

Salome
Dancer of Seven Veils
- Class
- Guardian
- Attack range
- Melee
- Attack type
- Magical
- Rarity

Skills
Dance of Shifting Sands
Gains . Charges at a single target, performing dance steps that deal magic damage equal to 35-67% of current HP 4 times. For each stack of on the target, damage is increased by 20%. At the end of the dance, deals magic damage equal to 650-1050% of Attack to enemies within a large circular area and gains 2 stacks of .
Stormdance of the Sands
Grants a shield equal to 28-52% of Max HP for 12s, unleashing a circle of electric orbs that deal magic damage equal to 55-95% of current HP to enemies within a large circular area, applying on hit. While shielded, the regen effect of [Maze of Phantom Dances] is increased by 50%.
Ethereal Dance Elegy
Whenever an ally is defeated, gains 1 stack of . In battle, for each stack of , Magic Defense increases by 1.5-9.5% and Dodge increases by 30-46.
Drunken Phantom Dance
Spins and dances, granting self and allies within a large circular area and inflicting a 5-second effect on enemies within the area with stacks greater than or equal to 5.
Talent
Maze of Phantom Dances
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Elemental Crit Resist · Elemental Block
Elemental Crit Resist
Grants 250 Critical Resistance for 4 seconds when applying .
Elemental Block
Grants 250 Block for 4 seconds when applying .
Level 3
Magic Defense Enhancement · Health Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 4
Elemental Magic Defense · Elemental Haste
Elemental Magic Defense
Grants 16% Magic Defense for 3s when an allied is triggered.
Elemental Haste
Grants 12 Haste for 3s when an allied is triggered.
Level 5
Health Enhancement · Block Enhancement
Health Enhancement
Boosts HP by 7%.
Block Enhancement
Grants 150 Block.
Level 6
Drunken Dream Waltz
Drunken Dream Waltz
[Drunken Phantom Dance] Now inflicts on enemies within range with 3 or more stacks of [Drunken Dance Aroma]. Lasts 8s.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
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