Database
Wyrms
Blazing Dragon
Final Phase Elemental echoDeals extra damage to targets afflicted with [Icebound]. Defeating an enemy increases own Penetration.
Skills
Opening Skill: Grants Dragon Roar to Elemental Echo faction Luminaries and gains 2 Wyrm Energy. Domain Effect: Creates a Solar Domain in the designated area. Each time a Luminary applies Elemental Reaction, deals 100% of its Attack as Magic Damage to all enemies within the field. Overdrive Skill: Spits a fireball, dealing 470% of its Attack as Magic Damage to all enemy units within a very large circular area and applies 3 stacks of Ignite.
Star upgrades (15)
Jade Dragon
Final Phase Wild spiritReduces enemy damage while boosting allied damage. Allies of the same faction gain increased damage output.
Skills
Opening Skill: Grants Dragon Roar to allied Luminaries of the Wild Spirit faction and increases self healing effects by 30%. Domain Effect: Creates an additional [Wrath Domain] in the designated area, restoring 60% Rage to all allied Luminaries within the domain over 8s. Overdrive Skill: Restores 64.5% of self maximum HP to all allies within an extra-large circular area over 6s and grants a shield equal to 10% of self maximum HP for 5s.
Star upgrades (15)
Nymph Dragon
Final Phase Arcane wisdomStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to allied Luminarys of the Arcane Wisdom faction and increases their Overdrive Energy regeneration by 0.15/s. Domain Effect: Creates an additional Mystic Domain in the target area. Each time an allied Luminary releases an Overdrive, it deals 75% of its Attack as Magic Damage to all enemies within the domain. Overdrive Skill: Can be released with 2 Energy. Consumes all Wyrm Energy to release (1 + number of Energy points consumed) Magic Orbs at random enemy units. Each Magic Orb deals 655% of the user's Attack as Magic Damage to enemy units within a small circular area. Simultaneously releases the same number of Magic Orbs at random allied Luminaries, each reducing the Overdrive Cooldown of the allied Luminary by 1 second.
Star upgrades (15)
Heavenglow Dragon
Final Phase Sanctum gloryStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to allied Sanctum Glory faction Luminaries, increasing Physical Defense and Magic Defense by 36%. Domain Effect: Additionally creates a Divine Domain at the location of the allied Luminary with the highest Attack. Each time allied Luminaries receive a Blessing Buff, applies Divinity to allies within the domain. Overdrive Skill: Applies Blessing Buff to 3 allies, prioritizing Luminaries that can receive Grace.
Star upgrades (15)
Nethercrypt Dragon
Final Phase Otherworld returnStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to allied Luminaries of the Otherworld Return faction and increases the HP of allied summons by 20%. Domain Effect: Creates an Illusive Domain in the designated area. Each time a summon is created, it deals Magic Damage equal to 150% of its creator's Attack to all enemies within the field. Overdrive Skill: Creates a Bone Ossuary at the target's location, applies Imprisonment to the target. Upon creation, summons 5 Whelplings. Each attack from the Whelplings deals Magic Damage equal to 118% of their own Attack to all enemies within the Ossuary.
Star upgrades (15)
Shadowbane Dragon
Final Phase Illusion veilStrikes with power, stands with resilience
Skills
Opening Skill: Grants our Illusion Veil faction Luminary Dragon Roar, and randomly increases the next Overdrive Energy Consumption of one enemy Luminary by 1. Domain Effect: Additionally creates a Sanctified Domain in the current target's area. Each time an enemy unit receives Punishment, it inflicts additional magic Damage equal to 100% of self Attack to all enemies within the domain. Overdrive Skill: Increases the next Overdrive Energy Consumption of the current target and 2 other random enemy units (prioritizing Luminaries) by 1, and inflicts magic Damage equal to 600% of self Attack while applying Discipline.
Star upgrades (15)
Red Dragon
Growth Phase Elemental echoDeals extra damage to targets afflicted with [Icebound]. Defeating an enemy increases own Penetration.
Skills
Opening Skill: Grants Dragon Roar to allied Elemental Echo Core Faction Luminaries and gains 2 Wyrm Energy. When cast, it fires a fireball that deals magic Damage equal to 410% of Attack to enemies in a large circular area and applies 3 stack(s) of Ignite.
Star upgrades (10)
Green Dragon
Growth Phase Wild spiritReduces enemy damage while boosting allied damage. Allies of the same faction gain increased damage output.
Skills
Opening Skill: Grants Dragon Roar to allied Wild Spirit faction Luminaries. Increases healing effects cast by this unit by 30%. On activation, summons Healing Rain in a medium circular area, restoring HP equal to 55.5% of their own Max HP to allied units within the area over 6s, and granting them a shield equal to 10% of their own Max HP for 5s.
Star upgrades (10)
Fairy Dragon
Growth Phase Arcane wisdomStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to ally Arcane Wisdom faction Luminary. Increases Overdrive Energy recovery of allies by 0.15/s. When cast, consumes all Wyrm Energy (at least 2 points) and fires (1 + consumed Energy points) Magic Bullets at enemy units. Each Magic Bullet deals 565% of caster's Attack as Magic Damage to enemies within a small circular area. Additionally, fires the same number of Magic Bullets at allied Luminaries, reducing the Overdrive Cooldown of a random allied Luminary by 1 second for each Magic Bullet.
