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Yekaterina
SSR+ rarity

Yekaterina

Queen of the North

Elemental echoArcane wisdom
PVE
A
PVP
B
Overall
B
Class
Mage
Attack range
Ranged
Attack type
Magical
Rarity
SSR+ rarity

Skills

Overdrive

Ice Blast

Cooldown · 20 seconds Cost · 4

Summons a giant Orb of Ice to deal Magic Damage equal to 450-570% of own Attack to enemy units in a large circular area and applies and . If the target is within the area, it instead applies .

Ultimate Skill

Frozen Armor

Cooldown · 16 seconds

Grants a Shield equal to 210-330% of the caster's Attack to an allied Luminary (prioritizes the ally with the highest Attack that has not received [Frozen Armor]), lasting 8 seconds. During the Shield's duration, increases the target's Damage Amplification by 10%. When the holder of [Frozen Armor] deals damage to enemy units under status, it deals additional damage equal to 150-210% of the caster's Attack. Each time an ally uses an Overdrive, gains 1 stack of . When casting this skill, consuming 3 stacks of enhances the skill, allowing an additional target to be selected.

Secret Skill

Enduring Cold

Cooldown · 0 seconds

When there is a on the field, reduces own Overdrive Energy Cost by 1. For each enemy Luminary in the , Yekaterina's Attack is increased by 10-13% and Shield Efficiency by 5-8%.

Special Skill

Polar Sigil

Cooldown · 18 seconds

Unleash a magical burst on the enemy Luminary with the highest Attack Speed, dealing Magic Damage equal to 280-400% of own Attack to enemy units within a medium circular area around the target and applying and .

Talent

Winter's Advance

Level 1
Whenever an enemy unit is inflicted with , gains 1 stack of [Ice Soul Sigil], stacking up to 7 times. When there is no present on the field and [Ice Soul Sigil] reaches 7 stacks, Yekaterina will generate a at the center of the enemy team. During the duration of , it deals magic damage equal to 150-210% of Attack per second to enemy units within the area (the longer the lasts, the higher the damage, reaching maximum after 10 seconds, at which point this damage is doubled), and reduces the movement speed of enemy units within the area by 90% and Attack Speed by 45%.
Level 2
Whenever an enemy Luminary or Wyrm within the enters the or status, immediately release [Frozen Armor] (can trigger at most once every 3 seconds).
Level 3
Increases Attack by 10% and Shield Efficiency by 4%.
Level 4
[Ice Blast] After dealing damage to enemies within the , additionally applies for 4 seconds.
Level 7
deals additional damage equal to 150% of own Attack when dealing damage to enemies with Status.

Divinity

Level 1 Attack Enhancement

Attack Enhancement

Boosts Attack by 5%.

Level 2 Elemental Attack · Elemental Crit

Elemental Attack

Boosts Attack by 12% for 4 seconds when applying .

Elemental Crit

Grants 250 Critical Hit for 4 seconds when applying .

Level 3 Physical Defense Enhancement · Attack Enhancement

Physical Defense Enhancement

Boosts Physical Defense by 10%.

Attack Enhancement

Boosts Attack by 7%.

Level 4 Elemental Attack · Elemental Haste

Elemental Attack

Grants 12% Attack for 3s when an allied is triggered.

Elemental Haste

Grants 12 Haste for 3s when an allied is triggered.

Level 5 Haste Enhancement · Crit Enhancement

Haste Enhancement

Grants 7 Haste.

Crit Enhancement

Grants 150 Critical Hit.

Level 6 Creeping Cold

Creeping Cold

Enemy units in [Frost Vortex] have Damage Reduction Down by 20%.

Recommended gear

Recommended subclasses

For a support build that applies additional stat debuffs.

For faster control and shields; reduces skill damage.

Teams

Team compositions featuring this character

Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.

PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Poseidon
Morgana
Salome
Zeus
Thor
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Surging Roar
Wildcry Surging Roar
Scorching Devastation
Dragon’s call Scorching Devastation
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

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