

Hera
The Queen
- Class
- Archer
- Attack range
- Ranged
- Attack type
- Physical
- Rarity

Skills
Thousand Pinions
Detonates on all enemy Luminaries, dealing physical damage equal to 220-340% of Attack for each stack to enemies in a medium circular area around each target. Then recalls all stacks. For every 3 stacks recalled, gains 1 stack of .
Bloodfeather Blossoms
Consumes 30% of current HP to launch several peacock plumes into a cone-shaped area ahead, dealing physical damage equal to 600-960% of Attack to enemies hit and inflicting and 1 stack of . If a target is already afflicted with , additionally inflicts 1 stack of and for 2s.
Save the Queen
At the start of battle, grants 5 stacks of to allied Luminaries and Wyrms of the same faction. While possessing , gains Control Immunity and increases the amount of Physical Defense ignored by 20-32%.
Featherblade Blitz
Whenever is inflicted on an enemy, additionally deals physical damage equal to 150-240% of Attack. Gains Rage when losing HP. At max Rage, enters the state. While in the state, additional damage is doubled, basic attacks target 2 additional enemies, and each basic attack has a 30% chance to inflict 1 stack of after dealing damage.
Talent
Frostplume Brand
Level 1
Level 2
Level 3
Level 4
Level 5
Level 7
Divinity
Level 1
Attack Enhancement
Attack Enhancement
Boosts Attack by 5%.
Level 2
Elemental Attack · Elemental Attack Speed
Elemental Attack
Boosts Attack by 12% for 4 seconds when applying .
Elemental Attack Speed
Boosts Attack Speed by 16% for 4 seconds when applying .
Level 3
Attack Enhancement · Crit Enhancement
Attack Enhancement
Boosts Attack by 7%.
Crit Enhancement
Grants 150 Critical Hit.
Level 4
Elemental Crit · Elemental Attack
Elemental Crit
Grants 250 Crit for 3s when an allied is triggered.
Elemental Attack
Grants 12% Attack for 3s when an allied is triggered.
Level 5
Magic Defense Enhancement · Attack Speed Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Attack Speed Enhancement
Boosts Attack Speed by 10%.
Level 6
Sigil of Myriad Plumes
Sigil of Myriad Plumes
After [Thousand Pinions] detonates and deals damage, it additionally inflicts 2 random on targets hit.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended artifacts (9)
Faction-based suggestions (CN)
At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (9)
Faction-based suggestions (CN)
At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Increases HP for all allied Luminaries by 3%.
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