

Fenrir
Night Huntress
- Class
- Assassin
- Attack range
- Melee
- Attack type
- Physical
- Rarity

Skills
Hunting Time
Quickly darts in front of a single target, dealing physical damage equal to 430-590% of Attack and knocking them down. If the target is defeated, deals additional physical damage equal to 129-177% of Attack to enemies within a large circular area. Crit increases by 1,200 for this skill's duration.
Raging Flurry
Gathers strength to gain , then unleashes three rounds of consecutive strikes. Each round of blows deals physical damage to a single target equal to 155-275% of Attack.
Predatory Pulse
At the start of battle and every 12 seconds thereafter, the next instance of damage inflicted deals additional physical damage equal to 80-240% of Attack and inflicts . Upon using [Hunting Time], immediately gains this effect.
Secret Raid
Quickly passes through a single target, dealing physical damage equal to 275-515% of Attack.
Talent
Hunting Rhythm
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Attack Enhancement
Attack Enhancement
Boosts Attack by 5%.
Level 2
Elemental Attack · Arcane Crit Damage
Elemental Attack
Increases Attack by 12% for 4 seconds when applying a .
Arcane Crit Damage
Increases Crit Damage by 16% for 2 seconds when gaining .
Level 3
Crit Enhancement · Attack Enhancement
Crit Enhancement
Grants 150 Critical Hit.
Attack Enhancement
Boosts Attack by 7%.
Level 4
Elemental Crit Damage · Arcane Attack
Elemental Crit Damage
Increases Crit Damage by 16% for 3 seconds when an ally triggers an .
Arcane Attack
Increases Attack by 12% for 2 seconds when an ally consumes .
Level 5
Attack Enhancement · Health Enhancement
Attack Enhancement
Boosts Attack by 7%.
Health Enhancement
Boosts HP by 7%.
Level 6
Wind Dance
Wind Dance
[Raging Flurry] Immediately gain after casting
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
No results
Try another name or clear your filters.

