rage.
Healing Roar
Invigorating Roar
Effect UR
Upon unleashing Dragonmight, the caster and allied Luminaries in the Wild state gain +112% Damage Reduction for 6 seconds.
Upon unleashing Dragonmight, the caster and allied Luminaries in the Wild state gain +28% Damage Reduction for 6 seconds.
Quality tiers (6)
Upon unleashing Dragonmight, the caster and allied Luminaries in the Wild state gain +20% Damage Reduction for 6 seconds.

Upon unleashing Dragonmight, the caster and allied Luminaries in the Wild state gain +33% Damage Reduction for 6 seconds.

Upon unleashing Dragonmight, the caster and allied Luminaries in the Wild state gain +46% Damage Reduction for 6 seconds.

Upon unleashing Dragonmight, the caster and allied Luminaries in the Wild state gain +59% Damage Reduction for 6 seconds.

Punishing Roar
Effect UR
Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 500% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)
Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 125% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)
Quality tiers (6)
Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 60% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)

Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 125% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)

Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 190% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)

Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 255% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)

Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 320% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)
Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 80% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)
Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 500% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)
Dragonmight can trigger Punishment. When Punishment is triggered, it deals additional magic damage equal to 125% of Attack and inflicts Silence for 4 seconds. (Dragonmight can only trigger Punishment once per target)
Rallying Roar
Effect UR
When Dragonmight targets units with Morale, boost their Attack by an additional 112% for 6s.
When Dragonmight targets units with Morale, boost their Attack by an additional 28% for 6s.
Quality tiers (6)
When Dragonmight targets units with Morale, boost their Attack by an additional 20% for 6s.

When Dragonmight targets units with Morale, boost their Attack by an additional 33% for 6s.

When Dragonmight targets units with Morale, boost their Attack by an additional 46% for 6s.

When Dragonmight targets units with Morale, boost their Attack by an additional 59% for 6s.

Reincarnation Roar
Effect UR
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 170% of its own Attack to enemy units in a large circular area and restores HP equal to 11% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 42.5% of its own Attack to enemy units in a large circular area and restores HP equal to 2.75% of its own max HP to allies in a large circular area.
Quality tiers (6)
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 30% of its own Attack to enemy units in a large circular area and restores HP equal to 2% of its own max HP to allies in a large circular area.

After the dragon summoned by Dragonmight dies, it deals magic damage equal to 50% of its own Attack to enemy units in a large circular area and restores HP equal to 3.25% of its own max HP to allies in a large circular area.

After the dragon summoned by Dragonmight dies, it deals magic damage equal to 70% of its own Attack to enemy units in a large circular area and restores HP equal to 4.5% of its own max HP to allies in a large circular area.

After the dragon summoned by Dragonmight dies, it deals magic damage equal to 90% of its own Attack to enemy units in a large circular area and restores HP equal to 5.75% of its own max HP to allies in a large circular area.

After the dragon summoned by Dragonmight dies, it deals magic damage equal to 110% of its own Attack to enemy units in a large circular area and restores HP equal to 7% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 27.5% of its own Attack to enemy units in a large circular area and restores HP equal to 1.75% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 170% of its own Attack to enemy units in a large circular area and restores HP equal to 11% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 42.5% of its own Attack to enemy units in a large circular area and restores HP equal to 2.75% of its own max HP to allies in a large circular area.
Soulguard Roar
Effect UR
Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 132% for 6s.
Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 16.5% for 6s.
Quality tiers (6)
Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 16% for 6s.

Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 33% for 6s.

Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 50% for 6s.

Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 67% for 6s.

Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 84% for 6s.
Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 10.5% for 6s.
Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 132% for 6s.
Upon unleashing Dragonmight, grants 2 stacks of Deathrattle to the 2 allied Luminaries with the highest Attack and increases their Damage Reduction by 16.5% for 6s.
Surging Roar
Effect UR
When Dragonmight triggers an Elemental Reaction, inflict Stun for 5.8 seconds.
When Dragonmight triggers an Elemental Reaction, inflict Stun for 1.45 seconds.
Quality tiers (6)
When Dragonmight triggers an Elemental Reaction, inflict Stun for 0.6 seconds.

When Dragonmight triggers an Elemental Reaction, inflict Stun for 1.3 seconds.

When Dragonmight triggers an Elemental Reaction, inflict Stun for 2 seconds.

When Dragonmight triggers an Elemental Reaction, inflict Stun for 2.7 seconds.

When Dragonmight triggers an Elemental Reaction, inflict Stun for 3.4 seconds.
When Dragonmight triggers an Elemental Reaction, inflict Stun for 0.85 seconds.
When Dragonmight triggers an Elemental Reaction, inflict Stun for 5.8 seconds.
When Dragonmight triggers an Elemental Reaction, inflict Stun for 1.45 seconds.
Blessed Roar
Effect 
After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 66% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.
After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 8.25% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.
Quality tiers (5)
After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 18% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.

