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Arsène Robin
SSR+ rarity

Arsène Robin

Gentleman Thief

Elemental echoOtherworld return
PVE
S
PVP
A+
Overall
A+
Class
Archer
Attack range
Ranged
Attack type
Physical
Rarity
SSR+ rarity

Skills

Overdrive

Prismatic Mechanism

Cooldown · 18 seconds Cost · 2

Applies randomly colored card marks to all enemy Luminaries and Wyrms, dispels 1 buff from each target, and increases the Attack Speed and Attack of all allies by 20-32% for 8s. Marks last indefinitely, but only 1 color can exist on a target at a time. When a marked target takes damage from an Elemental Reaction or a summon, the corresponding effect is triggered based on the card's color, then the mark is removed. Red: Deals true damage equal to 5% of the target's Max HP (capped at 75% of Attack) and inflicts . Blue: Deals true damage equal to 5% of the target's Max HP (capped at 75% of Attack) and inflicts for 3s. Yellow: Deals true damage equal to 10% of the target's Max HP (capped at 150% of Attack) and inflicts for 1.5s.

Ultimate Skill

Razor-Deck Barrage

Cooldown · 12 seconds

Throws 3 randomly colored cards forward. Each card deals physical damage equal to 600-960% of Attack to enemies along its path.

Secret Skill

Cardsharp's Gambit

Cooldown · 0 seconds

During battle, increases Attack Speed by 30-48%. Basic attacks deal additional damage equal to 150% of Attack. Whenever an ally is defeated, gains 1 stack of . Each stack additionally increases Attack Speed by 1.5%.

Special Skill

Card Trick

Cooldown · 0 seconds

Every 6s, draws 1 random card, causing the next 3 basic attacks to apply the corresponding card effect. Red: Red: Additionally deals physical damage equal to 200-320% of Attack to enemies in a medium circular area around the target and inflicts 1 random . Blue: Additionally deals physical damage equal to 200-320% of Attack to enemies in a medium circular area around the target and reduces [Prismatic Mechanism]'s cooldown by 1s. Yellow: Additionally deals physical damage equal to 200-320% of Attack to enemies in a medium circular area around the target and increases Crit by 300 and Crit Damage by 27% for 8s. Stacks up to 3 times.

Talent

Hat Trick

Level 1
When taking damage exceeding 20% of Max HP, becomes untargetable for 1s, restores HP equal to 100-160% of Attack, and permanently increases Attack by 20-32%. This Attack increase stacks up to 3 times. This effect can trigger once every 4s. When a card deals damage, it inflicts the corresponding based on its color. Red: ; Blue: ; Yellow: .
Level 2
If a card mark from [Prismatic Mechanism] is triggered within 4s, inflicts 1 additional mark of one of the other 2 colors.
Level 3
Increases Attack Speed by 10% and Skill Haste by 5.
Level 4
[Prismatic Mechanism] dispels 3 buffs from each target and inflicts .
Level 7
Triggers [Prismatic Mechanism] once at the start of battle.

Divinity

Level 1 Attack Enhancement

Attack Enhancement

Boosts Attack by 5%.

Level 2 Elemental Attack · Elemental Attack Speed

Elemental Attack

Boosts Attack by 12% for 4 seconds when applying .

Elemental Attack Speed

Boosts Attack Speed by 16% for 4 seconds when applying .

Level 3 Attack Enhancement · Crit Enhancement

Attack Enhancement

Boosts Attack by 7%.

Crit Enhancement

Grants 150 Critical Hit.

Level 4 Elemental Crit · Elemental Attack

Elemental Crit

Grants 250 Crit for 3s when an allied is triggered.

Elemental Attack

Grants 12% Attack for 3s when an allied is triggered.

Level 5 Magic Defense Enhancement · Attack Speed Enhancement

Magic Defense Enhancement

Boosts Magic Defense by 10%.

Attack Speed Enhancement

Boosts Attack Speed by 10%.

Level 6 Card Illusion

Card Illusion

The additional damage dealt by [Cardsharp's Gambit] is increased to 300%.

Teams

Team compositions featuring this character

Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.

PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Poseidon
Morgana
Salome
Zeus
Thor
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Surging Roar
Wildcry Surging Roar
Scorching Devastation
Dragon’s call Scorching Devastation
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

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