

Spimo
Guardian Maiden
- Class
- Priest
- Attack range
- Ranged
- Attack type
- Magical
- Rarity

Skills
Soulshatter Coffin
Deals magic damage equal to 72-120% of the target's current HP to enemy units within a large circular area and applies (damage is capped at 144-240% of the caster's Max HP). For every 10% Attack Speed bonus Spimo has, this skill's damage is increased by 20%. Then proceeds to the ally summon with the highest Attack on the battlefield.
Otherworldly Touch
Summons 1 to continuously perform basic attacks on enemy units (up to 4 can exist). Each basic attack deals magic damage equal to 50% of Attack, and each time a performs a basic attack, Spimo additionally restores HP to the ally unit with the lowest HP, equal to 4.1-7.3% of Max HP. inherit 80% of Attack, 20% of HP, and 100% of other stats, as well as Spimo's current Attack Speed bonus. Lasts for 15 seconds. Whenever an ally is defeated, gains 1 stack of . When possessing , each attack reduces by 1 stack and grants to the healing target.
Dark Nourishment
For each allied summon that dies, permanently increases own Max HP by 2-3.6% and Attack Speed by 4-7.2% for the rest of the battle, up to 30 stacks.
Frenzied Night Ring
Grants allies within a large circular area around self and all allied summons on the field . Additionally applies to allied Luminaries in the state.
Talent
Fatal Contract
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Otherworld Magic Defense · Wild Haste
Otherworld Magic Defense
Increases Magic Defense by 16% for 2 seconds when gaining .
Wild Haste
Increases Haste by 12 for 4 seconds when an ally enters .
Level 3
Health Enhancement · Anti-Crit Enhancement
Health Enhancement
Boosts HP by 7%.
Anti-Crit Enhancement
Grants 150 Critical Resistance.
Level 4
Otherworld Attack · Wild Haste
Otherworld Attack
Increases Attack by 12% for 4 seconds for every 10 stacks of gained by allies.
Wild Haste
Increases Haste by 12 for 4 seconds when an ally enters .
Level 5
Physical Defense Enhancement · Health Enhancement
Physical Defense Enhancement
Boosts Physical Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 6
Soul Reversion
Soul Reversion
25% of the damage from [Soulshatter Coffin] is converted into healing, affecting all allies.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (9)
Faction-based suggestions (CN)
At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (9)
Faction-based suggestions (CN)
At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (9)
Faction-based suggestions (CN)
At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
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