

Arsène Robin
Gentleman Thief
- Class
- Archer
- Attack range
- Ranged
- Attack type
- Physical
- Rarity

Skills
Prismatic Mechanism
Applies randomly colored card marks to all enemy Luminaries and Wyrms, dispels 1 buff from each target, and increases the Attack Speed and Attack of all allies by 20-32% for 8s. Marks last indefinitely, but only 1 color can exist on a target at a time. When a marked target takes damage from an Elemental Reaction or a summon, the corresponding effect is triggered based on the card's color, then the mark is removed. Red: Deals true damage equal to 5% of the target's Max HP (capped at 75% of Attack) and inflicts . Blue: Deals true damage equal to 5% of the target's Max HP (capped at 75% of Attack) and inflicts for 3s. Yellow: Deals true damage equal to 10% of the target's Max HP (capped at 150% of Attack) and inflicts for 1.5s.
Razor-Deck Barrage
Throws 3 randomly colored cards forward. Each card deals physical damage equal to 600-960% of Attack to enemies along its path.
Cardsharp's Gambit
During battle, increases Attack Speed by 30-48%. Basic attacks deal additional damage equal to 150% of Attack. Whenever an ally is defeated, gains 1 stack of . Each stack additionally increases Attack Speed by 1.5%.
Card Trick
Every 6s, draws 1 random card, causing the next 3 basic attacks to apply the corresponding card effect. Red: Red: Additionally deals physical damage equal to 200-320% of Attack to enemies in a medium circular area around the target and inflicts 1 random . Blue: Additionally deals physical damage equal to 200-320% of Attack to enemies in a medium circular area around the target and reduces [Prismatic Mechanism]'s cooldown by 1s. Yellow: Additionally deals physical damage equal to 200-320% of Attack to enemies in a medium circular area around the target and increases Crit by 300 and Crit Damage by 27% for 8s. Stacks up to 3 times.
Talent
Hat Trick
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Attack Enhancement
Attack Enhancement
Boosts Attack by 5%.
Level 2
Elemental Attack · Elemental Attack Speed
Elemental Attack
Boosts Attack by 12% for 4 seconds when applying .
Elemental Attack Speed
Boosts Attack Speed by 16% for 4 seconds when applying .
Level 3
Attack Enhancement · Crit Enhancement
Attack Enhancement
Boosts Attack by 7%.
Crit Enhancement
Grants 150 Critical Hit.
Level 4
Elemental Crit · Elemental Attack
Elemental Crit
Grants 250 Crit for 3s when an allied is triggered.
Elemental Attack
Grants 12% Attack for 3s when an allied is triggered.
Level 5
Magic Defense Enhancement · Attack Speed Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Attack Speed Enhancement
Boosts Attack Speed by 10%.
Level 6
Card Illusion
Card Illusion
The additional damage dealt by [Cardsharp's Gambit] is increased to 300%.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
No results
Try another name or clear your filters.

