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Salome
SSR+ rarity

Salome

Dancer of Seven Veils

Elemental echoOtherworld return
PVE
S
PVP
S
Overall
S
Class
Guardian
Attack range
Melee
Attack type
Magical
Rarity
SSR+ rarity

Skills

Overdrive

Dance of Shifting Sands

Cooldown · 20 seconds Cost · 2

Gains . Charges at a single target, performing dance steps that deal magic damage equal to 35-67% of current HP 4 times. For each stack of on the target, damage is increased by 20%. At the end of the dance, deals magic damage equal to 650-1050% of Attack to enemies within a large circular area and gains 2 stacks of .

Ultimate Skill

Stormdance of the Sands

Cooldown · 16 seconds

Grants a shield equal to 28-52% of Max HP for 12s, unleashing a circle of electric orbs that deal magic damage equal to 55-95% of current HP to enemies within a large circular area, applying on hit. While shielded, the regen effect of [Maze of Phantom Dances] is increased by 50%.

Secret Skill

Ethereal Dance Elegy

Cooldown · 0 seconds

Whenever an ally is defeated, gains 1 stack of . In battle, for each stack of , Magic Defense increases by 1.5-9.5% and Dodge increases by 30-46.

Special Skill

Drunken Phantom Dance

Cooldown · 18-10 seconds

Spins and dances, granting self and allies within a large circular area and inflicting a 5-second effect on enemies within the area with stacks greater than or equal to 5.

Talent

Maze of Phantom Dances

Level 1
In battle, increases Dodge by 900-1440. Each time damage is successfully dodged, restores HP equal to 6-7.8% of Max HP and applies 1 stack of to the attacker. When on the battlefield, each time an ally inflicts on an enemy, increases that ally's Bonus Damage and Damage Reduction by 3.4-5.2%. Lasts 7 seconds. Stacks up to 10 times.
Level 2
All 4 instances of single target damage from [Dance of Shifting Sands] additionally inflict .
Level 3
Increases own Magic Defense by 15% and HP by 5%.
Level 4
When ally Luminaries trigger or , they additionally apply and 1 stack of .
Level 7
When enemy units reach full stacks of , applies for 5 seconds to enemies within a medium circular area and restores 30% of own Max HP. (Can be triggered at most once every 15 seconds per target.)

Divinity

Level 1 Health Enhancement

Health Enhancement

Boosts HP by 5%.

Level 2 Elemental Crit Resist · Elemental Block

Elemental Crit Resist

Grants 250 Critical Resistance for 4 seconds when applying .

Elemental Block

Grants 250 Block for 4 seconds when applying .

Level 3 Magic Defense Enhancement · Health Enhancement

Magic Defense Enhancement

Boosts Magic Defense by 10%.

Health Enhancement

Boosts HP by 7%.

Level 4 Elemental Magic Defense · Elemental Haste

Elemental Magic Defense

Grants 16% Magic Defense for 3s when an allied is triggered.

Elemental Haste

Grants 12 Haste for 3s when an allied is triggered.

Level 5 Health Enhancement · Block Enhancement

Health Enhancement

Boosts HP by 7%.

Block Enhancement

Grants 150 Block.

Level 6 Drunken Dream Waltz

Drunken Dream Waltz

[Drunken Phantom Dance] Now inflicts on enemies within range with 3 or more stacks of [Drunken Dance Aroma]. Lasts 8s.

Teams

Team compositions featuring this character

Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.

PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Poseidon
Morgana
Salome
Zeus
Thor
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Surging Roar
Wildcry Surging Roar
Scorching Devastation
Dragon’s call Scorching Devastation
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Otherworld return
Formation grid (3×3)
BackMiddleFront
Spimo
Azure Dragon
Loki
Salome
Hela
Asmodeus
Recommended artifacts (8)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Anubis Scales
Anubis Scales

When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Zeus's Thunder
Zeus's Thunder

Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sealed Magic Bottle
Sealed Magic Bottle

Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds

Orpheus Lyre
Orpheus Lyre

Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.

View team →
PVE Otherworld return
Formation grid (3×3)
BackMiddleFront
Spimo
Faust
Jing
Asmodeus
Salome
Loki
Recommended artifacts (8)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Anubis Scales
Anubis Scales

When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Zeus's Thunder
Zeus's Thunder

Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sealed Magic Bottle
Sealed Magic Bottle

Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds

Orpheus Lyre
Orpheus Lyre

Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Hermes
Zeus
Poseidon
Salome
Morgana
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Hermes
Vermilion Bird
Vivienne
Dvalin
Morgana
Poseidon
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Morgana
Zagreus
Vermilion Bird
Salome
Poseidon
Thor
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Hermes
Zeus
Poseidon
Salome
Morgana
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Thor
Morgana
Salome
Zagreus
Poseidon
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →