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Dvalin
SSR+ rarity

Dvalin

Flameforged Dragon Princess

Wild spiritElemental echo
PVE
A+
PVP
A
Overall
A
Class
Guardian
Attack range
Melee
Attack type
Physical
Rarity
SSR+ rarity

Skills

Overdrive

Dragonkin Form

Cooldown · 20 seconds Cost · 2

Dispels all debuffs from self, regenerates HP equal to 33-57% of own Max HP and 100% Rage, and deals physical damage equal to 165-285% of Attack to enemies within a large circular area. If already in the state when cast, the regeneration amount is increased by 40%.

Ultimate Skill

Flameblade Reversal

Cooldown · 12 seconds

Throws a blade at the farthest enemy Luminary, dealing physical damage equal to 210-370% of Attack and bouncing back to provide a shield equal to 21-37% of Max HP for 6 seconds. If the blade hits a target afflicted with an , it instead grants a shield to allies within a large circular area.

Secret Skill

Red Scale Gauntlet

Cooldown · 0 seconds

In battle, increases HP by 18-26%. Each time the [Next Overdrive Cost Increase] effect is applied, restores HP equal to 9-13% of Max HP.

Special Skill

Wyrmshade Execution

Cooldown · 16 seconds

Slashes a single target three times, dealing total physical damage equal to 480-800% of Attack and gaining . When in the state, additionally launches the target.

Talent

Domain of Wild Flames

Level 1
Increases Block by 280-520. After triggering Block, regenerates 15% Rage. Gains Rage when HP decreases. When Rage is at the limit, enters the state. While in the state, Block is increased by an additional 280-520, and every 2 seconds, deals physical damage equal to 230-390% of Attack to enemies within a large circular area, with a 20% chance to inflict . For every 100 Block, this chance increases by 1%.
Level 2
When self-triggered occur, additionally applies to the target.
Level 3
Increases HP by 10% and Block by 50.
Level 4
Each time accumulated damage taken reaches 30% of Max HP, reduces the cooldown of [Dragonkin Form] by 2 seconds and removes the [Next Overdrive Energy Cost Increase] effect from self.
Level 7
Whenever using [Dragonkin Form], grants all allies and removes all [Next Overdrive Energy Cost Increase] effects from allied Luminaries of the same faction.

Divinity

Level 1 Health Enhancement

Health Enhancement

Boosts HP by 5%.

Level 2 Wild Crit Resist · Elemental Block

Wild Crit Resist

Increases Critical Resistance by 250 for 8 seconds when entering .

Elemental Block

Increases Block by 250 for 4 seconds when applying a .

Level 3 Magic Defense Enhancement · Health Enhancement

Magic Defense Enhancement

Boosts Magic Defense by 10%.

Health Enhancement

Boosts HP by 7%.

Level 4 Wild Magic Defense · Elemental Haste

Wild Magic Defense

Increases Magic Defense by 16% for 4 seconds when an ally enters .

Elemental Haste

Increases Haste by 12 for 3 seconds when an ally triggers an .

Level 5 Health Enhancement · Block Enhancement

Health Enhancement

Boosts HP by 7%.

Block Enhancement

Grants 150 Block.

Level 6 Crimson Scale Battleplate

Crimson Scale Battleplate

[Red Scale Gauntlet] When an allied Luminary is inflicted with [Next Ultimate Energy Cost Increase], it recovers HP equal to 5% of its Max HP.

Teams

Team compositions featuring this character

Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.

PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Poseidon
Morgana
Salome
Zeus
Thor
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Surging Roar
Wildcry Surging Roar
Scorching Devastation
Dragon’s call Scorching Devastation
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Wild spirit
Formation grid (3×3)
BackMiddleFront
Venus
Tyrfing
Hera
Lilith
Athena
Talos
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Wild spirit
Formation grid (3×3)
BackMiddleFront
Venus
Tyrfing
Himiko
Lilith
Athena
Talos
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Wild spirit
Formation grid (3×3)
BackMiddleFront
Venus
Chiron
Jing
Athena
Huginn & Muninn
Lilith
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Wild spirit
Formation grid (3×3)
BackMiddleFront
Venus
Tyrfing
Talos
Dvalin
Huginn & Muninn
Lilith
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Hermes
Zeus
Poseidon
Salome
Morgana
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Hermes
Vermilion Bird
Vivienne
Dvalin
Morgana
Poseidon
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Venus
Orion
Zagreus
Dvalin
Poseidon
Thor
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Elemental echo
Formation grid (3×3)
BackMiddleFront
Venus
Zagreus
Vermilion Bird
Dvalin
Morgana
Thor
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Wild spirit
Formation grid (3×3)
BackMiddleFront
Venus
Tyrfing
Hera
Lilith
Athena
Talos
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Wild spirit
Formation grid (3×3)
BackMiddleFront
Venus
Tyrfing
Tamamo-no-Mae
Prometheus
Lilith
Hitomi
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Hermes
Zeus
Poseidon
Salome
Morgana
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVP Elemental echo
Formation grid (3×3)
BackMiddleFront
Poseidon
Vivienne
Ifrit
Dvalin
Orion
Thor
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

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PVP Elemental echo
Formation grid (3×3)
BackMiddleFront
Vermilion Bird
Thor
Morgana
Salome
Zagreus
Poseidon
Recommended artifacts (7)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Trader's Scepter
Trader's Scepter

Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.

Sea God's Trident
Sea God's Trident

Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Sun God's Cloak
Sun God's Cloak

Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

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