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Heracles
SSR EX rarity

Heracles

Hercules

Wild spiritArcane wisdom
PVE
S
PVP
S
Overall
S
Class
Warrior
Attack range
Melee
Attack type
Physical
Rarity
SSR EX rarity

Skills

Overdrive

Crushing Fracture

Cooldown · 18 seconds Cost · 3

Jumps to the designated target location and deals physical damage equal to 980-1280% of Attack to enemies within a medium circular area around the target, while applying for 2 seconds. After landing, creates [Fissure] at the landing position. [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area every 3 seconds. If the number of [Fissures] created by the user on the battlefield is greater than or equal to 5, all [Fissures] will explode, dealing physical damage equal to 2400-3360% of Attack to enemies within a medium circular area. When [Fissures] explode and inflict damage, an additional Crit equal to the user's lost HP percentage * 1500 and bonus Crit Damage equal to the user's lost HP percentage * 60% are applied. If 【Crushing Fracture】 is released while the user is under the state, all [Fissures] on the battlefield will immediately explode after landing. When [Fissures] explode, they additionally inflict and execute Summons (up to 3 within 10 seconds).

Ultimate Skill

Power Spin

Cooldown · 16 seconds

Perform a spinning slash on the current target, dealing physical damage equal to 180-270% of Attack 4 times to enemies within a large circular area around self. If current HP exceeds 80% of Max HP, it is reduced to 80%. For each enemy Luminary hit, gain a shield equal to 10-16% of Max HP for 8 seconds, up to 5 stack(s).

Secret Skill

Unyielding Body

Cooldown · 0 seconds

In battle, increases HP by 15-24%. When Heracles deals Damage with a Basic Attack or Active Skill, Physical Damage equal to 120-180% of his lost HP is additionally inflicted. Each time an ally unleashes an Overdrive, gains 1 stack of . For each stack of , the additional Damage of [Unyielding Body] is increased by an extra 10%.

Special Skill

Earthspike Fissure

Cooldown · 14 seconds

Creates [Fissure] beneath the two enemies with the lowest HP. Every 3 seconds, [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area. If current HP exceeds 70% of Max HP, sacrifices 50% of current HP. For the next 8 seconds, the Damage dealt by [Fissure] grants 100% Lifesteal.

Talent

Twelve Trials

Level 1
Whenever Hercules' HP is less than or equal to 80% of Max HP, gains 1 stack of [Trial's Blessing] per second, up to 12 stacks. Each stack of [Trial's Blessing] provides 3.2-4.7% Damage Reduction, 2.1-3% Shield Efficiency, and 2.1-3% Healing Received. Recovers Rage when HP is lost. When Rage is at the limit, enters the state. When HP is less than or equal to 50% of Max HP and in the state, additionally gains 2 stacks of [Trial's Blessing] per second.
Level 2
Whenever this unit gains [Trial Gift], clears [Next Overdrive Energy Cost +1] from one ally.
Level 3
[Earth Rift] After dealing damage each time, reduces [Overdrive] Cooldown of self and the allied Ranged Luminary with the highest Attack by 1 second (can trigger at most once every 3 seconds).
Level 4
When about to take lethal damage, if [Trial's Gift] reaches 12 stacks, consumes all stacks of [Trial's Gift], gaining 5 seconds of Control Immunity and Damage Immunity, and restores HP 6 times, each time equal to 18% of Max HP. (Can trigger up to 3 times per battle)
Level 5
Increases HP by 8% and Crit by 120.
Level 7
Increases Crit by 200.

Divinity

Level 1 Health Enhancement

Health Enhancement

Boosts HP by 5%.

Level 2 Wild Attack · Wild Break

Wild Attack

Boosts Attack by 12% for 8 seconds when entering .

Wild Break

Grants 250 Break for 8 seconds when entering .

Level 3 Health Enhancement · Anti-Crit Enhancement

Health Enhancement

Boosts HP by 7%.

Anti-Crit Enhancement

Grants 150 Critical Resistance.

