

Heracles
Hercules
- Class
- Warrior
- Attack range
- Melee
- Attack type
- Physical
- Rarity

Skills
Crushing Fracture
Jumps to the designated target location and deals physical damage equal to 980-1280% of Attack to enemies within a medium circular area around the target, while applying for 2 seconds. After landing, creates [Fissure] at the landing position. [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area every 3 seconds. If the number of [Fissures] created by the user on the battlefield is greater than or equal to 5, all [Fissures] will explode, dealing physical damage equal to 2400-3360% of Attack to enemies within a medium circular area. When [Fissures] explode and inflict damage, an additional Crit equal to the user's lost HP percentage * 1500 and bonus Crit Damage equal to the user's lost HP percentage * 60% are applied. If 【Crushing Fracture】 is released while the user is under the state, all [Fissures] on the battlefield will immediately explode after landing. When [Fissures] explode, they additionally inflict and execute Summons (up to 3 within 10 seconds).
Power Spin
Perform a spinning slash on the current target, dealing physical damage equal to 180-270% of Attack 4 times to enemies within a large circular area around self. If current HP exceeds 80% of Max HP, it is reduced to 80%. For each enemy Luminary hit, gain a shield equal to 10-16% of Max HP for 8 seconds, up to 5 stack(s).
Unyielding Body
In battle, increases HP by 15-24%. When Heracles deals Damage with a Basic Attack or Active Skill, Physical Damage equal to 120-180% of his lost HP is additionally inflicted. Each time an ally unleashes an Overdrive, gains 1 stack of . For each stack of , the additional Damage of [Unyielding Body] is increased by an extra 10%.
Earthspike Fissure
Creates [Fissure] beneath the two enemies with the lowest HP. Every 3 seconds, [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area. If current HP exceeds 70% of Max HP, sacrifices 50% of current HP. For the next 8 seconds, the Damage dealt by [Fissure] grants 100% Lifesteal.
Talent
Twelve Trials
Level 1
Level 2
Level 3
Level 4
Level 5
Level 7
Divinity
Level 1
Health Enhancement
Health Enhancement
Boosts HP by 5%.
Level 2
Wild Attack · Wild Break
Wild Attack
Boosts Attack by 12% for 8 seconds when entering .
Wild Break
Grants 250 Break for 8 seconds when entering .
Level 3
Health Enhancement · Anti-Crit Enhancement
Health Enhancement
Boosts HP by 7%.
Anti-Crit Enhancement
Grants 150 Critical Resistance.
Level 4
Wild Physical Defense · Wild Crit Resist
Wild Physical Defense
Grants 16% Physical Defense for 4s when an ally enters the state.
Wild Crit Resist
Grants 250 Crit Resist for 4s when an ally enters the state.
Level 5
Health Enhancement · Break Up
Health Enhancement
Boosts HP by 7%.
Break Up
Grants 150 Break.
Level 6
Trial Champion
Trial Champion
[Twelve Trials] Gains 6 stack(s) of [Trial's Gift] immediately at the start of the battle.
Recommended gear
Gear
Recommended subclasses
Noble phantasms
Teams
Team compositions featuring this character
Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (9)
Faction-based suggestions (CN)
At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.
At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.
Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
Increases Critical Rate of allied mid-row Luminaries by 150.
At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.
Increases HP for all allied Luminaries by 3%.
Formation grid (3×3)
Recommended wyrmspells (4)
Recommended artifacts (5)
Faction-based suggestions (CN)
At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.
At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.
When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.
Your team's Overdrive Points regenerate 5% faster
Increases Attack for all allied Luminaries by 3%.
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