

Lorilin
Radiant Elemental
- Class
- Archer
- Attack range
- Ranged
- Attack type
- Physical
- Rarity

Skills
Flashkick
Kicks a single target and applies , then continuously attacks the target, dealing physical damage equal to 690-930% of own attack.
Photon Bolt
Fires multiple light bullets to deal 324-564% of Attack as Physical Damage to a Single Target.
Warp Light
Critical Hit is increased by 550-950 when attacking enemies under status.
Blessing of Brilliance
Grants to self and one random ally Luminary (prioritizing Sanctum Glory faction).
Talent
Divine Punishment
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Attack Enhancement
Attack Enhancement
Boosts Attack by 5%.
Level 2
Sanctum Attack · Elemental Attack Speed
Sanctum Attack
Increases Attack by 12% for 4 seconds when receiving a .
Elemental Attack Speed
Increases Attack Speed by 16% for 4 seconds when applying a .
Level 3
Attack Enhancement · Crit Enhancement
Attack Enhancement
Boosts Attack by 7%.
Crit Enhancement
Grants 150 Critical Hit.
Level 4
Sanctum Crit · Elemental Attack
Sanctum Crit
Increases Crit by 250 for 6 seconds when an ally enters .
Elemental Attack
Increases Attack by 12% for 3 seconds when an ally triggers an .
Level 5
Magic Defense Enhancement · Attack Speed Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Attack Speed Enhancement
Boosts Attack Speed by 10%.
Level 6
Radiant Return
Radiant Return
[Blessing of Brilliance] Additionally grants
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Grants back-row allied Luminaries [Nectar]. While [Nectar] is active, buffs gained last 25% longer. After gaining buffs 5 times, restores HP equal to 30% of Max HP. This effect can tigger once every 6s.
Grants the middle row Luminary with the highest attack of the [Legacy] effect: Whenever it applies a Buff Status to other allies, the target additionally receives an attack bonus equal to 24% of the caster's current attack (up to 100% of the target's attack), lasting for 4s, non-stackable. Additionally, during the effect duration, the target heals for 4% of the damage dealt after each attack.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, there is a 50% chance for a back row Luminary to randomly gain one of the following: Attack Boost, Crit Up, or Attack Speed Up.
Increases Attack for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (7)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
Applies the [Serpent's Kiss] effect to the friendly mid-row phantom with the highest attack power. When inflicting a debuff, deals Magic Damage equal to 260% of its own attack and reduces the target's Magic Defense by 3%. Lasts for 6 seconds, up to 6 stack(s). Each target can trigger this effect once every 2 seconds.
Unleashes a tidal wave to deal magic damage equal to 1040% of Wyrm Attack to all enemy units. Each time a debuff is applied to an enemy unit during this battle, the damage it takes from the tidal wave is increased by 6%. If the debuff applied is Evaporation or Flash Freeze, the damage it takes from the tidal wave is further increased by an additional 6% (up to a maximum increase of 150%). Triggers 10s after the start of battle, and then every 30 seconds after.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
Grants the front row Luminary with the highest HP the [Scorching Sun] effect, dealing magic damage equal to 6% of max HP to nearby enemies every 2s. Triggers once every 30s and lasts for 15s.
Increases HP for all allied Luminaries by 3%.
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