

Heidrun
Heroic Soul Commander
- Class
- Guardian
- Attack range
- Melee
- Attack type
- Magical
- Rarity

Skills
Ring of Judgment
Generates a circular ring on the spot, slashing enemies within the ring. Deals magic damage equal to 410-590% of Attack to enemies within a large circular area 2 times. The ring lasts for 6 seconds, and if enemies remain within the ring continuously for 5 seconds, all their Buff statuses are dispelled. During the ring's duration, reduces Damage Reduction of enemies within the ring by 30%. Enemies inside the ring are attacked by [Phantom] once every second, with each attack dealing magic damage equal to 200-320% of Heidrun's Attack.
Mirror Judicator
Deals magic damage equal to 700-1150% of Attack to the current target, and applies 2 stacks of to all Otherworld Return faction allies. When using [Mirror Judicator], if current HP percentage is greater than 70%, additionally sacrifices 40% of current HP to gain a Shield equal to 30% of Max HP for 6 seconds, randomly dispels 1 Buff from the current target, then creates a [Phantom] to attack the current target, dealing magic damage equal to 700-1150% of Heidrun's Attack. When HP is reduced, Rage accumulates. Upon full Rage, enters . While in , reduces the cooldown of the next [Mirror Judicator] by 2 seconds after its use.
Purge Edict
In battle, increases own MDEF by 15-24%. When allied Summons deal damage to enemy units, there is a 15% chance to dispel one buff from the enemy unit. If the Summon is an Elite, the dispel chance increases to 30%, and upon triggering, provides Heidrun with Healing equal to 50% of the damage dealt.
Guardian Sweep
Sweeps enemies within a semicircular area in front, dealing 360-540% of Attack as Magic Damage. While in the state, releasing [Guardian Sweep] additionally summons a [Phantom] to sweep, dealing 500-740% of Heidrun's Attack as Magic Damage. When [Guardian Sweep] is released, both the user and the [Phantom] generate 100 Rage for all ally Luminaries of the Wild Spirit faction for each enemy unit damaged, and grant a Shield equal to 2.4-3.6% of Max HP to the user. Lasts 8 seconds and can stack up to 10 times.
Talent
Soul Resonance
Level 1
Level 2
Level 3
Level 4
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Otherworld Crit Resist · Otherworld Block
Otherworld Crit Resist
Grants 250 Critical Resistance for 2 seconds when gaining .
Otherworld Block
Grants 250 Block for 2 seconds when gaining .
Level 3
Magic Defense Enhancement · Health Enhancement
Magic Defense Enhancement
Boosts Magic Defense by 10%.
Health Enhancement
Boosts HP by 7%.
Level 4
Otherworld Magic Defense · Otherworld Haste
Otherworld Magic Defense
Grants 16% Magic Defense for 4s every 10 stacks of gained by allies.
Otherworld Haste
Grants 12 Haste for 4s every 10 stacks of gained by allies.
Level 5
Health Enhancement · Block Enhancement
Health Enhancement
Boosts HP by 7%.
Block Enhancement
Grants 150 Block.
Level 6
Soul Symphony
Soul Symphony
[Soul Resonance] Increases Self Shield Coefficient by 8% for each allied Elite Summon on the field.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
Formation grid (3×3)
Recommended artifacts (8)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
When an allied Luminary takes fatal damage, other allies sequentially consume 10% of their Max HP to heal the Luminary that took fatal damage for 1.2x the consumed amount (in this order: non-elite summons, elite summons, Luminaries, Wyrms) until the Luminary's HP exceeds 60%. Triggers only once every 30s.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Continuously attacks the enemy Luminary with the lowest HP percentage, dealing 500% of Wyrm's attack power as magic damage. Triggers once every 30s.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Reduce incoming damage from the enemy's strongest Luminary by 15% for 15 seconds
Instantly restores 12% of their max HP to the 3 Luminary allies with the lowest HP percentage, triggering once every 30s.
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