Level 4 Wild Physical Defense · Wild Crit Resist

Wild Physical Defense

Grants 16% Physical Defense for 4s when an ally enters the state.

Wild Crit Resist

Grants 250 Crit Resist for 4s when an ally enters the state.

Level 5 Health Enhancement · Break Up

Health Enhancement

Boosts HP by 7%.

Break Up

Grants 150 Break.

Level 6 Trial Champion

Trial Champion

[Twelve Trials] Gains 6 stack(s) of [Trial's Gift] immediately at the start of the battle.

Teams

Team compositions featuring this character

Some teams and artifact recommendations are sourced from Hideout Guides, DTWiki, and Gamekee.

PVE Wild spirit
Formation grid (3×3)
BackMiddleFront
Himiko
Tamamo-no-Mae
Venus
Prometheus
Lilith
Heracles
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Furious Roar
Wildcry Furious Roar
Wild Advance
Dragon’s call Wild Advance
Recommended artifacts (9)

Faction-based suggestions (CN)

Dagda's Great Cauldron
Dagda's Great Cauldron

At the start of battle, the allied Wyrm and the Luminary with the lowest HP each gain a Shield equal to 20% of their own Max HP for 8s. While the Shield is active, its target receives 20% more Healing. When the Shield disappears, it inflicts a 1s Stun on enemies within a large circular area around its target. Triggers once every 12s thereafter.

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Dreamcatcher
Dreamcatcher

During battle, all allied Luminaries and Wyrms gain 15% Max HP. Records damage taken by each allied Luminary or Wyrm over the next 6 seconds. After 6 seconds, restores HP equal to 50% of the accumulated damage taken. This effect triggers for the first time 3 seconds after battle start, then once every 20 seconds.

Cupid's Arrow
Cupid's Arrow

At the start of battle, allied back-row Luminaries lose 30% of their Max HP and gain Damage Reduction Up. After 5 seconds, restores HP equal to 45% of the target's Max HP.

Spear of Longinus
Spear of Longinus

Increase Physical Damage of middle-row Luminary by 15% [Opening Skill] At the start of the battle, deals 500% Physical Damage of Wyrm Attack to enemy units in a straight line. This skill can trigger the Punishment effect. When the Punishment effect is triggered, additionally applies Physical Defense Down.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Eye of Horus
Eye of Horus

Increases Critical Rate of allied mid-row Luminaries by 150.

Golden Fleece
Golden Fleece

At the start of battle, front row Luminaries gain a Shield equal to 15% of their max HP, lasting for 15 seconds.

Sisyphus Monolith
Sisyphus Monolith

Increases HP for all allied Luminaries by 3%.

View team →
PVE Arcane wisdom
Formation grid (3×3)
BackMiddleFront
Artemis
Scheherazade
Himiko
Vivienne
Pompey
Talos
Recommended wyrmspells (4)
Agility Aura
Breach Agility Aura
Drain Aura
Refuge Drain Aura
Arcane Roar
Wildcry Arcane Roar
Efficiency Mastery
Dragon’s call Efficiency Mastery
Recommended artifacts (5)

Faction-based suggestions (CN)

Anka Rune
Anka Rune

At battle start, increases the Damage Reduction of all frontline Luminaries and Wyrms by 30%, lasting for 15 seconds. When any allied unit is defeated, extends the duration of Damage Reduction by 2 seconds.

Holy Grail
Holy Grail

At the start of battle, if a back-row Luminary has Overdrive Energy Consumption ≥ 4, reduces their Overdrive Energy Consumption by 1.

Heimdall's Horn
Heimdall's Horn

When our frontline Luminaries cast their Overdrives, they gain a Shield equal to 18% of their max HP for 6s and gain Attack Boost. This can be triggered up to 3 times per battle.

Sage's Stone
Sage's Stone

Your team's Overdrive Points regenerate 5% faster

Wings of Icarus
Wings of Icarus

Increases Attack for all allied Luminaries by 3%.

View team →