

Xuanwu
Four Saints
- Class
- Guardian
- Attack range
- Melee
- Attack type
- Physical
- Rarity

Skills
Unbroken Flow
Can select 1 melee ally. Leaps to the target location, dealing physical damage equal to 800-1190% of own Attack to enemy units within a massive circular area around the target, and inflicting . Enemy units in the large inner circular area are knocked airborne. Then gains a shield equal to 22-35.2% of own Max HP and grants the selected allied unit a shield equal to 11-17.6% of own Max HP for 15s. Alternatively, can select 1 ranged ally. Leaps to the nearest enemy unit, dealing physical damage equal to 800-1190% of own Attack to enemy units within a massive circular area around the target, and inflicting on the nearest enemy unit for 10s. Enemy units in the large inner circular area are knocked airborne. Then gains a shield equal to 22-35.2% of own Max HP and grants the selected allied unit a shield equal to 11-17.6% of own Max HP for 15s.
Mortal Veil
Enters Parasol Stance for 5s and gains , dealing physical damage equal to 60-87% of own Attack + 150% of own current shield value to enemy units within a medium circular area around self every 0.5s. When possessing both and , enters the state. While in the state, this skill additionally deploys a parasol at the enemy Luminary farthest from self, dealing the same damage to enemy units within a medium circular area around it. Also grants a shield equal to 20-32% of own Max HP to allied units within the medium circular areas around self and the parasol for 8s. While casting this skill, becomes immune to control effects and lethal damage. Removes when the skill ends.
Dance of Duality
All allies gain 10-16% Damage Reduction while they have a shield. If they have a shield granted by Xuanwu's skills, they gain an additional 10-16% Damage Reduction. In battle, every 8s, grants a random to an allied Luminary with a shield, prioritizing one they do not already have.
Mystic Beacon
Throws a parasol at the allied Luminary with the highest Attack, prioritizing ranged units, or at an allied Wyrm. When the parasol reaches the target, grants allies within a medium circular area a shield equal to 8-14% of own Max HP. The parasol remains on the battlefield for 5s, granting 20 Skill Haste to allies within a medium circular area around it. Each time an allied unit unleashes an Overdrive, gains 1 stack of . Each stack increases own Shield Efficiency by 5%.
Talent
Shifting Harmony
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Sanctum Crit Resist · Sanctum Block
Sanctum Crit Resist
Grants 250 Crit Resistance for 4s upon receiving a .
Sanctum Block
Grants 250 Block for 4s upon receiving a .
Level 3
Magic Defense Enhancement · Health Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 4
Sanctum Magic Defense · Sanctum Haste
Sanctum Magic Defense
Grants 16% Magic Defense for 6s when an ally enters .
Sanctum Haste
Grants 12 Haste for 6s when an ally enters .
Level 5
Health Enhancement · Block Enhancement
Health Enhancement
Boosts HP by 7%.
Block Enhancement
Grants 150 Block.
Level 6
Eclipse Rebirth
Eclipse Rebirth
[Eclipse Rebirth]: When a shield granted by Xuanwu's active skill is broken, restores HP to the shield holder equal to 20% of their Max HP and applies .
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
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