After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 30% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.

After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 42% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.

After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 54% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.

After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 66% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.
After unleashing Dragonmight, grants the last ally Luminary to use their Overdrive a shield equal to 8.25% of their Max HP and reduces their Overdrive Cooldown by 3s. Shield lasts for 8s.
Boneclad Roar
Effect 
Upon unleashing Dragonmight, deals additional magic damage equal to 550% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).
Upon unleashing Dragonmight, deals additional magic damage equal to 137.5% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).
Quality tiers (5)
Upon unleashing Dragonmight, deals additional magic damage equal to 150% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).

Upon unleashing Dragonmight, deals additional magic damage equal to 250% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).

Upon unleashing Dragonmight, deals additional magic damage equal to 350% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).

Upon unleashing Dragonmight, deals additional magic damage equal to 450% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).

Upon unleashing Dragonmight, deals additional magic damage equal to 550% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).
Upon unleashing Dragonmight, deals additional magic damage equal to 137.5% of Attack to all enemies. For each allied summon that dies during this battle, this damage is increased by 8% (up to a maximum of 80%).
Desperate Roar
Effect 
Upon unleashing Dragonmight, restores HP equal to 32% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.
Upon unleashing Dragonmight, restores HP equal to 4% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.
Quality tiers (5)
Upon unleashing Dragonmight, restores HP equal to 6% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.

Upon unleashing Dragonmight, restores HP equal to 12.5% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.

Upon unleashing Dragonmight, restores HP equal to 19% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.

Upon unleashing Dragonmight, restores HP equal to 25.5% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.

Upon unleashing Dragonmight, restores HP equal to 32% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.
Upon unleashing Dragonmight, restores HP equal to 4% of max HP to the Luminary or Wyrm with lowest HP percentage, granting them Physical Defense Up and Magic Defense Up.
Disintegrating Roar
Effect 
Upon unleashing Dragonmight, reduces the MDEF by 55% and Block by 660 of the 2 enemy Luminaries with the most debuffs for 6 seconds.
Upon unleashing Dragonmight, reduces the MDEF by 13.75% and Block by 165 of the 2 enemy Luminaries with the most debuffs for 6 seconds.
Quality tiers (5)
Upon unleashing Dragonmight, reduces the MDEF by 15% and Block by 180 of the 2 enemy Luminaries with the most debuffs for 6 seconds.

Upon unleashing Dragonmight, reduces the MDEF by 25% and Block by 300 of the 2 enemy Luminaries with the most debuffs for 6 seconds.

Upon unleashing Dragonmight, reduces the MDEF by 35% and Block by 420 of the 2 enemy Luminaries with the most debuffs for 6 seconds.

Upon unleashing Dragonmight, reduces the MDEF by 45% and Block by 540 of the 2 enemy Luminaries with the most debuffs for 6 seconds.

Upon unleashing Dragonmight, reduces the MDEF by 55% and Block by 660 of the 2 enemy Luminaries with the most debuffs for 6 seconds.
Upon unleashing Dragonmight, reduces the MDEF by 13.75% and Block by 165 of the 2 enemy Luminaries with the most debuffs for 6 seconds.
Holy Shield Roar
Effect 
After unleashing Dragonmight, grants self and all ally Luminaries in the Grace state a shield equal to 44% of the target's Max HP for 8s.
After unleashing Dragonmight, grants self and all ally Luminaries in the Grace state a shield equal to 11% of the target's Max HP for 8s.
Quality tiers (5)
After unleashing Dragonmight, grants self and all ally Luminaries in the Grace state a shield equal to 12% of the target's Max HP for 8s.

After unleashing Dragonmight, grants self and all ally Luminaries in the Grace state a shield equal to 20% of the target's Max HP for 8s.

After unleashing Dragonmight, grants self and all ally Luminaries in the Grace state a shield equal to 28% of the target's Max HP for 8s.