Star upgrades (10)
Golden Dragon
Growth Phase Sanctum gloryStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to our Sanctum Glory faction Luminaries, increasing its dual defenses by 30%. When activated, applies Blessing Buff to 3 random allies, prioritizing Luminaries that can receive Grace.
Star upgrades (10)
Ghost Dragon
Growth Phase Otherworld returnStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to allied Luminaries of the Otherworld Return faction and increases the HP of allied summons by 20%. Upon activation, continuously applies Imprisonment the target and summons up to five Whelplings to launch multiple attacks. Each Whelpling deals Magic Damage equal to 100% of its own Attack to enemies in a very large area around the target. If the channeling is interrupted, Imprisonment ends immediately.
Star upgrades (10)
Black Dragon
Growth Phase Illusion veilStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to ally Illusion Veil faction Luminaries. Randomly increases the next Overdrive Energy Consumption of an enemy Luminary by 1. When cast, deals magic damage equal to 510% of Attack to 3 random enemy units (prioritizing Luminaries). Increases their next Overdrive Energy Consumption by 1 when dealing damage. After 6 seconds, further increases their next Overdrive Energy Consumption by 1. The effect is removed early when the target casts an Overdrive.
Star upgrades (10)
Fire Whelp
Juvenile Phase Elemental echoDeals extra damage to targets afflicted with [Icebound]. Defeating an enemy increases own Penetration.
Skills
Opening Skill: Grants Dragon Roar to allies of the Elemental Echo faction and gains 2 Wyrm Energy for self. Upon activation, launches a fireball that deals magic damage equal to 310% of self's Attack to enemies within a large circular area, and applies Ignite.
Unleash a massive fireball to deal 220% Attack as magic Damage to the target and all enemies in a wide circular area, inflicting Ignite. 20 second Cooldown.
Boost Attack by 15% and gain immunity to Ignite.
Basic Attack. Spits a fireball at the current target, dealing Magic Damage.
Star upgrades (5)
Emerald Whelp
Juvenile Phase Wild spiritReduces enemy damage while boosting allied damage. Allies of the same faction gain increased damage output.
Skills
Opening Skill: Grants Dragon Roar to allied Wild Spirit faction Luminaries. Increases healing effects cast by this unit by 30%. On activation, summons Healing Rain in a medium circular area, restoring HP equal to 46.5% of their own Max HP to allied units within the area over 6s.
Calls down Healing Rain in a medium circular area, restoring HP equal to 9% of each allied unit's own Max HP per second to all allied units within the area. Lasts 6 seconds. Costs 3 Phantom God Energy. Cooldown: 25s.
Increases HP by 15%.
Basic Attack: Sprays corrosive flames at the target, dealing magic Damage and has a 20% chance to apply Physical Defense Down.
Star upgrades (5)
Butterfly Whelp
Juvenile Phase Arcane wisdomStrikes with power, stands with resilience
Skills
Opening Skill: Grants our Arcane Wisdom faction Luminaries Dragon Roar, and increases our Overdrive Energy recovery by 0.1/s. Consumes all Wyrm Energy (at least 2 points) when cast, releasing (1 + consumed Energy points) Magic Missiles, each dealing Magic Damage equal to 415% of self Attack to enemy units within a small circular area.
When gaining Energy, grants Damage Reduction Up.
Normal attack, spits an Energy orb at the enemy, dealing magic Damage and deducting 50 Mana from the target.
Star upgrades (5)
Light Whelp
Juvenile Phase Sanctum gloryStrikes with power, stands with resilience
Skills
Opening skill: Grants Dragon Roar to a Sanctum Glory Core Faction Luminary, increasing its defenses by 20%. When released, grants Fervor to allied Luminaries within a medium circular area.
Applies Morale to allied Luminaries within a medium circular area. Consumes 2 Phantom God Energy, 20 second cooldown.
When gaining Fervor, dispels one debuff from all allies.
Basic Attack: Spits a fireball at the enemy, dealing magic damage. If the target is a summon, deals additional true damage equal to 40% of the target's max HP.
Star upgrades (5)
Shadow Whelp
Juvenile Phase Otherworld returnStrikes with power, stands with resilience
Skills
Opening Skill: Grants our Otherworld Return faction Luminaries Dragon Roar, and increases our summons' attack by 20%. When released, Imprisonment the target and summon three Whelps to perform multiple attacks, each dealing 80% of Attack as Magic Damage to enemies within a large circular area.
Star upgrades (5)
Dark Whelp
Juvenile Phase Illusion veilStrikes with power, stands with resilience
Skills
Opening Skill: Grants Dragon Roar to our Core Faction Luminary in Illusion Veil. Randomly increases the Overdrive Energy Consumption of one enemy Luminary by 1. When cast, deals magic damage equal to 375% of Attack to 3 random enemy units (prioritizing Luminaries) and increases their next Overdrive Energy Consumption by 1.
Star upgrades (5)
No results
Try another name or clear your filters.