After unleashing Dragonmight, grants self and all ally Luminaries in the Grace state a shield equal to 36% of the target's Max HP for 8s.
Mana Roar
Effect 
Upon unleashing Dragonmight, boost all allies' Magic Damage by 50% for 6 seconds.
Upon unleashing Dragonmight, boost all allies' Magic Damage by 12.5% for 6 seconds.
Quality tiers (5)
Upon unleashing Dragonmight, boost all allies' Magic Damage by 14% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Magic Damage by 23% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Magic Damage by 32% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Magic Damage by 41% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Magic Damage by 50% for 6 seconds.
Upon unleashing Dragonmight, boost all allies' Magic Damage by 12.5% for 6 seconds.
Mighty Roar
Effect 
Upon unleashing Dragonmight, boost all allies' Physical Damage by 50% for 6 seconds.
Upon unleashing Dragonmight, boost all allies' Physical Damage by 12.5% for 6 seconds.
Quality tiers (5)
Upon unleashing Dragonmight, boost all allies' Physical Damage by 14% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Physical Damage by 23% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Physical Damage by 32% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Physical Damage by 41% for 6 seconds.

Upon unleashing Dragonmight, boost all allies' Physical Damage by 50% for 6 seconds.
Upon unleashing Dragonmight, boost all allies' Physical Damage by 12.5% for 6 seconds.
Pactbound Roar
Effect 
After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 30% of Max HP plus Attack Boost for 8s.
After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 3.75% of Max HP plus Attack Boost for 8s.
Quality tiers (5)
After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 8% of Max HP plus Attack Boost for 8s.

After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 13.5% of Max HP plus Attack Boost for 8s.

After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 19% of Max HP plus Attack Boost for 8s.

After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 24.5% of Max HP plus Attack Boost for 8s.

After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 30% of Max HP plus Attack Boost for 8s.
After unleashing Dragonmight, grants self and the Luminary with highest Attack a shield equal to 3.75% of Max HP plus Attack Boost for 8s.
Pulsing Roar
Effect 
Upon unleashing Dragonmight, deal additional Magic Damage equal to 360% of Attack to all enemies.
Upon unleashing Dragonmight, deal additional Magic Damage equal to 90% of Attack to all enemies.
Quality tiers (5)
Upon unleashing Dragonmight, deal additional Magic Damage equal to 100% of Attack to all enemies.

Upon unleashing Dragonmight, deal additional Magic Damage equal to 165% of Attack to all enemies.

Upon unleashing Dragonmight, deal additional Magic Damage equal to 230% of Attack to all enemies.

Upon unleashing Dragonmight, deal additional Magic Damage equal to 295% of Attack to all enemies.

Upon unleashing Dragonmight, deal additional Magic Damage equal to 360% of Attack to all enemies.
Upon unleashing Dragonmight, deal additional Magic Damage equal to 90% of Attack to all enemies.
Soulbound Roar
Effect 
After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 36% of Attack and HP.
After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 9% of Attack and HP.
Quality tiers (5)
After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 10% of Attack and HP.

After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 16.5% of Attack and HP.

After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 23% of Attack and HP.

After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 29.5% of Attack and HP.

After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 36% of Attack and HP.
After a Dragonmight summon dies, the ally summon with the highest Max HP inherits 9% of Attack and HP.
Temporal Roar
Effect 
Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 7.2 seconds and reduces their Attack Speed by 110% for 6 seconds. Can stack up to 3 times.
Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 1.8 seconds and reduces their Attack Speed by 27.5% for 6 seconds. Can stack up to 3 times.
Quality tiers (5)
Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 2 seconds and reduces their Attack Speed by 30% for 6 seconds. Can stack up to 3 times.

Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 3.3 seconds and reduces their Attack Speed by 50% for 6 seconds. Can stack up to 3 times.

Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 4.6 seconds and reduces their Attack Speed by 70% for 6 seconds. Can stack up to 3 times.

Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 5.9 seconds and reduces their Attack Speed by 90% for 6 seconds. Can stack up to 3 times.

Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 7.2 seconds and reduces their Attack Speed by 110% for 6 seconds. Can stack up to 3 times.
Upon unleashing Dragonmight, the next basic attack launched by an allied Luminary can trigger Punishment on the current target. When Punishment is triggered, it increases the target's Overdrive Cooldown by 1.8 seconds and reduces their Attack Speed by 27.5% for 6 seconds. Can stack up to 3 times.
Vital Roar
Effect 
Upon unleashing Dragonmight, restore all allies' HP by an additional 28% of max HP.
Upon unleashing Dragonmight, restore all allies' HP by an additional 7% of max HP.
Quality tiers (5)
Upon unleashing Dragonmight, restore all allies' HP by an additional 8% of max HP.

Upon unleashing Dragonmight, restore all allies' HP by an additional 13% of max HP.

Upon unleashing Dragonmight, restore all allies' HP by an additional 18% of max HP.

Upon unleashing Dragonmight, restore all allies' HP by an additional 23% of max HP.

Upon unleashing Dragonmight, restore all allies' HP by an additional 28% of max HP.
Upon unleashing Dragonmight, restore all allies' HP by an additional 7% of max HP.
No results
Try another name or clear your filters.